[QUOTE=xAustechx;25895575]Oh geel9, will he ever learn? [i]*sitcom laughs*[/i][/QUOTE]
No :saddowns:
[QUOTE=neos300;25959851]
[editline]9th November 2010[/editline]
Why can't you do it yourself?[/QUOTE]
Because I have no Idea how, I know how some basic stuff in c++ works as in arrays, vectors, pointers, dynamic allocation and classes etc. but I always had trouble with using or compiling external libraries. The thing is I sure as hell have no idea on how to compile it against .net 4.0
[QUOTE=quincy18;25970487]Because I have no Idea how, I know how some basic stuff in c++ works as in arrays, vectors, pointers, dynamic allocation and classes etc. but I always had trouble with using or compiling external libraries. The thing is I sure as hell have no idea on how to compile it against .net 4.0[/QUOTE]
You know that C++ isn't .NET right? Sure, there's C++/CLI, but that's C++/CLI, not C++. You're going to need to use a .NET language to use it. You can also use pre-4.0 libraries in a 4.0 project, just don't use libraries that supersede your own project.
I love Yahoo answers sometimes. I found a question, something along the lines of "What is C#?"
One of the answers:
[quote]C-Sharp its a programming language used to prepare codes to make the softwares.[/quote]
Any ideas why SFML window freezes, when I run it, I can't move it around, or nothing, here is the code,
#include <iostream>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
using namespace std;
int main()
{
sf::Window App(sf::VideoMode(800,600,32),"SFML-FML");
App.Create(sf::VideoMode(800,600,32),"SFML Windows");
bool loop = true;
while(loop)
{
App.Display();
}
return 0;
}
I've followed tutorial from here [url]http://www.sfml-dev.org/tutorials/1.6/window-window.php[/url]
Where are tags on this forum???
[QUOTE=udp11;25971737]
[cpp]
#include <iostream>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
using namespace std;
int main()
{
sf::Window App(sf::VideoMode(800,600,32),"SFML-FML");
App.Create(sf::VideoMode(800,600,32),"SFML Windows");
bool loop = true;
while(loop)
{
App.Display();
}
return 0;
}
[/cpp]
[/QUOTE]
Use [cpp ] and [/cpp ] (without the spaces)
[QUOTE=udp11;25971737]
Where are tags on this forum???[/QUOTE]
You're not using them?
[QUOTE=arienh4;25970790]You know that C++ isn't .NET right? Sure, there's C++/CLI, but that's C++/CLI, not C++. You're going to need to use a .NET language to use it. You can also use pre-4.0 libraries in a 4.0 project, just don't use libraries that supersede your own project.[/QUOTE]
Yeah I know but the lua source is in C++ , and they said I had to compile it against .net 4.0 to use it inside a net 4.0 project. currently its only precompiled for 3.5
[QUOTE=udp11;25971737]Any ideas why SFML window freezes, when I run it, I can't move it around, or nothing, here is the code,
#include <iostream>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
using namespace std;
int main()
{
sf::Window App(sf::VideoMode(800,600,32),"SFML-FML");
App.Create(sf::VideoMode(800,600,32),"SFML Windows");
bool loop = true;
while(loop)
{
App.Display();
}
return 0;
}
I've followed tutorial from here [url]http://www.sfml-dev.org/tutorials/1.6/window-window.php[/url]
Where are tags on this forum???[/QUOTE]
Why are you creating two windows? And what do you mean with 'moving it around'? The window?
[QUOTE=udp11;25971737]Any ideas why SFML window freezes, when I run it, I can't move it around, or nothing, here is the code,
#include <iostream>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
using namespace std;
int main()
{
sf::Window App(sf::VideoMode(800,600,32),"SFML-FML");
App.Create(sf::VideoMode(800,600,32),"SFML Windows");
bool loop = true;
while(loop)
{
App.Display();
}
return 0;
}
I've followed tutorial from here [url]http://www.sfml-dev.org/tutorials/1.6/window-window.php[/url]
Where are tags on this forum???[/QUOTE]
You don't need to call the constructor and Create(), pick one or the other.
And it freezes because you aren't handling any Win32 events. Look up how to do events [url=http://www.sfml-dev.org/tutorials/1.2/window-events.php][b]here[/b][/url].
[QUOTE=quincy18;25971830]Yeah I know but the lua source is in C++ , and they said I had to compile it against .net 4.0 to use it inside a net 4.0 project. currently its only precompiled for 3.5[/QUOTE]
Uh no Lua is written in C.
[QUOTE=thelinx;25974149]Uh no Lua is written in C.[/QUOTE]
I meant lua interface and I just noticed that that is in c# ... So I screwed up
oh I see
[QUOTE=udp11;25971737]Any ideas why SFML window freezes, when I run it, I can't move it around, or nothing, here is the code,
#include <iostream>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
using namespace std;
int main()
{
sf::Window App(sf::VideoMode(800,600,32),"SFML-FML");
App.Create(sf::VideoMode(800,600,32),"SFML Windows");
bool loop = true;
while(loop)
{
App.Display();
}
return 0;
}
I've followed tutorial from here [url]http://www.sfml-dev.org/tutorials/1.6/window-window.php[/url]
Where are tags on this forum???[/QUOTE]
Just use this template:
[cpp]
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow App(sf::VideoMode(640, 480), "SFML Graphics");
while (App.IsOpened())
{
sf::Event Event;
while (App.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed)
App.Close();
}
App.Clear();
App.Display();
}
return EXIT_SUCCESS;
}
[/cpp]
[QUOTE=quincy18;25971830]Yeah I know but the lua source is in C++ , and they said I had to compile it against .net 4.0 to use it inside a net 4.0 project. currently its only precompiled for 3.5[/QUOTE]
You don't.
I'm not trying to be [b]too[/b] harsh here, but why are you developing for .NET knowing nothing about it?
[QUOTE=layla;25975060][img_thumb]http://dl.dropbox.com/u/99765/23725435.png[/img_thumb]
lightmaps next![/QUOTE]
That looks awesome!
I'm just gonna assume you can drive that around.
[QUOTE=layla;25975060][img_thumb]http://dl.dropbox.com/u/99765/23725435.png[/img_thumb]
lightmaps next![/QUOTE]
Is this DirectX or openGL?
Nope, it's some crappy brush based map from fpsbanana
[editline]10th November 2010[/editline]
[QUOTE=Richy19;25975105]Is this DirectX or openGL?[/QUOTE]
ogl
[QUOTE=layla;25975060][img_thumb]http://dl.dropbox.com/u/99765/23725435.png[/img_thumb]
lightmaps next![/QUOTE]
What happened to fortblox?
[QUOTE=i300;25975144]What happened to fortblox?[/QUOTE]
Nothing, just been cleaning some stuff up here and there so there's nothing to show.
[QUOTE=layla;25975111]Nope, it's some crappy brush based map from fpsbanana[/QUOTE]
Oh.
Finally, ban over! Sweet sweet freedom :v:
Thinking of starting on a strategy-ish game in C++ and SFML, don't know yet. Can anyone recommend any other simple graphics libraries for C++?
[QUOTE=layla;25975060][img_thumb]http://dl.dropbox.com/u/99765/23725435.png[/img_thumb]
lightmaps next![/QUOTE]
I just thought this was the map pimpage thread and I nearly rated you dumb
[QUOTE=iNova;25975909]Finally, ban over! Sweet sweet freedom :v:
Thinking of starting on a strategy-ish game in C++ and SFML, don't know yet. Can anyone recommend any other simple graphics libraries for C++?[/QUOTE]
SDL? But SFML seems to be the better and more popular choice, now, anyway.
Any what's wrong with C#/OGL? :(
[QUOTE=Darwin226;25976556]Any what's wrong with C#/OGL? :([/QUOTE]
OGL is too complicated for a feeble mind like mine. :(
[QUOTE=BlkDucky;25976527]SDL? But SFML seems to be the better and more popular choice, now, anyway.[/QUOTE]
Some people have trouble running SFML apps , so I've heard. (hint hint Inzuki)
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