• What are you working on? V7
    2,001 replies, posted
[url]http://fugue-icons.googlecode.com/svn/trunk/all.png[/url] :monocle:
My preference still goes to the Famfamfam Silk icons though.
While not as impressive as all the others, my Mandelbrot program didn't turn out too bad: [img]http://www.imgdumper.nl/uploads2/4b757e4d125a7/4b757e4d08198-Mandelbrot_-_Final.png[/img]
Guys, what am I doing wrong for my mandrelbot [code] for x0 in xrange(500): for y0 in xrange(500): x = 0 y = 0 iteration = 0 max_iteration = 255 while x*x + y*y <= (2*2) and iteration < max_iteration: xtemp = x*x - y*y + x0 y = 2*x*y + y0 x = xtemp iteration += 1 color = () if iteration == max_iteration: color = (0, 0, 0) else: color = (iteration, 0, 0) print color surface.set_at((x0, y0), color) [/code] the color is always (1, 0, 0) and the iteration is always 1
Is that the code from the Wikipedia page? I could never get that to work either.
Yeh but converted to python.
[QUOTE=iPope;20173571]Guys, what am I doing wrong for my mandrelbot [code] for x0 in xrange(500): for y0 in xrange(500): x = 0 y = 0 iteration = 0 max_iteration = 255 while x*x + y*y <= (2*2) and iteration < max_iteration: xtemp = x*x - y*y + x0 y = 2*x*y + y0 x = xtemp iteration += 1 color = () if iteration == max_iteration: color = (0, 0, 0) else: color = (iteration, 0, 0) print color surface.set_at((x0, y0), color) [/code] the color is always (1, 0, 0) and the iteration is always 1[/QUOTE] I would use more parentheses. Especially the part "while x*x + y*y <= (2*2) and iteration < max_iteration" sounds like it could lead to some odd errors. Because if that part is correctly understood, I just can't see how the pixel (0, 0) could get any other value than (0, 0, 0)
[QUOTE=iPope;20173571]Guys, what am I doing wrong for my mandrelbot [code] for x0 in xrange(500): for y0 in xrange(500): x = 0 y = 0 iteration = 0 max_iteration = 255 while x*x + y*y <= (2*2) and iteration < max_iteration: xtemp = x*x - y*y + x0 y = 2*x*y + y0 x = xtemp iteration += 1 color = () if iteration == max_iteration: color = (0, 0, 0) else: color = (iteration, 0, 0) print color surface.set_at((x0, y0), color) [/code] the color is always (1, 0, 0) and the iteration is always 1[/QUOTE] You are calculating all the pixels from 0-500, but it should be somewhere around -2 to 0
[QUOTE=garry;20171163]Been doing some GMod stuff - so haven't done much Botch work. Helk made a tank game though. (img) Oh and I had a play around with the the editor's GWEN skin.. (I know you're gonna love the size of this picture) (img) Here is the skin (img)[/QUOTE] Was the tank game made with GMod or Botch? I don't mind being rated "late". Also, are you ever going to release botch?
[QUOTE=dag10;20174473] Also, are you ever going to release botch?[/QUOTE] No he's obviously gonna keep it to himself forever, creating billions of awesome games he's never going to share with anyone :)
To all rating my last post dumb: I'm sorry that I couldn't help him to fix his mandelbrot. Could you please now explain to dumb me how that while-loop could possibly terminate after only 1 iteration with the initial conditions x0 = 0 and y0 = 0, because the alternative way to get it to terminate is to add zero to zero and get more than four?
Well I got tired of waiting for my colleague to implement dependency tracking, so at least I now have something to do with buildit. Once it's done it's just a few extra features anyone may want, documentation, and then a tagged release :D If you guys want anything from it that is not already in it, I'd be more than happy to hear it :)
I finally got around to fixing my bug. Well, I didn't actually, the SFML dev did. Something to do with thread safety. Now I'm just finishing up the last of my conversions from XNA to SFML.
My awesome file format that I will use for my project. The format store coordiantes for the models that will be rendered in the 3d world. [media]http://www.youtube.com/watch?v=dR8BsU_6sjk[/media]
Nice binary file, but wouldn't floating point numbers be better for coordinates?
[QUOTE=ZomBuster;20177419]Nice binary file, but wouldn't floating point numbers be better for coordinates?[/QUOTE] yes I forgot that =.= I lost the .6 there ^^ changed now
A friend is telling me to move to C# because of XNA. But I love C++ D: C++ has been so cruel to me though, I feel like I have some kind of programmers stockholm syndrome. I don't know what to do D: Maybe I should just do the badass thing and start making my own framework with D3D... Yeah, I'll do that. C++ is my friend.
[QUOTE=Jallen;20177672]A friend is telling me to move to C# because of XNA. But I love C++ D: C++ has been so cruel to me though, I feel like I have some kind of programmers stockholm syndrome. I don't know what to do D: Maybe I should just do the badass thing and start making my own framework with D3D... Yeah, I'll do that. C++ is my friend.[/QUOTE] C++ is like an abusive father. I've programmed in beautiful, elegant languages that are actually [b]enjoyable[/b] to program in, yet still when I decide I'm going to make something serious... I go back to him D:
[QUOTE=Jallen;20177672]A friend is telling me to move to C# because of XNA. But I love C++ D: C++ has been so cruel to me though, I feel like I have some kind of programmers stockholm syndrome. I don't know what to do D: Maybe I should just do the badass thing and start making my own framework with D3D... Yeah, I'll do that. C++ is my friend.[/QUOTE] You should make a boost::graphics that interfaces with OpenGL and D3D, allowing people to just do 3D without having to learn a specific API :v:
I have programming at school this semester, and turns out my teacher has my school registered for Dreamspark, so I was able to get a serial key off of him. One of the products it activates is a 1-year subscription to XNA, so I guess I'll be messing around with indie Xbox games for the next while.
[QUOTE=ThePuska;20174792]To all rating my last post dumb: I'm sorry that I couldn't help him to fix his mandelbrot. Could you please now explain to dumb me how that while-loop could possibly terminate after only 1 iteration with the initial conditions x0 = 0 and y0 = 0, because the alternative way to get it to terminate is to add zero to zero and get more than four?[/QUOTE] dude chill out it's just a rating [editline]06:40PM[/editline] [QUOTE=Jallen;20177672]A friend is telling me to move to C# because of XNA. But I love C++ D: C++ has been so cruel to me though, I feel like I have some kind of programmers stockholm syndrome. I don't know what to do D: Maybe I should just do the badass thing and start making my own framework with D3D... Yeah, I'll do that. C++ is my friend.[/QUOTE] C++ is evil.
Not quite as awesome as some of yours but I did this today in APCS: [img]http://img64.imageshack.us/img64/8739/andersonmatdesign.png[/img]
[QUOTE=andersonmat;20184181]Not quite as awesome as some of yours but I did this today in APCS: [img]http://img64.imageshack.us/img64/8739/andersonmatdesign.png[/img][/QUOTE] I'll have what he's having.
[QUOTE=efeX;20181701]dude chill out it's just a rating[/QUOTE] A rating that contains the anonymous opinions of the people rating me. I need to request their reasoning for their opinions if I feel their opinions are unjustified. Unfortunately the anonymity of it all makes it unlikely that they will respond. Why risk getting judged yourself while judging others?
[QUOTE=LiquidLight;20159040]Making preparations for a 3D version of LÖVE. The engine will be cross-platform and the syntax will be similar to Garry's Mod. I'm just worrying about the question whether people would actually want to use it as coding a game in C++ is faster and you always have more control in the end.[/QUOTE] I'd use it. I got working with LÖVE a while ago and the lack of 3D is disturbing . _.
[QUOTE=ThePuska;20186365]A rating that contains the anonymous opinions of the people rating me. I need to request their reasoning for their opinions if I feel their opinions are unjustified. Unfortunately the anonymity of it all makes it unlikely that they will respond. Why risk getting judged yourself while judging others?[/QUOTE] Dear ThePuska, I rated you dumb, because I felt you were taking the little pictures under your post, perhaps, a little bit too seriously. I trust this answers your query. Please do not hesitate to contact me again should you require further information. Kind Regards, Carl
[QUOTE=LiquidLight;20159040]Making preparations for a 3D version of LÖVE. The engine will be cross-platform and the syntax will be similar to Garry's Mod. I'm just worrying about the question whether people would actually want to use it as coding a game in C++ is faster and you always have more control in the end.[/QUOTE] I really enjoy working with LÖVE. It all seems to click for me.
[QUOTE=CarlBooth;20188447]Dear ThePuska, I rated you dumb, because I felt you were taking the little pictures under your post, perhaps, a little bit too seriously. I trust this answers your query. Please do not hesitate to contact me again should you require further information. Kind Regards, Carl[/QUOTE] The ratings are there for a reason, people who say "lol i dont care about ratings" are just idiots. A rating is just like a simple reply, if someone replied to a post of yours saying "You are dumb" then you would want to know why. The ratings aren't there to be ignored FYI, it's acceptable to want to know the reasoning behind peoples ratings.
Yes and I'm aware that discussion about ratings, especially if it can somehow be interpreted as complaining about the ratings one is getting, is bound to be spammed by the negative ones, especially the dumb. The logic and mindset behind this kind of rating I don't accept but I acknowledge that it's going to happen. What I do care about is how trigger-happy this particular section seems to be with the dumbs. My original post there was trying to be helpful and it did offer a valid observation that still hasn't been explained - though I'm inclined to believe that the apparent problem there is simply caused by misinformation. To rate it dumb based on the fact that it's not actually addressing the problem [i]you[/i] think is the cause of errors is extremely arrogant and narrow-minded, especially if you then fail to explain the cause of the problem I pointed out.
[QUOTE=Jallen;20188592]it's acceptable to want to know the reasoning behind peoples ratings.[/QUOTE] I never said it wasn't! My whole post was giving my reasoning.
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