• Facepunch Arcade Game Collection
    132 replies, posted
How about we all just make games and stop worrying about whether or not they will be cross platform? It's not like we're selling them or anything, it's just a load of free games if anyone wants them.
[QUOTE=Chris220;25047775]How about we all just make games and stop worrying about whether or not they will be cross platform? It's not like we're selling them or anything, it's just a load of free games if anyone wants them.[/QUOTE] Did I ever mention of selling them? It's not hard to make cross-platform games, depending on what framework and libraries you use. If you use standard C++ and SFML (Simple and Fast Multimedia Library), for instance, your applications are instantly cross-platform.
It should be noted that I seperated ProtoSnake's Visual Studio Project Files and the source. The game should be completely crossplatform, as there are no limits. Feel free to create a Linux project file.
[QUOTE=Alternative Account;25048005]Did I ever mention of selling them? It's not hard to make cross-platform games, depending on what framework and libraries you use. If you use standard C++ and SFML (Simple and Fast Multimedia Library), for instance, your applications are instantly cross-platform.[/QUOTE] What I mean is this; why are you bothering about trying to regulate what we're all gonna use? This is just a big haul of games. If someone is writing, say, pong, and that someone whats his/her game to be cross-platform, then he/she will do so.
I'm not gonna stop bitching. GRAPHICS, do you need them?!
How many people are actually working on this? It sounds like many reneged
[QUOTE=RyanDv3;25052976]How many people are actually working on this? It sounds like many reneged[/QUOTE] I am.
I am.
I am.
Have you all been watching Spartacus or something?
[QUOTE=eXeC64;25061781]Have you all been watching Spartacus or something?[/QUOTE] [IMG]http://ownedirl.com/ancient_wisdom/combo_breaker.png[/IMG]
God damn it i was going to give pac-man a go, but seeing as its taken i might give donkey kong a go scratch that i think i will go with an R-Type style game
[QUOTE=RyanDv3;25052976]How many people are actually working on this? It sounds like many reneged[/QUOTE] I am.
I am planning to join this group. Can I make a tetris clone? And, can I use cmake instead of pure makefiles?
[QUOTE=killman;25087307]I am planning to join this group. Can I make a tetris clone? And, can I use cmake instead of pure makefiles?[/QUOTE] Use whatever you like, so long as it's open source and compiles into an executable.
Why did Ducky get banned and who's taking over this if he's not back soon?
He's only banned for 12 hours (posting in a spam thread)
[QUOTE=Darwin226;25095262]Why did Ducky get banned and who's taking over this if he's not back soon?[/QUOTE] I've been banned twice since I started this thread, now. I need to stop posting in spam threads and banme's. :v:
I lost all my files in a Virtual Machine accident, so the FPArcade Pack Browser is no longer made by me. Feel free to work on it, as I'm probably not going to start over. :angry:
:v:
[QUOTE=Ayra;25153533]I lost all my files in a Virtual Machine accident, so the FPArcade Pack Browser is no longer made by me. Feel free to work on it, as I'm probably not going to start over. :angry:[/QUOTE] :frown: [editline]11:44PM[/editline] Wait, Virtual Machine accident? What happened? Did the virtual core go critical? /vague attempt at a joke
Well I am done with the main part of tetris. The code is at [URL]http://github.com/Lalaland/FallingBlocks[/URL]. The dependencies are Xlib, OpenGl and boost::thread. Instructions to build it are: git clone git://github.com/Lalaland/FallingBlocks.git cd FallingBlocks rm CMakeCache.txt cmake . make Then run the executable build/bin/fallingblocksexe. I just need to switch the Xlib calls to GLFW and it will be ready for the main set. Well thats it for my first real project.
[QUOTE=killman;25166683]rm CMakeCache.txt[/QUOTE] Couldn't you git rm --cached CMakeCache.txt and then add it to .gitignore?
[QUOTE=BlkDucky;25161598]:frown: [editline]11:44PM[/editline] Wait, Virtual Machine accident? What happened? Did the virtual core go critical? /vague attempt at a joke[/QUOTE] I "accidently" formatted my entire Gentoo Virtual Machine that had all the data. I thought I had a copy of it on my host OS, but.. Turns out I was wrong :v:
[QUOTE=esalaka;25169753]Couldn't you git rm --cached CMakeCache.txt and then add it to .gitignore?[/QUOTE] Thank you for the tip about .gitignore. Still learning how to use git correctly.
Finished changing to SFML, it SHOULD be cross platform now. The dependencies are Boost::Thread, SFML, and OpenGL. Instructions to build it are: git clone git://github.com/Lalaland/FallingBlocks.git cd FallingBlocks Stick the SFML 1.6 dev files into a folder called lib cmake . make The executible will be in build/bin/blocksexe I do not want to bother with the SVN, so whoever is doing that should add this themselves(if they want to).
You can push to an svn from git. It's quite easy :)
[img]http://anyhub.net/file/pacman.png[/img] Progress on Pac-Manly :v: (the bottom half of the blocks are color changed since I forgot to change the color back to white again after drawing Pac-Man)
Depending how my life is going, I may or may not do a Wii port of this.
I've made hardly any progress on bomberman, other things keep coming up that demand my immediate attention... It will get done though!
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