• What Are You Working On? V13
    5,003 replies, posted
[QUOTE=iPope;25939811]The evolution of WAYWO is incredible. It went through a few threads of pure awesome screenshots. Then it went into general chat an awesome. Then started whole WAYWO's of argument which calmed down and things were mediocre. Then we had the great nullsquared's a professional saga which has gone and now WAYWO has devovled into screenshots, fads and bad memes.[/QUOTE] Also to add on to this. Am I the only one that gets annoyed a little by questions on the WAYWO? I'm not talking about questions like: "Wow that's pretty cool how does that work". I'm talking about the questions where you messed up on your program, and you're gonna ask it in here.
[QUOTE=xAustechx;25940449]Also to add on to this. Am I the only one that gets annoyed a little by questions on the WAYWO? I'm not talking about questions like: "Wow that's pretty cool how does that work". I'm talking about the questions where you messed up on your program, and you're gonna ask it in here.[/QUOTE] Only when a user never contributes and only posts to ask a question. In my book, questions are fine when accompanied by content or if a user has been posting content and then asks a question in a later post.
The threads are worse. "hi how do i do an if haha lol"
[QUOTE=looped;25940542]Only when a user never contributes and only posts to ask a question. In my book, questions are fine when accompanied by content or if a user has been posting content and then asks a question in a later post.[/QUOTE] Hm, yeah I guess so. Never thought about that but now I can see that being fine. Also, I'd like to apologize for yesterday posting my anime stuff and being sort of a dick. I snipped it out though.
[QUOTE=NorthernGate;25940303]You can't really devolve from the Nullsquared saga... :ohdear:[/QUOTE] I don't think WAYWO has properly recovered from that era yet. [editline]lol[/editline] God I make it sound like a bad fantasy game.
[QUOTE=leontodd;25940756]I don't think WAYWO has properly recovered from that era yet. [editline]lol[/editline] God I make it sound like a bad fantasy game.[/QUOTE] I am sure the alt flame will never be re-lit so for now we are safe from evil.
[QUOTE=Siemens;25940552]The threads are worse. "hi how do i do an if haha lol"[/QUOTE] Sorry...
Any of you lot had days where you try to get some programming done and pretty much everything manages to go horribly wrong? Today is that day for me.
[QUOTE=Chris220;25941742]Any of you lot had days where you try to get some programming done and pretty much everything manages to go horribly wrong? Today is that day for me.[/QUOTE] Almost everytime i decide to program something i've never tried before. :saddowns:
[QUOTE=Chris220;25941742]Any of you lot had days where you try to get some programming done and pretty much everything manages to go horribly wrong? Today is that day for me.[/QUOTE] Way to go, winner. [QUOTE=Siemens;25940552]The threads are worse. "hi how do i do an if haha lol"[/QUOTE] I'm just glad turb is banned. That guy was an idiot.
[QUOTE=Chris220;25941742]Any of you lot had days where you try to get some programming done and pretty much everything manages to go horribly wrong? Today is that day for me.[/QUOTE] Before I started using version control stuff (yeah, lets stay generic here) I used to have problems so often where when I fucked stuff up I could spend like literally hours getting back to the state I started in :/
[img]http://anyhub.net/file/rtslolwut.png[/img] Not very impressive but just started on Saturday. What you are looking at is three selected tanks firing at a building.
I'm working on some WinPcap related stuff, figuring out ARP packets. There were some things I had to use the Windows API for. This is a brainfuck. [img]http://i.imgur.com/PrGl6.png[/img] To enable IPv4 routing, you need to call the method EnableRouter. This method requires two arguments, none of which are actually used for anything. I do need to mess around in order to create them. Not to mention creating that EventHandler, no idea why I need to do that. It doesn't seem to add anything. [url=http://xkcd.com/323/][img_thumb]http://imgs.xkcd.com/comics/ballmer_peak.png[/img_thumb][/url]
Does any one still use IRC? Just wondering
Only when I know other people are on it. It's one of those things where unless a chat is scheduled in advance, you end up talking to a bunch of idlers, only to hear your own echo in the silence.
[QUOTE=polkm;25942796][img_thumb]http://anyhub.net/file/rtslolwut.png[/img_thumb] Not very impressive but just started on Saturday. What you are looking at is three selected tanks firing at a building.[/QUOTE] :psyduck:
I've made great progress on my RPG engine in the past couple hours or so. Your sprite now auto rotates to the direction it's going, and I got collision working with solid tiles. I also made a definition system for creating objects, allowing you to quickly make a bunch of objects (in this case tiles) very quickly by just changing an attribute and resubmitting the definition (this concept was stolen from box2d) I'm going to host this on google code after I make factory functions so you don't have to define a definition just to create a single object. [editline]8th November 2010[/editline] K guys [url]http://code.google.com/p/bullwhip-tile/[/url] [editline]8th November 2010[/editline] K guys [url]http://code.google.com/p/bullwhip-tile/[/url]
So I'm trying to render VBSP version 20 files. I wanted to get texturing and lightmapping done today but the format is really hard to understand. I have to draw with GL_LINES until I can find a way to make quads out of the lines correctly. [img]https://dl.dropbox.com/u/99765/tfgyhuij.png[/img]
[QUOTE=layla;25945463]So I'm trying to render VBSP version 20 files. I wanted to get texturing and lightmapping done today but the format is really hard to understand. I have to draw with GL_LINES until I can find a way to make quads out of the lines correctly. [img_thumb]https://dl.dropbox.com/u/99765/tfgyhuij.png[/img_thumb][/QUOTE] in case you haven't, check out the vbsp/vrad sources in the sdk.
[QUOTE=polkm;25942796][img_thumb]http://anyhub.net/file/rtslolwut.png[/img_thumb] Not very impressive but just started on Saturday. What you are looking at is three selected tanks firing at a building.[/QUOTE] Is it set in Australia?
[media]http://www.youtube.com/watch?v=rB-ToIrgBm0[/media] I added some basic physics. Don't mind the music, I had it playing when Fraps was recording.
That gravity sure is realistic.
[QUOTE=The Inzuki;25946650]That gravity sure is realistic.[/QUOTE] I wasn't trying to make the physics realistic. I spent literally five minutes writing code to make the particles fall. By the way, I'm coding it in C++, from scratch.
I'm about halfway done with my threading library (called "synk", because a K instead of a C makes everything cooler). I've just got to finish the actual "thread" type, and implement fibers (also known as coroutines) with POSIX. But so far, the mutex, and semaphore classes are holding up nicely. Might even be able to finish it all up by tomorrow :buddy: [sp]I've also got to do a bit of testing, but that goes without saying[/sp]
[QUOTE=Chandler;25947070]called "synk", because a K instead of a C makes everything cooler[/QUOTE] Also makes it trademarkable.
[QUOTE=Siemens;25945988]Is it set in Australia?[/QUOTE] Haha, its actually just a part of an entire planet, hopefully one of many for the end game's annihilation mode. The planets rotate as well so things aren't always at the bottom.
How can I call a instanced WindowProc instead of a static one?
Was bored.. so I wrote a small Midi -> E2 converter thingy in Java.. [media]http://www.youtube.com/watch?v=A-ZvQgVWr3c[/media] It can take almost any midi and create a e2 chip source that can play the song almost instantly. Supports up to 16 channels.. but more than 6 or 7 are most likely to sound rubbish.. Will post source if anyone's interested once finished. ([url=http://pastebin.com/q2x1xsq0]Example of generated code here[/url])
Nothing to show yet, but after a long time without coding, I'm hoping to make a computer algebra system in Haskell. Now I just need to finish reading through the few dozen papers I have bookmarked. It probably won't come anywhere close to complete, but I've learned a lot already before I've ever started.
[QUOTE=DevBug;25948138]How can I call a instanced WindowProc instead of a static one?[/QUOTE] That won't work. You can do this. [code] bool Window::create() { HWND hWnd = CreateWindow(/* blah */); SetWindowLongPtr(hWnd, GWLP_USERDATA, this); } [/code] Inside the WindowProc: [code] Window* instance = GetWindowLongPtr(hWnd, GWLP_USERDATA); [/code]
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