What platform are you developing on?
EDIT: Man the worst part has gotta be, even if you fix this RIGHT NOW, everyone will only get 20 minutes in and then we'll all start playing Mari0.
[QUOTE=Smashmaster;34978696]What platform are you developing on?
EDIT: Man the worst part has gotta be, even if you fix this RIGHT NOW, everyone will only get 20 minutes in and then we'll all start playing Mari0.[/QUOTE]
shit sucks. Windows 7, 64-bit.
Try this [url]http://dl.dropbox.com/u/3188768/Hey_1.1.jar[/url]
Same error, again. Could it be my system? I'm just dumping the file to C:/ and running it. Does it have to be in Program Files (x86) or something?
EDIT: Also, the old 0.3 version ran on my system. What's changed?
[QUOTE=Smashmaster;34978819]Same error, again. Could it be my system? I'm just dumping the file to C:/ and running it. Does it have to be in Program Files (x86) or something?[/QUOTE]
Not as far as I know, but you're welcome to try. I'm gonna play some cave story and come back to it after Mari0.
[editline]3rd March 2012[/editline]
Next time I'm using LOVE.
This is ridiculous with maximum ai's playing against each other
Also, I ran out of minerals and the single red team almost won
Great job with this, it's awesome.
[QUOTE=ZenX2;34978996]This is ridiculous with maximum ai's playing against each other
Also, I ran out of minerals and the single red team almost won
Great job with this, it's awesome.[/QUOTE]
It works?!
PRAISE JAVA
[editline]3rd March 2012[/editline]
[QUOTE=Smashmaster;34978819]Same error, again. Could it be my system? I'm just dumping the file to C:/ and running it. Does it have to be in Program Files (x86) or something?
EDIT: Also, the old 0.3 version ran on my system. What's changed?[/QUOTE]
Quite a lot has changed, but it's almost certainly my sloppy packaging of the .jar that's causing problems. Thanks for testing!
Neo, could you test it for me one more time? I think I've finally fixed it.
[editline]5th March 2012[/editline]
Smashmaster too, if you can :3
Nope, same error. Maybe I could just start rating your update posts disagree if it doesn't work?
EDIT: Have you considered dropping slick and just making your own LWJGL instance and doing everything the hard way? You can keep slick for the sounds and stuff, but it would appear that it really hates it when you try to make a game instance.
[QUOTE=Smashmaster;35005420]Nope, same error. Maybe I could just start rating your update posts disagree if it doesn't work?
EDIT: Have you considered dropping slick and just making your own LWJGL instance and doing everything the hard way? You can keep slick for the sounds and stuff, but it would appear that it really hates it when you try to make a game instance.[/QUOTE]
Not a bad idea, to both. I'll look into it.
This doesn't launch for me at all. Jars for stuff I've made work fine so... idk
[QUOTE=thrawn2787;35006638]This doesn't launch for me at all. Jars for stuff I've made work fine so... idk[/QUOTE]
How do you export your projects? I'm having no end of trouble.
file export runnable jar file in eclipse? i double click on your jar and literally nothing happens
It worked for me(after downloading java 7) awesome game I love it. You could do a bit of balancing for the minerals and add more buildings and a good help will be good or at least make tooltips. Also the way you choose which colors are AI and which player is a bit wierd. I managed to use it but its wierd. Still I like your game a lot.
Also can I ask you how had you made the planets textures?(I like them verry much and I want to make similar to yours and use them, if you allow me)I'm making a solar system simulator it's pretty done but the pictures I use are shitty icons and some real photos ugly cut.
[QUOTE=thrawn2787;35008681]file export runnable jar file in eclipse? i double click on your jar and literally nothing happens[/QUOTE]
That's never worked for me, but I'll try it again on my next build. Have you got Java 7?
[QUOTE=bobiniki;35009369]It worked for me(after downloading java 7) awesome game I love it. You could do a bit of balancing for the minerals and add more buildings and a good help will be good or at least make tooltips. Also the way you choose which colors are AI and which player is a bit wierd. I managed to use it but its wierd. Still I like your game a lot.
Also can I ask you how had you made the planets textures?(I like them verry much and I want to make similar to yours and use them, if you allow me)I'm making a solar system simulator it's pretty done but the pictures I use are shitty icons and some real photos ugly cut.[/QUOTE]
Thanks! I threw together the AI selection code in like 5 seconds so that's why it's a logic maze, I'll probably fix it soon. I made the planet textures by shrinking down photos of planets to about 100x100px, then painting over them in grayscale using Paint.net. Then I just draw them with the team colour filtered over the top at runtime.
ah java 7 fixed that issue, now it freezes at the main menu. the text moves for about a second and then i can't do anything. maybe a restart would fix this since i just installed java 7. ill reboot tomorrow though
yeah it still works for a second before freezing. the sound continues, but i cant do anything
[QUOTE=Smashmaster;35005420]EDIT: Have you considered dropping slick and just making your own LWJGL instance and doing everything the hard way? You can keep slick for the sounds and stuff, but it would appear that it really hates it when you try to make a game instance.[/QUOTE]
I'm still pretty sure the problem is the native binaries (jInput is what it says can't load in 64-bit). I think I have an idea to test it, so I'll go check that out.
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