I like OOP so much that sometimes I cant think of a way to do it without OOP.
[img]http://i47.tinypic.com/n2xwld.jpg[/img]
I got OpenGL working :neckbeard:
very skilled sir
[QUOTE=Chandler;20196068]I didn't know Cuba was in space :0[/QUOTE]
My navigation system thinks it is
[QUOTE=quincy18;20196481]I like OOP so much that sometimes I cant think of a way to do it without OOP.[/QUOTE] I'm the opposite. I like minimalism. I think standard procedural language features plus data structures is perfect.
[QUOTE=BlackPhoenix;20194613]It can fly for you. But you still need to perform some stuff yourself, and of course watch over it so it doesn't fly to Cuba, or you know, crash :P[/QUOTE]
I thought the age of Flight Simulators had died when MS had to take the Twin Towers out of FS2002.
[QUOTE=BlackPhoenix;20193835]Working on spacecraft. Here's part of the panel, the front one:
[IMG]http://filesmelt.com/dl/cpit_3.png[/IMG][/QUOTE]
I assume this is for orbiter? I freaking love that game
Sorry, didn't see your post a few after this.
[QUOTE=BAZ;20198053]I assume this is for orbiter? I freaking love that game[/QUOTE]
X-plane. But apparently there's the possibility of it being ported to Orbiter at some time in the future.
I've fallen in love with Ogre3D. Over the next week or so i'm gonna read it's api and start trying to put together a class for it.
@Garry, that looks hell good. Can't wait for it's release. Will it be open source??
@Dezek, what graphics library are you using? That looks awesome!
[QUOTE=Blynx6;20198896]
@Dezek, what graphics library are you using? That looks awesome![/QUOTE]
Right now I'm using Ogre, but as soon the renderer in my engine is "complete" I'm moving it over there.
It's not that I dislike Ogre. In fact, Ogre is awesome. It's just that I'm planning to use some other stuff from my engine.
It isn't much, but here's a mandelbrot renderer I put together in a few minutes... on my X-Box!
[URL=http://imgur.com/aG91v.jpg][IMG]http://imgur.com/aG91vl.jpg[/IMG][/URL]
If I get bored sometime, I may add colours or zooming.
And yes, all of those games are arranged alphabetically, with all the accessories placed using a protractor and ruler.
Edit: Woah that's a big image. Let's see if I can thumbnail it.
Edit: Done
[QUOTE=Shanethe13;20201253]It isn't much, but here's a mandelbrot renderer I put together in a few minutes... on my X-Box!
[URL=http://imgur.com/aG91v.jpg][IMG]http://imgur.com/aG91vl.jpg[/IMG][/URL]
If I get bored sometime, I may add colours or zooming.
And yes, all of those games are arranged alphabetically, with all the accessories placed using a protractor and ruler.
Edit: Woah that's a big image. Let's see if I can thumbnail it.
Edit: Done[/QUOTE]
I'd like to imagine the flare is there for effect, you know to make it more badass than it already is :v:
Your TV is crooked :saddowns:
[QUOTE=Ortzinator;20201585]Your TV is crooked :saddowns:[/QUOTE]
I just suck at taking pictures. You won't find anything in my room that is crooked.
[editline]10:19PM[/editline]
[QUOTE=Chandler;20201536]I'd like to imagine the flare is there for effect, you know to make it more badass than it already is :v:[/QUOTE]
The flare is there for effect. I swear.
[QUOTE=Shanethe13;20201635]I just suck at taking pictures. You won't find anything in my room that is crooked.
[editline]10:19PM[/editline]
The flare is there for effect. I swear.[/QUOTE]
I trust you.
[QUOTE=Chandler;20201743]I trust you.[/QUOTE]
I don't.
[QUOTE=Shanethe13;20201635]I just suck at taking pictures. You won't find anything in my room that is crooked.[/QUOTE]
Don't make me draw lines over it in photoshop.
Yeah the TV is def leaning left. Compare it to the skirting boards.
[QUOTE=blankthemuffin;20202187]Yeah the TV is def leaning left. Compare it to the skirting boards.[/QUOTE]
I stand corrected. Just took a ruler out, and the left side is half a centimeter lower. My horrible photography skills just magnified the error.
[QUOTE=Shanethe13;20201253]It isn't much, but here's a mandelbrot renderer I put together in a few minutes... on my X-Box!
[URL=http://imgur.com/aG91v.jpg][IMG]http://imgur.com/aG91vl.jpg[/IMG][/URL]
If I get bored sometime, I may add colours or zooming.
And yes, all of those games are arranged alphabetically, with all the accessories placed using a protractor and ruler.
Edit: Woah that's a big image. Let's see if I can thumbnail it.
Edit: Done[/QUOTE]
That is pure awesome.
[quote=i300;20202690]that is pure awesome.[/quote]
[b]WHO RATED HIM DISAGREE[/b]
In all seriousness though, it isn't that awesome.
[QUOTE=Shanethe13;20209986][b]WHO RATED HIM DISAGREE[/b]
In all seriousness though, it isn't that awesome.[/QUOTE]
Well, for one: His computer is sitting right next to it ON. Also, xbox sucks.
After being stuck with Java for 3 years I want to expand a bit and learn C++ (properly). We've been using it in school for 1.5 years, but I learnt pretty much nothing from that.
My first plan was to make a really simple Direct2D app, but that after seeing that the initialization code was twice the size what some of my programs are I decided to use SFML. From what I've seen so far it's much easier. What I really don't like is how there are so many extra steps to make everything work. There are billions of compiler and linker options. Instead of calling a method to open a console window there are over 10 compiler options to open a console window and to disable that the easiest method is to make a whole new project. And to use SFML there isn't a single DLL like I'm used to from programming Java where all the libraries consisted of one single .jar, but instead there are two folders I have to copy into my IDE installation and after #including the hpps I still have to add the .lib files to the linker.
Anyway, first result:
[media]http://www.youtube.com/watch?v=6LppALTpOtE[/media]
:razz:
[QUOTE=Robber;20210196]
:razz:[/QUOTE]
Very nice. :D
[QUOTE=Robber;20210196]After being stuck with Java for 3 years I want to expand a bit and learn C++ (properly). We've been using it in school for 1.5 years, but I learnt pretty much nothing from that.
My first plan was to make a really simple Direct2D app, but that after seeing that the initialization code was twice the size what some of my programs are I decided to use SFML. From what I've seen so far it's much easier. What I really don't like is how there are so many extra steps to make everything work. There are billions of compiler and linker options. Instead of calling a method to open a console window there are over 10 compiler options to open a console window and to disable that the easiest method is to make a whole new project. And to use SFML there isn't a single DLL like I'm used to from programming Java where all the libraries consisted of one single .jar, but instead there are two folders I have to copy into my IDE installation and after #including the hpps I still have to add the .lib files to the linker.
Anyway, first result:
[media]http://www.youtube.com/watch?v=6LppALTpOtE[/media]
:razz:[/QUOTE]
Omg download link???
Also don't copy libraries across mang, go into the VC++ directories section in the options and add the directories of the library files and the header files.
[QUOTE=Robber;20210196]SFML stuff
:razz:[/QUOTE]
That looks awesome. And since you already know Java, it just gets easier from here, assuming you understand pointers and stuff. Which I'm assuming you do, seeing as you're already messing with SFML.
[QUOTE=TehBigA;20210081]Well, for one: His computer is sitting right next to it ON. Also, xbox sucks.[/QUOTE]
That computer is off, I use a laptop for everything. The case is always lit up though.
[QUOTE=Shanethe13;20210268]That looks awesome. And since you already know Java, it just gets easier from here, assuming you understand pointers and stuff. Which I'm assuming you do, seeing as you're already messing with SFML.[/QUOTE]
I didn't have to use them with SFML yet, but that's one of the few things I learned in my C++ class.
[QUOTE=Jallen;20210237]Omg download link???
Also don't copy libraries across mang, go into the VC++ directories section in the options and add the directories of the library files and the header files.[/QUOTE]
I know, I found that out afterwards. :v:
[QUOTE=Shanethe13;20210268]Which I'm assuming you do, seeing as you're already messing with SFML.[/QUOTE]
SFML doesn't really use pointers in the interface at all (a good thing, too :v:). The various SFML tutorial examples where everything is in main look very much like they would in languages with implicit reference types (like Java, C# and D, or even scripting languages).
[QUOTE=jA_cOp;20210815]SFML doesn't really use pointers in the interface at all (a good thing, too :v:). The various SFML tutorial examples where everything is in main look very much like they would in languages with implicit reference types (like Java, C# and D, or even scripting languages).[/QUOTE]
Oh okay. I've never used SFML myself. My experience is purely with SDL, which uses a lot of pointers.
[QUOTE=Robber;20210196]After being stuck with Java for 3 years I want to expand a bit and learn C++ (properly). We've been using it in school for 1.5 years, but I learnt pretty much nothing from that.
My first plan was to make a really simple Direct2D app, but that after seeing that the initialization code was twice the size what some of my programs are I decided to use SFML. From what I've seen so far it's much easier. What I really don't like is how there are so many extra steps to make everything work. There are billions of compiler and linker options. Instead of calling a method to open a console window there are over 10 compiler options to open a console window and to disable that the easiest method is to make a whole new project. And to use SFML there isn't a single DLL like I'm used to from programming Java where all the libraries consisted of one single .jar, but instead there are two folders I have to copy into my IDE installation and after #including the hpps I still have to add the .lib files to the linker.
:razz:[/QUOTE]
You can static link the libraries if you don't want to hassle with dll's.
just add -s like so sfml-graphics[B]-s[/B](-d).lib
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