CIS would ruin the game lab by requiring it to be educational. I am curious what others did though. Cause I mean it has to be educational and most people are doing it in scratch.
[QUOTE=thelinx;25881974]
Made it with LÖVE. I call it Döts.
No silly menus or score displays here.
[url=http://love2d.org/forums/viewtopic.php?f=5&t=2090]download[/url]
[b]I win because I provided a download.[/b][/QUOTE]
[url=http://theaustech.110mb.com/Dots.php]DOTS Download[/url]
Suck it Cirno Avatar guy! :P
[b]Edit:[/b]
God dammit page king...
Well while I'm at the top
[url]http://theaustech.110mb.com/ZO2.php[/url]
Promotion. :smug:
I was first to post my link and it works on Win/Linux/Mac :colbert:
[QUOTE=thelinx;25883397]I was first to post my link and it works on Win/Linux/Mac :colbert:[/QUOTE]
Shit...
That hurts :(
[QUOTE=xAustechx;25883335][url=http://theaustech.110mb.com/Dots.php]DOTS Download[/url]
[/QUOTE]
The dot is moving faster when you move diagonal. You need to normalize.
[QUOTE=xAustechx;25883452]Shit...
That hurts :([/QUOTE]
Atleast you know where to catch up and BEAT HIS ASS
[QUOTE=VeryNiceGuy;25884018]Atleast you know where to catch up and [b]BEAT HIS ASS[/b][/QUOTE]
I'm a pacifist. :colbert:
I can't believe it is such a bitch to have a textbox that accepts a key sequence as input.
[img]http://cl.ly/c6bd810f9ff7cff3dce8/content[/img]
That thing you see above looks so simple, but it involves a dictionary to transform things like "ControlKey" to "Ctrl", "Menu" to "Alt", "D1"-"D9" to "1"-"9", etc., protected override bool ProcessKeyPreview(ref Message m) because I need to be able to take in Print Screen as input, as well as a gigantic load of code to handle adding keys to the textbox, etc.
Next thing: serialisation of the KeyValues to Properties.Settings.Default and then having to read them somehow in my key hooks... :eng99:
[QUOTE=xAustechx;25884032]I'm a pacifist. :colbert:[/QUOTE]
Well you know what I mean..right?
Right? :v:
[QUOTE=VeryNiceGuy;25884095]Well you know what I mean..right?
Right? :v:[/QUOTE]
Nope, I'm also retarded. :colbert:
[QUOTE=xAustechx;25884107]Nope, I'm also retarded. :colbert:[/QUOTE]
..Make it work on Linux, Mac and Windows. \:v:/
[QUOTE=VeryNiceGuy;25884165]..Make it work on Linux, Mac and Windows. \:v:/[/QUOTE]
Ohhh! Well in that case!
No. \:colbert:/
[b]Edit[/b]
Just fucking with ya nice guy. :P
[QUOTE=deloc;25863927]i was wondering, would anyone be interested in a facepunch democompo?[/QUOTE]
i'll offer ~prizes~
[QUOTE=xAustechx;25884208]Ohhh! Well in that case!
No. \:colbert:/
[b]Edit[/b]
Just fucking with ya nice guy. :P[/QUOTE]
I guess I could re-install Ubuntu and stop derailing now.
[QUOTE=xAustechx;25883335][url=http://theaustech.110mb.com/Dots.php]DOTS Download[/url]
Suck it Cirno Avatar guy! :P
[b]Edit:[/b]
God dammit page king...
Well while I'm at the top
[url]http://theaustech.110mb.com/ZO2.php[/url]
Promotion. :smug:[/QUOTE]
:barf:
I've been making a progress bar that pops up windows but otherwise does nothing at all.
I'm writing a small garbage collector for my preprocessor, and right now I'm confused as to whether or not I should use the following naming convention.
[cpp]
bank::member::pointer // This is used to hook up a member to the collector automatically
[/cpp]
or if I should do
[cpp]
bank::pointer::member
[/cpp]
I'm currently leaning towards the former as semantically it makes more sense, (i.e. member::pointer is a pointer for a classes member) but it might make more sense to place all of the pointer types within a pointer namespace.
What say you, WAYWO? :)
[master 41f9f46] Fixed bug of program crashing when no menu type or output file is specified at all.
2 files changed, 9 insertions(+), 11 deletions(-)
[B]IT'S A CONSPIRACY[/B]
Implemented nano for message editing in my BBS. That'll be so much better than my crappy sendmail-esque editing that I had before.
Was pretty easy to do too:
[csharp]
using (ui.SuspendUpdates())
{
var filepath = Path.GetTempFileName();
var nano = Process.Start(new ProcessStartInfo("/bin/nano", "--tabstospaces --restricted --smooth " + filepath));
nano.WaitForExit();
message = File.ReadAllText(filepath);
File.Delete(filepath);
}
[/csharp]
[img]http://ahb.me/Rlg[/img]
[img]http://ahb.me/Rlh[/img]
[QUOTE=Siemens;25888621]Implemented nano for message editing in my BBS. That'll be so much better than my crappy sendmail-esque editing that I had before.
Was pretty easy to do too:
[csharp]
using (ui.SuspendUpdates())
{
var filepath = Path.GetTempFileName();
var nano = Process.Start(new ProcessStartInfo("/bin/nano", "--tabstospaces --restricted --smooth " + filepath));
nano.WaitForExit();
message = File.ReadAllText(filepath);
File.Delete(filepath);
}
[/csharp]
[img_thumb]http://ahb.me/Rlg[/img_thumb]
[img_thumb]http://ahb.me/Rlh[/img_thumb][/QUOTE]
A LOT better!
Could you make it so users could specify their own editor? Like vim, emacs, nano or cat?
[QUOTE=Jookia;25888990]Like [b]vim, emacs[/b], nano or cat?[/QUOTE]
Definitely not.
I haven't looked into emacs, but even vim's 'restricted mode' still allows arbitrary writing.
I would just like to take a moment for to thank r4nk_ for his response of "yes, I agree", to my question of "Should I use A or B?". Truly without your wisdom, I would still be unsure of which naming convention to use, like I am right now.
[sp]I giggled like an idiot when I saw your rating.[/sp]
[QUOTE=Chandler;25889122]I would just like to take a moment for to thank _r4nk[/QUOTE]
r4nk_
[QUOTE=Siemens;25889007]Definitely not.
I haven't looked into emacs, but even vim's 'restricted mode' still allows arbitrary writing.[/QUOTE]
A vi-like editor isn't really suitable for this kinda thing, especially considering you could just :!run anything in a shell and potentially even take control of the server.
[QUOTE=esalaka;25889191]A vi-like editor isn't really suitable for this kinda thing, especially considering you could just :!run anything in a shell and potentially even take control of the server.[/QUOTE]
Although rvim prevents command execution, it still allows the user to write to any file they have write permissions to. I'm not comfortable with that, even if I did have rock-solid perms.
snip
[QUOTE=Chandler;25889122]I would just like to take a moment for to thank r4nk_ for his response of "yes, I agree", to my question of "Should I use A or B?". Truly without your wisdom, I would still be unsure of which naming convention to use, like I am right now.
[sp]I giggled like an idiot when I saw your rating.[/sp][/QUOTE]
Haha sorry man I was in a rush, I was agreeing with what you were saying here:
[QUOTE=Chandler;25885894]I'm writing a small garbage collector for my preprocessor, and right now I'm confused as to whether or not I should use the following naming convention.
[b]I'm currently leaning towards the former as semantically it makes more sense,[/b] (i.e. member::pointer is a pointer for a classes member) but it might make more sense to place all of the pointer types within a pointer namespace.
What say you, WAYWO? :)[/QUOTE]
Sorry, you need to Log In to post a reply to this thread.