[QUOTE=Siemens;25891583]I think he's null's alt or something[/QUOTE]
After a few anger management classes.
[QUOTE=layla;25892501]After a few anger management classes.[/QUOTE]
and a few social classes
[QUOTE=CarlBooth;25891480]It has to be a general theme that's easy for everyone to pick up and you don't need to spend hours on it.
Like "Products Microsoft would never make" or something.[/QUOTE]
no abstract goals like that please we are programmers not philisophers
What was that website or program someone posted not long ago that gave you a to-do list?
[url]http://www.toodledo.com/[/url] ?
[QUOTE=Richy19;25894066]What was that website or program someone posted not long ago that gave you a to-do list?[/QUOTE]
There was a couple. toodledo.com is the one I use and there are a few desktop ones too. I think someone in here was working on one as well...?
ahh i think thats it.
Do they have an installable client?
[QUOTE=Richy19;25894191]ahh i think thats it.
Do they have an installable client?[/QUOTE]
I don't think so, but I like the way it's browser-based so I can see it from college as well as home without installing anything or moving lists around.
Working on FP Thread Watcher, I made it so you can just view the BB Code instead of opening a new tab in your browser, this is an option of course.
[img]http://gyazo.com/3240b4b48cb1393b151b30ef7408c329.png[/img]
And there goes geel9 again, banned.
[QUOTE=The Inzuki;25895308]And there goes geel9 again, banned.[/QUOTE]
Oh geel9, will he ever learn? [i]*sitcom laughs*[/i]
Banned for an exceedingly stupid post as well :/
well at least we don't have to look at tf2 avatars anym-
[QUOTE=efeX;25897027]well at least we don't have to look at tf2 avatars anym-[/QUOTE]
Fucking Chris. :v:
[img]http://ahb.me/RCv[/img]
I'd say Groove is pretty much done now.
[QUOTE=xAustechx;25895575]Oh geel9, will he ever learn? [i]*sitcom laughs*[/i][/QUOTE]
No.
Also, could we test the weekly contest some time? Would someone make up a suitable ruleset, please?
[QUOTE=esalaka;25897102]No.
Also, could we test the weekly contest some time? Would someone make up a suitable ruleset, please?[/QUOTE]
Also, who would decide the themes? Just anyone that comes up with one?
[QUOTE=VeryNiceGuy;25897082][img_thumb]http://ahb.me/RCv[/img_thumb]
I'd say Groove is pretty much done now.[/QUOTE]
Add a fullscreen mode like Q10 so you can write un-distracted.
Also about the weekly competition thing I guess one person would run them and it was just be for fun so not really a contest as much as an organized programming theme.
[QUOTE=iPope;25897308]Add a fullscreen mode like Q10 so you can write un-distracted.
Also about the weekly competition thing I guess one person would run them and it was just be for fun so not really a contest as much as an organized programming theme.[/QUOTE]
It's already got a fullscreen option in the 'View' menu! :v:
[img]http://ahb.me/RCI[/img]
[QUOTE=xAustechx;25897039]Fucking Chris. :v:[/QUOTE]
I am so very sorry.
Here, let me change it..
[editline]Edit:[/editline]
Better?
[QUOTE=xAustechx;25897279]Also, who would decide the themes? Just anyone that comes up with one?[/QUOTE]
Me and only me.
[QUOTE=xAustechx;25897279]Also, who would decide the themes? Just anyone that comes up with one?[/QUOTE]
The winner could do it?
Or maybe we could have a poll like in those fancy Gamemode competitions in Lua Scripting?
[QUOTE=esalaka;25897429]The winner could do it?
Or maybe we could have a poll like in those fancy Gamemode competitions in Lua Scripting?[/QUOTE]
Hmm, I like the winner choosing in my opinion.
[i]Just as long as r4nk_ never wins :v:[/i]
[QUOTE=VeryNiceGuy;25897082][img_thumb]http://ahb.me/RCv[/img_thumb]
I'd say Groove is pretty much done now.[/QUOTE]
I know it's kinda unrelated, it's just that I didn't think this question needed a thread on it's own. Anyway, where do I get those icons you used for the buttons ?
Right [url="http://www.famfamfam.com/lab/icons/silk/"]here![/url]
I'm very interested in this competition idea, sounds like fun.
I think having a really simple theme would be best, because then we get to use as much creativity as we possibly can
[QUOTE=xAustechx;25897474]Hmm, I like the winner choosing in my opinion.
[i]Just as long as r4nk_ never wins :v:[/i][/QUOTE]
What kind of a theme would r4nk_ set, anyway?
I've tried writing a garbage collector before, and what stopped me then was my attempts to have everything run in a contiguous memory pool, specifically, trying to implement what is effectively std::vector<object> to know what is placed where within the pool. The problem however becomes that the std::vector is placed outside of the pool, ideally there would be about 10 - 20 MB of space reserved solely for the tracking of objects (this is a tri-color mark and sweep collector, which is quite simple to implement. Only downside is that it is effectively a Stop the World garbage collector). But this means I need to have a pool allocator for the std::vector, but to use a pool allocator, I need to have a memory pool, but to know where everything is in the memory pool, I need an std::vector. But to use the std::vector, I need a pool allocator.
As you can see, if I'm not careful (like I wasn't the last few times I tried this), you'll end up with a recursive dependency on each object, and that's not the greatest thing for a static language, so the solution to this, is to have the memory pool object (of which, by the way, there should only ever be *one*), with multiple memory chunks within it (of which there can be an X number of, where X := Total Allocated Memory/N, where N = the size of all chunks), and one larger chunk reserved for keeping track of items (The Unreal Engine does this, where 50 MB of space is reserved for keeping track of entities, messages, the USVM, and other miscellania, and the rest of the memory is used for resources). But these chunks can also have smaller chunks within them. So you need to be extremely careful of what is going where. On the bright side, at least when memory is malloced by the operating system, it doesn't actually initialize it. The hard part however, becomes knowing the true sizeof(x), because an object of size 16 bytes overwritten by an object of 18 bytes, will result in memory overlap, as well as pointer corruption, and a whole slew of crap, and this isn't even taking into account processor alignment (some CPU's require all data to be aligned by 16-bits, such as the PowerPC, and MIPS used in the PSP, whereas most are 8-bit aligned, like the x86 and its successors). Luckily however, a size_t size(void) { sizeof(this) }, is given to each object. The downside to this entire collector is that to use it, you'll have to inherit from bank::object.
[sp]tl;dr: Perhaps I should place this stuff in a blog post, rather than ranting on a topic :V[/sp]
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