• What are you working on? V7
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[QUOTE=high;19620068]Anyone else like working on projects with others? It helped me keep motivation some how, I had someone to discuss ideas with, I got a LOT done. Only reason the project was never finished was because he ended up not really contributing much and then this was a closed source project and he used a part of the code in one of his projects and made it open source :\. Kinda put me off every time I tried to work on the project from there.[/QUOTE] Right now I probably wouldn't be working on buildit were it not for a continued interest in it, as well as another person working on it with me. I'm hoping I can convince this guy to work on my engine with me next otherwise I might have to *gasp* go it alone. And I really don't want to be the only person who works on it, as I consider myself close minded in some respects, whether it be from fear or just ignorance, or lack of information. :(
I work on all my projects alone because I have sack.
Collectively, Irk89, Shootfast and I have all done some work together. At the moment Shootfast & I are working on some forum-y stuff, I've got an arcade game I'm working on largely by myself (they've done some coding for it too though), and I think they're both working on a 2D tank game. Some things I've noticed about working by yourself and working with others: If you're working by yourself, it's easy to lose motivation to keep working when the things you need to do seem hard to overcome. That being said, it's much easier to do other development because you've done the whole thing yourself - you know the names of all the variables, all the database stuff, and it's all consistent to the way you code. Coding with other people, on the other hand, means from time to time, you will have disagreements over the way things should be coded. In the end, you should come to an agreement and stick with it from there. Though, if you can manage to code efficiently the end result can usually be much better, and faster. Another big thing with group projects is communication - it might seem clichéd but it is very important. The reason I'm working on the arcade game by myself and not having much help from the others is largely a result of my own poor communication over what needs to be done and how things are being done.
[QUOTE=Eleventeen;19620429]I work on all my projects alone because I have sack.[/QUOTE] More like no one wants to work with you. [highlight](User was permabanned for this post ("troll" - garry))[/highlight]
[QUOTE=BrokenGlass;19624181]More like no one wants to work with you.[/QUOTE] See this is why you get banned. Why can't you be less troll-like?
I am not. how dare you to accuse me of such actions.
I might make an OP generator, so it generates the OP for whoever makes the next one. [editline]10:41PM[/editline] Pointless, but I have nothing better to do.
[QUOTE=Ortzinator;19597151]Just translate "penis" into some obscure language.[/QUOTE] "Schwanz" it is. :v: I'm thinking about making a 3D mining game with voxels (Not small ones, think infiniminer or minecraft), and I'm thinking about implementing physics (throwing tnt, n' other stuff). Does anyone have any opinions/experiences on the different physics engines?
[QUOTE=nullsquared;19612605]I've never before heard of BODMAS and it sounds kind of useless and confusing.[/QUOTE] it is useless. It's what they teach the kiddies at school these days because apparently we need a stupid word to remember operation precedence.
[QUOTE=turby;19624761]it is useless. It's what they teach the kiddies at school these days because apparently we need a stupid word to remember operation precedence.[/QUOTE] I think they taught us BIMDAS when I was in school not BODMAS
Yeah it's bidmas my mistake. Shows how well I payed attention to that then I guess. Oh wait apparently the O stands for orders, CopyPasta: Orders (ie Powers and Square Roots, etc.)
[QUOTE=Parakon;19616152][img]http://i47.tinypic.com/dpemnd.png[/img][B] [URL]http://spamtheweb.com/ul/upload/130110/71776_holyshitabear.php[/URL] [/B]Here's my new game called Holy Shit, It's a Bear, where you have to run away from a bear which is trying to devour you, I whipped this up in a couple of minutes, really early stuff.[/QUOTE] Looks like Ski Free without the Ski to be honest.
[QUOTE=Jallen;19624904]Yeah it's bidmas my mistake. Shows how well I payed attention to that then I guess. Oh wait apparently the O stands for orders, CopyPasta: Orders (ie Powers and Square Roots, etc.)[/QUOTE] I always learned BEDMAS: Brackets, exponents, division, multiplication, addition, and subtraction. You're right though, it's useless, just like every other mnemonic that schools teach.
It's useless once you learn it, duh. That's what a mnemonic is for. Learning and remembering things. Once you've learned it and don't forget it, of course you don't need it anymore.
In French they taught us PEDMAS Parenthèses (Parenthesis's) Exposant (Exponent) Division Multiplication Addition Soustraction (Substraction)
[QUOTE=Xeon06;19627162]In French they taught us PEDMAS Parenthèses (Parenthesis's) Exposant (Exponent) Division Multiplication Addition Soustraction (Substraction)[/QUOTE] PEDMAS just makes me think of a special Christmas for pedophiles.
[QUOTE=Xeon06;19627162]In French they taught us PEDMAS Parenthèses (Parenthesis's) Exposant (Exponent) Division Multiplication Addition Soustraction (Substraction)[/QUOTE] We call it PEMDAS here in Alaska...
I didn't learn any fancy abbreviations. :saddowns:
I'm working on a genetic algorithm, just made it so it randomly generates a sequence of bits then decodes the bits into decimals and then asigns a number / operator to it and calculate the outcome (from left to right so no first * then + etc.) 0-9 = numbers 10 = + 11 = - 12 = * 13 = /
It's PEMDAS, but they never called it that. Just "Please Excuse My Dear Aunt Sally", an later down the line they somehow had us forget that an just *know* what needs to be done in what order. Happened around the same time everyone and their brother started saying FOIL doesn't apply to polynomials (no shit professor einstein, it's a binomial function >:()
[QUOTE=Chandler;19627821]It's PEMDAS, but they never called it that. Just "Please Excuse My Dear Aunt Sally", an later down the line they somehow had us forget that an just *know* what needs to be done in what order. Happened around the same time everyone and their brother started saying FOIL doesn't apply to polynomials (no shit professor einstein, it's a binomial function >:()[/QUOTE] Oh god I hate when people say foil. Just...expand it!
A few weeks ago I had an idea about how I could "compile" a script language I would write to unreadable code that's run by the interpreter. Today I finally tried if it would actually work. My proof of concept script language doesn't have the "compiler" yet, but it can run the compiled code. The compiled language supports: * ifs and elses * variables (obviously :rolleyes:) * incrementing a variable * jump to a certain instruction * print a variable I know that's not much, but it's incredibly easy to add new instructions, so after I got the "compiler" working I'll add more useful stuff like calculating. It has an array of all the instructions which are objects and instruction the index currently points at is called and then the index is incremented by one. An instruction can create a new variable, modify the index or just call some external methods (like print). To save it I'm just serializing the whole array and saving it to a file.
I've been working on a little thing where you can use functions to add parts and build machines, then input materials. I'm currently working on a cooler but there is already a heater and filter.
[QUOTE=iPope;19628933]I've been working on a little thing where you can use functions to add parts and build machines, then input materials. I'm currently working on a cooler but there is already a heater and filter.[/QUOTE] Sounds cool, programs like that are always fun to mess around with. My teacher wasn't at school today, so the robot competition has been postponed until tomorrow :(
[QUOTE=Shanethe13;19630160]Sounds cool, programs like that are always fun to mess around with. My teacher wasn't at school today, so the robot competition has been postponed until tomorrow :([/QUOTE] Aww, well best of luck to you mate.
[QUOTE=Loli;19631454]Aww, well best of luck to you mate.[/QUOTE] Thanks :D My Tetris clone didn't take nearly as long as I thought it would. The menu is completely done, and the game is playable with a few bugs. I don't want to show anything yet though, since I'm using placeholder art for the game assets, making it insanely ugly. This clone is hard to playtest, it's so cruel on the players. The blocks are made of three pieces instead of four, leaving gaps in all the shapes. Even the line is unfair: x x x
Little question: Do Source engine mods count as "What are you working on"-material?
[QUOTE=Daimao;19632947]Little question: Do Source engine mods count as "What are you working on"-material?[/QUOTE] If you're doing programming, then of course yes.
[QUOTE=gparent;19633048]If you're doing programming, then of course yes.[/QUOTE] Excellent. ([i]Hey rate the lurker boxes because he asked a question durr.[/i])
i'm working on a program that loads [url=http://developer.apple.com/mac/library/DOCUMENTATION/DeveloperTools/Conceptual/MachOTopics/0-Introduction/introduction.html]mach-o[/url] executables and attempts to execute them. it does preliminary stuff like loading binaries and calling the entry point, but access violations occur when it gets to a symbol stub (no surprise). need to implement symbol stub rewriting to point to the right functions.
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