I'm setting up a subversion server on a dedicated machine and I was wondering if you guys had any suggestions of web admin systems for Subversion? A bit like what Google Code and Beanstalk do, enables you to add users, see the revisions, diff, that kinda stuff. Except I'll install it on the machine with a web server.
Just pushed the very basic changes for dependency tracking in buildit. Once I decide how I'm going to parse the files (i.e. a whole spearate module for parsing specific languages, or do I leave it up to each compiler, etc.), I just need to implement that, and then buildit will have proper dependency tracking!
For those of you who don't know, if I have 3 files, all of which #include a single.h file, and I change single.h, then those 3 files need to be recompiled. Proper dependency tracking removes this problem :D
[QUOTE=shill le 2nd;20220622][code]void goingDeaf() {
turningUpVolume();
if (!deaf) {
goingDeaf();
}
}[/code]
Better?[/QUOTE]
This could still result in a stack overflow.
[cpp]void goingDeaf() {
while(!deaf) {
turningUpVolume();
}
}[/cpp]
I wish there was a resource for programmer art placeholders D:
Your linear logic disgusts me.
(all joking aside, I've seen someone call main() recursively)
[QUOTE=honeybuns;20221190]I wish there was a resource for programmer art placeholders D:[/QUOTE]
This should help :D
[url]http://lostgarden.com/labels/free%20game%20graphics.html[/url]
[img]http://i50.tinypic.com/sl7dcy.jpg[/img]
Woo, got .obj model loading and .png texture loading. The latter was pretty much SFML doing all the work, but the former was hand coded by me.
hand coded as opposed to foot coded?
[editline]02:08AM[/editline]
[QUOTE=Chandler;20221237]This should help :D
[url]http://lostgarden.com/labels/free%20game%20graphics.html[/url][/QUOTE]
Maybe but I'm looking for generic sidescrolling shooter placeholders.
I've been working on a project for my IB Computer Science course. It basically searches for books using the Google Books API and by taking the input from the user.
[img]http://img52.imageshack.us/img52/460/booksearch1.png[/img]
[img]http://img19.imageshack.us/img19/8321/booksearch2.png[/img]
It works fairly well. I still need to incorporate a feature where you can select a book from the result list and it brings you to a new window that provides you with more detail about the book.
[QUOTE=Shanethe13;20220017]Call stack overflow.[/QUOTE]
Actually, that won't result in a stack overflow in most modern languages due to tail call optimization. Using recursion that way is fine. Without a terminating condition however, it will of course end in an infinite loop.
[QUOTE=jA_cOp;20227341]Actually, that won't result in a stack overflow in most modern languages due to tail call optimization. Using recursion that way is fine. Without a terminating condition however, it will of course end in an infinite loop.[/QUOTE]
[code]
void turningUpVolume() {
volume++;
if(volume > 100)
goto deaf;
}
[/code]
[IMG]http://i50.tinypic.com/mwu0ex.png[/IMG]
The XKCDs have been shit lately.
[QUOTE=shill le 2nd;20221206]
(all joking aside, I've seen someone call main() recursively)[/QUOTE]
Guilty.
Until I learnt what loops are.
Damn I was such a C++ noob back then.
[QUOTE=CarlBooth;20229430]The XKCDs have been shit lately.[/QUOTE]
I mean compared to a couple of years ago. I didn't mean they are rubbish.
[QUOTE=CarlBooth;20233858]I mean compared to a couple of years ago. I didn't mean they are rubbish.[/QUOTE]
That's exactly what you said though.
Added more weapons, grenades, basic enemies, and a better looking HUD to this unnamed 2.5D platformer.
[img]http://img535.imageshack.us/img535/6194/creeny.png[/img]
Yo what up peeps, I'm back :D
FYI here's some nice color and stuff in case you didn't see it in RC:
[img]http://img535.imageshack.us/img535/5756/screeny.png[/img]
[editline]05:41PM[/editline]
[QUOTE=Robber;20214387]
[cpp]
Game::Game():game(sf::VideoMode(800, 600, 32), "SFML Graphics")
{
sf::Thread t(&run); //"'&' : illegal operation on bound member function expression" in this line
}
void Game::run(void* data)
{
}[/cpp]
[/QUOTE]
Not sure if you fixed that by now but this isn't Java, don't use threads like that. Just call Game::run() in your main thread.
[editline]05:45PM[/editline]
It's also multithreaded and stuff, I might release it in a bit for people to play with it (full source will be included). Next I'm working on a shader version.
[QUOTE=Dyson6;20237954]Added more weapons, grenades, basic enemies, and a better looking HUD to this unnamed 2.5D platformer.
[IMG]http://img535.imageshack.us/img535/6194/creeny.png[/IMG][/QUOTE]
Call it Gaylo xD
Not saying your work is gay... Actually quite good, but I didn't really like Halo 3 so...
Gaylo...
[QUOTE=nullsquared;20238392]Yo what up peeps, I'm back :D
FYI here's some nice color and stuff in case you didn't see it in RC:
[img]http://img535.imageshack.us/img535/5756/screeny.png[/img]
[/QUOTE]
That looks awesome
[QUOTE=Kylegar;20239113]That looks awesome[/QUOTE]
ITT: People disagree with people saying nullsquareds stuff looks good. (I'm talking about the ratings, also seen on a previous page where jA_cOp posted nulls img since he was banned)
Cry some more, he makes good shit, give him credit.
[QUOTE=Jallen;20239352]ITT: People disagree with people saying nullsquareds stuff looks good. (I'm talking about the ratings, also seen on a previous page where jA_cOp posted nulls img since he was banned)
Cry some more, he makes good shit, give him credit.[/QUOTE]
You're the one making it an issue.
[QUOTE=Pj The Dj;20239888]You're the one making it an issue.[/QUOTE]
I point out things how they are when I don't like how they are rolling, why would anyone respond to my comment like "lol nullsquared stuff sucks" or "no we just dont like any of nullsquared stuff!"? The answer is they wouldn't. By calling out a bandwagon or in this case a hatewagon, you make people think about why they are on it in the first place and whether it's relevant.
In fact if anyone is making an issue it's you. Your comment achieves nothing, all I wanted was for null to get the respect he deserves.
I like how I have 3 dumbs for this, yet I have 4 agrees for the post it relates to.
He got twice as many agrees as disagrees, so yeah, you're the one making it an issue.
[QUOTE=Ortzinator;20240200]He got twice as many agrees as disagrees, so yeah, you're the one making it an issue.[/QUOTE]
Not when I posted it. It's not unlikely that my post influenced ratings in some way.
[url]http://www.facepunch.com/showpost.php?p=20107146&postcount=1285[/url]
How the hell did that get 12 disagrees?
I'm not trying to make it some kind of issue, why the hell are you even telling me I am, what does that achieve?
Why can't I ever finish any project I start?
It's discouraging :(
I think nullsquared can hold his own penis from now on Jallen.
Thanks though!
[QUOTE=Robber;20220853]This could still result in a stack overflow.
void goingDeaf() {
while(!deaf) {
turningUpVolume();
}
}[/QUOTE]
Oh thank you. I don't really remember writing that last night but I'm sure there was a reason for it.
[QUOTE=ryandaniels;20240358]Why can't I ever finish any project I start?
It's discouraging :([/QUOTE]
It's cus your avatar is a butch lesbian. Butch lesbians [b]suck (lol not really)[/b].
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