• What are you working on? V7
    2,001 replies, posted
The design looks really nice.
[QUOTE=Wipmuck;19644557]Hey, i started yesterday. I finally got time to use that website.[/QUOTE] Rated optimistic.
[QUOTE=Borsty;19646713]Started work on a proper drum machine / sequencer for Android with support for Android 2.x multitouch. Finished first interface design and wrote the render and general application base. Now working on making the buttons work. First pic: [img]http://filebox.me/files/ma3ni5t1v_beatPadOne.jpg[/img][/QUOTE] Looks promising, I wish I had chosen for an android phone :( anyway, how is the sequencer going to work? interface-wise?
[QUOTE=wolfblade12;19646854]Looks promising, I wish I had chosen for an android phone :( anyway, how is the sequencer going to work? interface-wise?[/QUOTE] Similar to real devices, you'll press the REC button and it'll record all strokes on the pads. Each pattern will have a variable length of 4 to 32 beats. Similar to something like [media]http://www.youtube.com/watch?v=uEzQUYplGlg[/media]
[QUOTE=honeybuns;19645532]Not sure if you're learning much making a screenshot uploader.[/QUOTE] I'm learning about GUIs, hotkeys, more about bitmaps, and the http protocol. Apart from that it's really just useful.
Been working on my machinery thing again today, I had been using real tempreture to decide if something melts, resulting in some complex code but I thought KISS and just made it switch Material all together. Now I can make a new material in 5 lines, which is useful for misc stuff.
[QUOTE=Dr Magnusson;19645216]That completely ruins the fun of programming for me. I would never learn anything if I just used pre-built libraries for everything more advanced than printing "Hello World"[/QUOTE] What makes "Hello World!" any different? I say, screw the SC++L. Just use native OS-specific calls. No, screw that too, it's also pre-built. Just write your own driver to interface with the hardware, load that, then print "Hello World!" with your own routines.. yeah that sounds a lot better, you're bound to be a 1337 pr0 by the time you fin!sh.
[QUOTE=nullsquared;19647879]What makes "Hello World!" any different? I say, screw the SC++L. Just use native OS-specific calls. No, screw that too, it's also pre-built. Just write your own driver to interface with the hardware, load that, then print "Hello World!" with your own routines.. yeah that sounds a lot better, you're bound to be a 1337 pr0 by the time you fin!sh.[/QUOTE] There are colours between black and white: these are called the shades of grey.
[QUOTE=nullsquared;19647879]What makes "Hello World!" any different? I say, screw the SC++L. Just use native OS-specific calls. No, screw that too, it's also pre-built. Just write your own driver to interface with the hardware, load that, then print "Hello World!" with your own routines.. yeah that sounds a lot better, you're bound to be a 1337 pr0 by the time you fin!sh.[/QUOTE] Don't make this into an argument when it isn't. I'm merely saying that this is how I learn. I didn't learn about console attributes, buffers, sounds, and Source's protocols by using NCurses, OpenAL and one of the billion different Source info getters that are out there. This is a personal preference, not a rule.
[QUOTE=nullsquared;19647879]What makes "Hello World!" any different? I say, screw the SC++L. Just use native OS-specific calls. No, screw that too, it's also pre-built. Just write your own driver to interface with the hardware, load that, then print "Hello World!" with your own routines.. yeah that sounds a lot better, you're bound to be a 1337 pr0 by the time you fin!sh.[/QUOTE] As much as I want to agree, it's just his personal preference and how he learns, chill out.
[QUOTE=Dr Magnusson;19648203]Don't make this into an argument when it isn't. I'm merely saying that this is how I learn.... -scissors-[/QUOTE] In my opinion this is how you should be, good to know how things work underneath all that abstraction.
[QUOTE=nullsquared;19647879]What makes "Hello World!" any different? I say, screw the SC++L. Just use native OS-specific calls. No, screw that too, it's also pre-built. Just write your own driver to interface with the hardware, load that, then print "Hello World!" with your own routines.. yeah that sounds a lot better, you're bound to be a 1337 pr0 by the time you fin!sh.[/QUOTE] Bad nullsquared!! BAD!!
Improved my vector work. Now with a texture that's using colorkeying for transparent background. Move the by pointing the mouse and use the arrow keys. [IMG]http://img138.imageshack.us/img138/6997/spaceship.png[/IMG] [IMG]http://img195.imageshack.us/img195/1193/spaceshipk.png[/IMG] files: [url]http://rapidshare.com/files/335877516/spaceship1.rar.html[/url]
Transparency is done! [img]http://www.cubeupload.com/files/15ce00volumetricclouds.png[/img] slow but pretty
[QUOTE=ZomBuster;19649308]Transparency is done! [img]http://www.cubeupload.com/files/15ce00volumetricclouds.png[/img] slow but pretty[/QUOTE] Amazing! :swoon:
[IMG]http://i48.tinypic.com/2hd1y10.png[/IMG] [URL]http://spamtheweb.com/ul/upload/150110/64013_holyshitabear.php[/URL] Update on "[B]Holy shit, it's a bear[/B]", some obstacles added, they don't work at all, except for the first one, hold space to run/jump over logs. You can kind of die, there's no animation for it yet.
[QUOTE=Xeon06;19645192]Does anyone know a way to make a DirectX overlay using C#? I only seem to find unmanaged ways to do it.[/QUOTE] Check out [url]http://www.gamedev.net/community/forums/topic.asp?topic_id=367591[/url]
[QUOTE=ZomBuster;19649308]Transparency is done! [IMG]http://www.cubeupload.com/files/15ce00volumetricclouds.png[/IMG] slow but pretty[/QUOTE] How slow is it? What's the resolution? How many voxels?
[QUOTE=ZomBuster;19649308]Transparency is done! [img]http://www.cubeupload.com/files/15ce00volumetricclouds.png[/img] slow but pretty[/QUOTE] This would be even more awesome if you made it move around and change shape inside the cube, it reminds me of that NVidia box of smoke demo.
[QUOTE=ZomBuster;19649308]Transparency is done! [img]http://www.cubeupload.com/files/15ce00volumetricclouds.png[/img] slow but pretty[/QUOTE] what's with the wacky artifacts near the edges?
I'm starting VisualBasic and Java Script on monday! Eager to try it out. I am aware of that the basics suck and you only get to do boring stuff but I think the end results are well worth it. Hopefully I'll stick by it and in a year I'll start with C++. (I'm starting Programming A now, which is VB and JS, then Programming B after that and in a year Programming C so I got a few more things to learn before that.) Wish me luck guys! :buddy:
4 Hours, 9 samples, 6 classes and around 500 lines of code later: [media]http://www.youtube.com/watch?v=12taVpI4NB4[/media] Next will be improving touch feedback, adding sequencing (recording and playback) and make it more easy to assigning samples etc :)
Need to work on your beat skills :v:, but good job
@Xama Indeed and Thanks :D I also need to find / make some better samples. And I had a small problem with my message queue between the application and thread when I recorded it ^^
[QUOTE=Borsty;19651963]4 Hours, 9 samples, 6 classes and around 500 lines of code later: [media]http://www.youtube.com/watch?v=12taVpI4NB4[/media] Next will be improving touch feedback, adding sequencing (recording and playback) and make it more easy to assigning samples etc :)[/QUOTE] make an electroplankton beatnes clone.
Working on a platformer, collisions working great so far :saddowns: [img]http://i46.tinypic.com/o10jv5.png[/img]
[QUOTE=Xama;19653653]Working on a platformer, collisions working great so far :saddowns: [img]http://i46.tinypic.com/o10jv5.png[/img][/QUOTE] You use sdl for that?
sfml.
[QUOTE=likesoursugar;19653680]You use sdl for that?[/QUOTE] severe box rating: [img]http://imgkk.com/i/4XhEdw.png[/img]
[code] SDL_WM_SetCaption("SFML Window"); [/code] :v:
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