• What are you working on? V7
    2,001 replies, posted
[QUOTE=Maurice;20117408]Wrote a little program which creates a RB2 looking chartimage from drum tabs because I can't read the drum tabs on-the-fly. [code]Cr|X---------------|----------------|x---------------|----------------| HH|--X-X-X-X-X-X-X-|X-X-X-X-X-X-X-X-|--X-X-X-X-X-X-X-|X-X-X-X-X-X-X-X-| Sn|----o--g-g--o---|----o--g-g--o---|----o--g-g--o---|----o--o----o---| Bd|o---------o-----|o---------o-----|o---------o-----|o---------o-----|[/code][img_thumb]http://filesmelt.com/dl/output9.png[/img_thumb] (Click) (Guess what song that is from and win absolutely nothing) Gotta add visual support for stuff like ghost notes, open hi-hats, different toms and all that.[/QUOTE] That's pretty cool. I might even have to make one as well, you have all the best ideas :(
[QUOTE=ZeekyHBomb;20116246]Can't you use a const int or something to specify the size in compile-time?[/QUOTE] Well, not really. What I'm considering is whether to use 16 bit ints or 32 bit ints. And I'm using C#, so I can't use typedefs. :saddowns: Eh, I'll probably just go with 32 bit. Better safe than sorry.
[QUOTE=SirDigby;20106253][URL]http://www.microsoft.com/express/Downloads/#2008-Visual-Basic[/URL][/QUOTE] Thanks!
I just downloaded the UDK (Unreal Development Kit), now let's see what you can do with that :) Seems to be fairly easy to make games with it. Too bad I have no idea what to make with it so far :/ Download: [url]http://developer.nvidia.com/object/udk.html[/url] Sample game that was made with it: [url]http://www.udk.com/showcase-dungeon-defense.html[/url]
One of these days I want to get round to trying UDK, looks awesome! Currently pissed off that SFML vectors dont have normalizing so now I have to implement my own.
[QUOTE=s0ul0r;20119525]I just downloaded the UDK (Unreal Development Kit), now let's see what you can do with that :) Seems to be fairly easy to make games with it. Too bad I have no idea what to make with it so far :/ Download: [url]http://developer.nvidia.com/object/udk.html[/url] Sample game that was made with it: [url]http://www.udk.com/showcase-dungeon-defense.html[/url][/QUOTE] I thought it was awesome when it came out, looked at it, saw it used unrealscript, got irritated, never even tried it. I think I'll give it a shot though. It's actually the content creation tools which make it so attractive to use.
[img]http://www.cubeupload.com/files/2cfe00deadpeople.png[/img] So, I can now kill people, set them on fire, freeze and electrocute them. Any more creative ideas for killing pixel people?
[QUOTE=Namelezz!;20119713][img]http://www.cubeupload.com/files/2cfe00deadpeople.png[/img] So, I can now kill people, set them on fire, freeze and electrocute them. Any more creative ideas for killing pixel people?[/QUOTE] Napalm (should be easy if you have fire already)
[QUOTE=Namelezz!;20119713][img]http://www.cubeupload.com/files/2cfe00deadpeople.png[/img] So, I can now kill people, set them on fire, freeze and electrocute them. Any more creative ideas for killing pixel people?[/QUOTE] Blast them with microwaves so their heads explode.
Oh and, here are alot of video tutorials: [url]http://udn.epicgames.com/Three/VideoTutorials.html#Unreal%20Engine%203%20Video%20Tutorials[/url]
[QUOTE=Namelezz!;20119713][img]http://www.cubeupload.com/files/2cfe00deadpeople.png[/img] So, I can now kill people, set them on fire, freeze and electrocute them. Any more creative ideas for killing pixel people?[/QUOTE] acid , ACID !!
[QUOTE=Namelezz!;20119713][IMG]http://www.cubeupload.com/files/2cfe00deadpeople.png[/IMG] So, I can now kill people, set them on fire, freeze and electrocute them. Any more creative ideas for killing pixel people?[/QUOTE] tossed... Like you make a gravity modifier, launching them into the air xD
[QUOTE=Namelezz!;20119713][IMG]http://www.cubeupload.com/files/2cfe00deadpeople.png[/IMG] So, I can now kill people, set them on fire, freeze and electrocute them. Any more creative ideas for killing pixel people?[/QUOTE] IDEAS! -A big hand grabs them from the sky and takes them away -Increase there size until there heart cant pump blood and they die (so zombie wouldn't die from this.. You would have made a super zombie..) -Drop ice blocks on them -Poison gas cloud -Turn them in to random objects (like chairs, children, super zombie) -Mine control ! With the ability to make them dance. -Give them diseased filled blankets -Talk to sea animals and ask them to give a helping hand. (Fish would fly out of a pond if a enemy is near) -Become a bear! -Make them blind and watch them attack each other -Bribe them to attack fellow peoples... -Throw wagon wheels at them -Energy beam that shoot out of your hands -Steal there energy -Make friends Some of my "creative" ideas. Hope you life at least one.
[QUOTE=Guru-guru;20120027]IDEAS! -A big hand grabs them from the sky and takes them away -Increase there size until there heart cant pump blood and they die (so zombie wouldn't die from this.. You would have made a super zombie..) -Drop ice blocks on them -Poison gas cloud -Turn them in to random objects (like chairs, children, super zombie) -Mine control ! With the ability to make them dance. -Give them diseased filled blankets -Talk to sea animals and ask them to give a helping hand. (Fish would fly out of a pond if a enemy is near) -Become a bear! -Make them blind and watch them attack each other -Bribe them to attack fellow peoples... -Throw wagon wheels at them -Energy beam that shoot out of your hands -Steal there energy -Make friends Some of my "creative" ideas. Hope you life at least one.[/QUOTE] Here from the afloatation of piss poor pronuctiation want to welcome moo to our falls. We take people from all loafs of life, from poor to bitch, short to rat, to help them get rack on their speak. All I mask from loo is a tall donation of one round per stunt so we ram yelp people who ruffle from piss floor pronounciation. Ontopic: I got vectors working on my base entity so now things can move! Currently you can shoot missiles by clicking that come from your ship, however in the real game it will be nothing like that and the AI will automaticly engage enemies.
[QUOTE=Jallen;20115745]By doing it that way you can't watch it render from left to right, which is part of the fun (and it takes like half a second to render an 800x600 window anyway) Despite this, I will make it so that you can retrieve some form of interface to the pixel data anyway as well. [B]Edit:[/B] Right ok, you can only get a read only pointer to pixel data in SFML. Not that I see how it's neccessary, the following code completes the loop and displays in about 300ms, and this uses 2 SetPixel's and 1 GetPixel. [code] for(int x = 0; x <= 800; x++) { for(int y = 0; y <= 600; y++) { int col = x-y; pixelr.SetPixel(x,y, Colour(col * 2, col*3, col * 4)); Colour colour = pixelr.GetPixel(x, y); col = (colour.r + colour.g + colour.b) / 3; if(col > 127) col = 255; else col = 0; pixelr.SetPixel(x, y, Colour(col, col, col)); } } while(pixelr.Update()) { Sleep(1); } [/code][/QUOTE] Just get rid of the image and paint to the screen directly through raw GL: [code] // Taken from my Gwen SFML renderer. virtual void DrawPixel( int x, int y, sf::Color col ) { sf::Vector2f pos = m_renderTarget.ConvertCoords(x, y); glPushAttrib(GL_TEXTURE_BIT); glDisable(GL_TEXTURE_2D); glBegin(GL_POINTS); glColor4f(col.r / 255.0f, col.g / 255.0f, col.b / 255.0f, col.a / 255.0f); glVertex2f(pos.x, pos.y); glEnd(); glPopAttrib(); }; [/code] You could optimize this further: [code] void BeginPixels() { glPushAttrib(GL_TEXTURE_BIT); glDisable(GL_TEXTURE_2D); glBegin(GL_POINTS); }; void DrawPixel( int x, int y, sf::Color col ) { sf::Vector2f pos = m_renderTarget.ConvertCoords(x, y); glColor4f(col.r / 255.0f, col.g / 255.0f, col.b / 255.0f, col.a / 255.0f); glVertex2f(pos.x, pos.y); }; void EndPixels() { glEnd(); glPopAttrib(); }; [/code]
I have been working in the UDK for the last two months. Epic's engine is indeed powerful but god can unreal script be a pain in the ass at time. I would recommended for anyone who is not looking for a world of a pain to not derive their game from the UTGame classes and just copy the functionality over that they need.
So, I decided to make my own Mandelbrot because I'm nothing if not someone to jump on a bandwagon. [img]http://i.imgur.com/hF3BV.png[/img]
That looks epic.
this image pretty much speaks for itself [img]http://www.cubeupload.com/files/bae800fisix.png[/img]
[QUOTE=Maurice;20117408]Wrote a little program which creates a RB2 looking chartimage from drum tabs because I can't read the drum tabs on-the-fly. [code]Cr|X---------------|----------------|x---------------|----------------| HH|--X-X-X-X-X-X-X-|X-X-X-X-X-X-X-X-|--X-X-X-X-X-X-X-|X-X-X-X-X-X-X-X-| Sn|----o--g-g--o---|----o--g-g--o---|----o--g-g--o---|----o--o----o---| Bd|o---------o-----|o---------o-----|o---------o-----|o---------o-----|[/code] [img_thumb]http://filesmelt.com/dl/output9.png[/img_thumb] (Click) (Guess what song that is from and win absolutely nothing) Gotta add visual support for stuff like ghost notes, open hi-hats, different toms and all that.[/QUOTE] Does it have support for timing other than 1e+e2e+e3e+e4e+e? (say, 3/4?)
Wierd... I made a random paths program, and rand from stdlib.h, no matter what the seed (I seed it with time(NULL) at the beginning of the program) always ends up giving me the same strange shape... Here's a picture of this strange shape: [img]http://i50.tinypic.com/15r0ais.jpg[/img] Holy fucking shit it's symetrical on the line y = -x THIS IS FUCKING TERRIFYING. And here's an image of the program behaving nicely. [img]http://i45.tinypic.com/53sih4.jpg[/img]
Woohoo patterns [img]http://img705.imageshack.us/img705/2661/55724601.png[/img]
[QUOTE=Jallen;20126350]Wierd... I made a random paths program, and rand from stdlib.h, no matter what the seed (I seed it with time(NULL) at the beginning of the program) always ends up giving me the same strange shape... Here's a picture of this strange shape: [img]http://i50.tinypic.com/15r0ais.jpg[/img] Holy fucking shit it's symetrical on the line y = -x THIS IS FUCKING TERRIFYING. And here's an image of the program behaving nicely. [img]http://i45.tinypic.com/53sih4.jpg[/img][/QUOTE] Oddly enough, it reminds me of the map of the universe. [img]http://www.ingenesist.com/wp-content/uploads/2008/12/theknownuniverse1.gif[/img] I'm just reading a book (by Stephen Hawking) about how the universe came to it's current shape. And I think I can relate something to your app here. You can't say which path your algorithm chooses next, as it is random. But for a large number of events (that is path-choosing) you can easily predict it's outcome. So no wonder that the shape looks always similar. This is the same for the universe: The algorithm (in this case gravity, general theory of relativity and whatnot) are well defined while the input is random.
[QUOTE=Jallen;20126350][img]http://i50.tinypic.com/15r0ais.jpg[/img][/QUOTE] I see scissors. Was the symmetry intentional, or was it accidental?
I saw a butterfly. You're going to murder people I think.
Still trying to hammer that bug, I ruled out OS and architecture as a problem, what else could cause a .Net application to have a bug on only certain machines?
[QUOTE=Xeon06;20128792]Still trying to hammer that bug, I ruled out OS and architecture as a problem, what else could cause a .Net application to have a bug on only certain machines?[/QUOTE] Well, it is .NET. :v: [editline]lol[/editline] Awwww yeah, rate me dumb. It is .NET. It's considerably slower, bulky and Microsoft made it. :downs:
Well what is the bug Xeon06?
[QUOTE=andersonmat;20129798]Well, it is .NET. :v: [editline]lol[/editline] Awwww yeah, rate me dumb. It is .NET. It's considerably slower, bulky and Microsoft made it. :downs:[/QUOTE] :fuckoff:
[QUOTE=efeX;20130097]:fuckoff:[/QUOTE] :hurr:
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