[QUOTE=gparent;20288621]Is it compiled on GCC? Maybe you could squeeze some more out of it with long double :P.[/QUOTE]
No, MSVC. I don't feel like compiling it with GCC right now, if anyone wants to try it, feel free - just change the real_t typedef and recompile.
Looks like Dungeon Keeper, I like it...
This was to ThePuska by the way...
[QUOTE=ThePuska;20288631][img_thumb]http://img517.imageshack.us/img517/1668/sshot0.jpg[/img_thumb]
That hobo there can path around the walls[/QUOTE]
When I looked at that it looked like a big stone square with holes cut into it rather than a big stone square with walls on it.
[QUOTE=Jallen;20289014]When I looked at that it looked like a big stone square with holes cut into it rather than a big stone square with walls on it.[/QUOTE]
Holy shit, now the picture makes sense.
[editline]12:03PM[/editline]
You might want to texture the tops of those walls, puska :v:
[QUOTE=Jallen;20288279]Block game editor is going well.
*img*[/QUOTE]
Rated friendly :)
Looking good so far :D
Am I right that making such a simple editor isn't very hard though? :D
Simply draw the cursor brush, and when you press space, place an entity in the entity list?
:v:
[QUOTE=s0ul0r;20289565]Rated friendly :)
Looking good so far :D
Am I right that making such a simple editor isn't very hard though? :D
Simply draw the cursor brush, and when you press space, place an entity in the entity list?
:v:[/QUOTE]
It's about on par in difficulty a basic 3d platformer I would say.
[QUOTE=Ferret++;20249563]I've been working on a game in UDK, it's a game where you control a ball around obstacles, I've got the ball set up and figured out how to import models and apply materials to them. I've only been working on it for a few days but check it out...
[img_thumb]http://img521.imageshack.us/img521/6393/projectyo.jpg[/img_thumb]
[img_thumb]http://img136.imageshack.us/img136/2103/screenshoteditor.jpg[/img_thumb][/QUOTE]
Turns out you can't get a 45 angle in UDK, So I'm just going to make a side scroller instead.
[QUOTE=quincy18;20288324]Nice, anyone has some experience in using sfml on visual c++ 2010 express ? Can't get it to work and I just started liking 2010 over 2008[/QUOTE]
You need to build SFML yourself using [b]2010[/b] and it must be built statically.
[QUOTE=ThePuska;20288631][img_thumb]http://img517.imageshack.us/img517/1668/sshot0.jpg[/img_thumb]
That hobo there can path around the walls[/QUOTE]
Reminds me of dungeon keeper.
Just noticed somebody already said that..
[QUOTE=Ferret++;20289900]Turns out you can't get a 45 angle in UDK, So I'm just going to make a side scroller instead.[/QUOTE]
Huh? You sure?
[editline]03:22PM[/editline]
Great, first post on the page. Now I feel like everyone's looking at me. :tinfoil:
All pressure is on you.
[QUOTE=Ortzinator;20290274]Huh? You sure?
[editline]03:22PM[/editline]
Great, first post on the page. Now I feel like everyone's looking at me. :tinfoil:[/QUOTE]
Yes, I've asked the UDK forums and apparently it's just not possible, perhaps with an update but it doesn't matter since a side scroller can be just as good.
Hang on, Just found a youtube video with it at an angle. It was done in kismet to so I will ask him for the structure.
[editline]08:35PM[/editline]
FUUUUU! My pet budgie don't stop screaming really loudly and it's putting me off.
[QUOTE=Ferret++;20290594]FUUUUU! My pet budgie don't stop screaming really loudly and it's putting me off.[/QUOTE]
LOL.
Have you tried hitting it with a teaspoon?
Finally got reading my model files working. But i still cant get them to render :argh:
[QUOTE=Ferret++;20290594]
FUUUUU! My pet budgie don't stop screaming really loudly and it's putting me off.[/QUOTE]
I feel you dude mine does the same sometimes.
[QUOTE=Tobba;20291133]Finally got reading my model files working. But i still cant get them to render :argh:[/QUOTE]
That may suggest that they aren't working...
What are you using?
Fuck, turns out I still can't get it at an angle because I'm trying it on a static mesh actor, to get it on an angle can only be done (As far as I know) on a what's it's name pawn thing.
[QUOTE=Jallen;20285147]Block game editor coming along nicely. The 2 green frames are the cursor, you move it around with arrow keys and press space to place the currently selected object on the side panel. The side panel doesn't fully work yet though.
[img]http://i49.tinypic.com/28ums7s.jpg[/img]
<3 programmer art[/QUOTE]
I see, you need a Help button if you forget how to use your program. Nice looking anyway.
[QUOTE=Jallen;20291007]LOL.
Have you tried hitting it with a teaspoon?[/QUOTE]
and again...and again and again and again....andagainandagain................and again
[QUOTE=Ferret++;20290594]Yes, I've asked the UDK forums and apparently it's just not possible, perhaps with an update but it doesn't matter since a side scroller can be just as good.
Hang on, Just found a youtube video with it at an angle. It was done in kismet to so I will ask him for the structure.
[editline]08:35PM[/editline]
FUUUUU! My pet budgie don't stop screaming really loudly and it's putting me off.[/QUOTE]
Where is this post?
Bah I don't know what to do for this project. I think I am going to C++ for everything except the GUI/Settings, which will be done in C#.
With HOlly, it turned into a mess because I separated the GUI and the Settings so I am going to try putting them together and see how it works out. I may just suck it up and use CLI C++ but strictly keep managed code inside only the GUI/Settings.
[QUOTE=Hibame;20292224]Where is this post?[/QUOTE]
What post?
[QUOTE=Ferret++;20289900]Turns out you can't get a 45 angle in UDK, So I'm just going to make a side scroller instead.[/QUOTE]
Download this tutorial (For a top down game in udk) And modify the camera translation to 45 degrees.
[url]http://download.udk.com/tutorials/using-udk/top_down_game.zip[/url]
Basically, you have the camera position and the camera target.
When you just add f.e. the vector (0,100,100) to the camera position, and have your target set at (0,0,0), voila: 45 degree angle.
[editline]01:24AM[/editline]
Got snow and trees in my little terrain now, also I have proper diffuse lightning and specular :D
Riemers xna tutorials really helped me out alot :v:
[hd]http://www.youtube.com/watch?v=G5H2FB4ciGI[/hd]
(probably still processing)
[QUOTE=s0ul0r;20294476]Download this tutorial (For a top down game in udk) And modify the camera translation to 45 degrees.
[url]http://download.udk.com/tutorials/using-udk/top_down_game.zip[/url]
Basically, you have the camera position and the camera target.
When you just add f.e. the vector (0,100,100) to the camera position, and have your target set at (0,0,0), voila: 45 degree angle.
[editline]01:24AM[/editline]
Got snow and trees in my little terrain now, also I have proper diffuse lightning and specular :D
Riemers xna tutorials really helped me out alot :v:
[hd]http://www.youtube.com/watch?v=G5H2FB4ciGI[/hd]
(probably still processing)[/QUOTE]
I already have that tutorial, the reason why I can't do it 45 is because I'm trying to do it to a static mesh actor.
[QUOTE=Technopath;20293705][IMG_thumb]http://img28.imageshack.us/img28/1729/loldc.png[/IMG_thumb]
:smug:[/QUOTE]
So is that doing anything other than sending a heartbeat?
I wonder how much better a C# based server will work over a Python/Java/Perl based server.
[QUOTE=Ferret++;20294769]I already have that tutorial, the reason why I can't do it 45 is because I'm trying to do it to a static mesh actor.[/QUOTE]
So to your ball? Uhm... isn't your ball supposed to move? So why do you use a static mesh?
That won't work.
[editline]02:24AM[/editline]
Ok so I just looked into the udk again and... there seems to be no way of getting the keyboard input to actually push a ball around :/
[editline]02:50AM[/editline]
Ok so you can easily use UnrealScript to do that, but i'm too lazy to get into that right now.
[QUOTE=high;20292821]Bah I don't know what to do for this project. I think I am going to C++ for everything except the GUI/Settings, which will be done in C#.
With HOlly, it turned into a mess because I separated the GUI and the Settings so I am going to try putting them together and see how it works out. I may just suck it up and use CLI C++ but strictly keep managed code inside only the GUI/Settings.[/QUOTE]
C++ does not play well with other languages. C++/CLI is utter trash, don't use it. Write it all in C++ or all in C#.
Argh, it seems like I can't make games anymore. Classes ruin all of my code (since I'm doing them wrong :sigh:).
[QUOTE=The Inzuki;20298281]Argh, it seems like I can't make games anymore. Classes ruin all of my code (since I'm doing them wrong :sigh:).[/QUOTE]
So write your games in the procedural paradigm.
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