• What Are You Working On? V13
    5,003 replies, posted
[QUOTE=r4nk_;25890394]I haven't posted about this in a while: [img_thumb]http://i.imgur.com/C7dA9.jpg[/img_thumb] (probably looks worse than you remember, I'm on my mums old shitty computer so it's using shadow map instead of stencil shadows) That cardboard man is one of many that will be in the final simulation. He's a physics body (sphere for now) and follows you around the map using A* and lua and a state system. We have the basis for the emotion system and affordance system in now but the AI doesn't use them yet. The final AI will have to walk around, change depending on their emotion. There needs to be 3 different kinds of NPCs. And You need to be able to push NPCs over and all the other NPCs should come and try and help. You also must be able to pick up physics objects and throw them etc. Right now our other team mate is debugging his OBB-OBB collision detection code.[/QUOTE] dat antialiasing [editline]6th November 2010[/editline] oh wait
I have been working with the Windows API and am now able to trigger input grabbing from notepad using a key then printed into another application.
I'm having the weirdest Java error ever. When I call my main class Test it doesn't do anything. I only have a single console output in my main method, but it never appears on the console. When I rename my class to something else it's working, when I rename it back, it stops working. I even tried creating a new project and copying the source code over, but the bug persists. Usually that only happens when I use C/C++ :ohdear:
[QUOTE=efeX;25897027]well at least we don't have to look at tf2 avatars anym-[/QUOTE] :saddowns:
Just wrote a useless utility that compiles every .cs file in a directory into a .dll file in another directory. Really Awesome but really no use... Yet. Application that gets a list of about 80% of all static members in the .net framework with no requirements done
Loading dlls into another programs memory.. hmm..
Suddenly I am a cloud. Maybe all of that documenting had some kind of an effect.
[QUOTE=esalaka;25901681]Suddenly I am a cloud. Maybe all of that documenting had some kind of an effect.[/QUOTE] A happy cloud.
While I'm at it, any suggestions for Groove (As I saw disagree ratings when I said it's pretty much done) that aren't syntax highlighting (yet) or a spellcheck? (working on it)
[QUOTE=thelinx;25893971]no abstract goals like that please we are programmers not philisophers[/QUOTE] "We solve practical problems." [img]http://mygaming.co.za/news/thumbnail.php?file=tf2_engineer_811592929.jpeg&size=article_small[/img]
[QUOTE=VeryNiceGuy;25901880]While I'm at it, any suggestions for Groove (As I saw disagree ratings when I said it's pretty much done) that aren't syntax highlighting (yet) or a spellcheck? (working on it)[/QUOTE] The ability to hide/show character count, word count, line count etc. maybe put it in a more logical position (at the bottom or something). Do you even have a word count? Whatever. Syntax highlighting (I know you know about this, but it is an awesome feature :3:) Did you put in tab reordering, yet? Line counter by the side (for programming etc.) Find and replace? Uh... there might be more, but I can't think of any.
[QUOTE=BlkDucky;25902162]The ability to hide/show character count, word count, line count etc. maybe put it in a more logical position (at the bottom or something). Do you even have a word count? Whatever. Syntax highlighting (I know you know about this, but it is an awesome feature :3:) Did you put in tab reordering, yet? Line counter by the side (for programming etc.) Find and replace? Uh... there might be more, but I can't think of any.[/QUOTE] Word count: I'll start now :v: Position for line count & character count: Read above. Tab reordering: Read above. Line counter by the side: Dunno, I kinda like my line counter. Find and replace: I'll get crackin'. yay for input
Finally Done 97% compiled without errors when using a random selection of members from the .net framework, you would not believe the number of validation checks i needed to do. Raw Output Incoming [code] namespace DoNotRun { class C48 { public static void Run() { System.Security.Cryptography.DES.Create(); System.TimeZoneInfo.GetSystemTimeZones(); System.Reflection.Assembly.GetCallingAssembly(); System.Threading.Thread.Yield(); Microsoft.VisualBasic.VBMath.Rnd(); System.Windows.Forms.Clipboard.ContainsAudio(); System.Security.SecurityContext.IsFlowSuppressed(); System.Diagnostics.EventLog.GetEventLogs(); System.Security.Cryptography.SymmetricAlgorithm.Create(); System.Web.Security.AnonymousIdentificationModule.ClearAnonymousIdentifier(); } } } [/code]
When I try and call my exporter from the command line, the output files aren't created. Can anyone tell me why this is happening? [editline]6th November 2010[/editline] (Does the same thing if I tell it to open a file in a path like "C:\foo\bar.obj")
Have you checked the working directory and made sure to close the handles correctly
[QUOTE=VeryNiceGuy;25902275]Word count: I'll start now :v: Position for line count & character count: Read above. Tab reordering: Read above. Line counter by the side: Dunno, I kinda like my line counter. Find and replace: I'll get crackin'. yay for input[/QUOTE] By line counter I mean line numbering. [img]http://gyazo.com/4b0adc81e4eede723e3b5646ba9f669c.png[/img]
[QUOTE=BlkDucky;25902817]By line counter I mean line numbering. [img_thumb]http://gyazo.com/4b0adc81e4eede723e3b5646ba9f669c.png[/img_thumb][/QUOTE] I know what you meant, but I'm not making Groove for code editing only. Maybe I'll have modes for it for text/code/etc.
[QUOTE=VeryNiceGuy;25902915]I know what you meant, but I'm not making Groove for code editing only. Maybe I'll have modes for it for text/code/etc.[/QUOTE] It'd be nice to have it as a toggleable option, maybe.
I just added options to hide / show the line count and character count, if that's wanted anyhow.
[QUOTE=Vbits;25902730]Have you checked the working directory and made sure to close the handles correctly[/QUOTE] Thanks! Forgot to close the mtl file. [editline]7th November 2010[/editline] Wait, now it's working in my home directory but not in the directory I need it in.
Again Working Dir, also do you have the rights to the directory
It's not sending making them in the working directory, I guess I don't have rights to directory I'm trying to make them in, is there a way around this? Also, pretty progress pictures: [IMG]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/0001-11.png[/IMG] Apparently I built my base perfectly on top of the 0th chunk slice (Imagine my surprise; "That pond looks awfully familiar..."): [IMG]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/0001-12.png[/IMG]
Finally finished my To Do List program!! I'm happy mostly because this is the first "major" project I've finished. Even if it is in VB.NET ( I did it mainly to try out VB.NET, I skipped that whole scene and started in Python to goto C++, never had any experience in the super simple stuff ). It's not as useful to most people as Toodledo would be, but I like it, and it's nice for student laptops and such. I think. [img]http://imagebin.ca/img/DX_hep9.png[/img] It's a bit far from release only for a few bug fixes and a few other things not in direct regards to the actual program ( Installer stuff ). But all the features have been implemented, woo.
Having a go with LÖVE. Right now I have it loading maps built with [url=http://www.mapeditor.org/]Tiled[/url], including multiple layers and walls. The pink lines are all physics objects and the white circle is the movable "player". Its going to be interesting to have a 2D world using physics as collisions. [img]http://gyazo.com/58a495ee43dc27cecdc46db1cad382d5.png[/img] Ignore the fact the collision areas are all perfect squares; I haven't had a chance to properly shape them to match the tiles yet. The collisions will eventually match how they are inside the map editor: [img]http://gyazo.com/45925985d65e788ac7cb0fb79dfd2a03.png[/img]
You might want to put a nice hedge outside of the town, also nice work, where are you expecting this to lead.
[QUOTE=DevBug;25883414]Anyone got some references on embedding a layout engine in C++ (Win32)? I've looked at Webkit, Gecko, Trident and the documentation/examples for them are horrible.[/QUOTE] I really need help with this.
[QUOTE=NorthernGate;25909317]Finally finished my To Do List program!! I'm happy mostly because this is the first "major" project I've finished. Even if it is in VB.NET ( I did it mainly to try out VB.NET, I skipped that whole scene and started in Python to goto C++, never had any experience in the super simple stuff ). It's not as useful to most people as Toodledo would be, but I like it, and it's nice for student laptops and such. I think. [img_thumb]http://imagebin.ca/img/DX_hep9.png[/img_thumb] It's a bit far from release only for a few bug fixes and a few other things not in direct regards to the actual program ( Installer stuff ). But all the features have been implemented, woo.[/QUOTE] You really need it so you can have sub-items, sort-of like a tree.
[media]http://www.youtube.com/watch?v=9NHTSErSJbg[/media] Joining the bandwagon ^^. The cursor doesn't actually show up it's just the recorder. I hope you didn't notice how I fail at my own game :(.
[QUOTE=foszor;25910484]loading maps built with [url=http://www.mapeditor.org/]Tiled[/url][/QUOTE] Can I ask for some source code on that? Maybe you can post it on the LÖVE forums? I'm not the only one who'd appreciate it.
I made a small update to hue. It no longer uses an std::map due to my laziness at the time, but I've also changed the CMake file to build the example as an opt-in option. So you can get feedback immediately on whether or not it works for you. [sp]THIS MEANS YOU SIEMENS. :|[/sp]
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