• What Are You Working On? V13
    5,003 replies, posted
[QUOTE=The Inzuki;25979699]My parents recently bought me an iPad as an early Christmas gift. And one for my sister. Still don't have a Mac to program things for it, and I don't plan on it. I heard Objective-C is bad anyways, no? :v:[/QUOTE] Install [url=http://www.facepunch.com/threads/1007864-Hexxeh-Facepunch-hacker-turned-moderator-famous-for-running-Chromium-OS-on-an-iPad]chromium[/url] on it.
[QUOTE=The Inzuki;25979699]My parents recently bought me an iPad as an early Christmas gift. And one for my sister. Still don't have a Mac to program things for it, and I don't plan on it. I heard Objective-C is bad anyways, no? :v:[/QUOTE] Objective-C is very, very ugly and very, very pointless. Do not bother with it.
[QUOTE=geel9;25980210]Objective-C is very, very ugly and very, very pointless. Do not bother with it.[/QUOTE] You never know till you have saved unencrypted passwords with it.
[QUOTE=ddrl46;25980261]You never know till you have saved unencrypted passwords with it.[/QUOTE] Oh fucking snap. [editline]0[/editline] I've never seen that card played so well. That was like a pair of aces. BAM.
[QUOTE=geel9;25980210]Objective-C is very, very ugly and very, very pointless. Do not bother with it.[/QUOTE] Ugly, yes... But try telling the makers of Tap Tap that it's pointless. Some people make there living off this shit.
[QUOTE=Loli;25980924]Ugly, yes... But try telling the makers of Tap Tap that it's pointless. Some people make there living off this shit.[/QUOTE] the fuck is tap tap?
[QUOTE=efeX;25980947]the fuck is tap tap?[/QUOTE] One of the biggest games on the iPhone/Pod/Pad. If that doesn't work, think of DoodleJump.
[QUOTE=efeX;25980947]the fuck is tap tap?[/QUOTE] [url]http://en.wikipedia.org/wiki/Tap_Tap[/url]
[img]http://img829.imageshack.us/img829/9990/filecuserssgzfxappdatal.png[/img] Gave a go at map generation.. next stop: caves :buddy:
[QUOTE=efeX;25980947]the fuck is tap tap?[/QUOTE] How did you get an internet connection in a cave? [editline]10th November 2010[/editline] [QUOTE=iNova;25981196][img_thumb]http://img829.imageshack.us/img829/9990/filecuserssgzfxappdatal.png[/img_thumb] Gave a go at map generation.. next stop: caves :buddy:[/QUOTE] Awesome. Make it display using tiles :D
[QUOTE=r4nk_;25978101]Any reason it's not left shift + enter like most other things?[/QUOTE] Actually Steam uses Ctrl+Space.
Taking a shot at learning OpenGL and a bit of the win32 api, so no glut/glew/sdl/sfml/etc! I'm at the "spinning cube" stage: [img]http://thefwcentral.com/upload/content/images/opengl_win32_cube17b1a423.png[/img] (Green triangle is intended, framerate is haphazardly limited to 100) Also made a fragment shader that draws a lot of circles: [img]http://thefwcentral.com/upload/content/images/opengl_fragmentCircles42c7d49.gif[/img] Seems like it could be good as a sonar effect for a submarine game - might be the project after tetris.
You should consider switching to non-deprecated OpenGL though.
[QUOTE=Loli;25981083]One of the biggest games on the iPhone/Pod/Pad. If that doesn't work, think of DoodleJump.[/QUOTE] okay well I have neither excuse me. i have now been informed, back to the cave.
i like shift-enter better since it is what you come to expect, you modify enter and you get a new line, as i recall VS uses the same combo. On other news i just wrote a app that gives me a beep when a What are you working on post is made.
[QUOTE=Overv;25981438]You should consider switching to non-deprecated OpenGL though.[/QUOTE] As in using buffers, not [del]pushing vertices[/del] glVertex3f? I've got that working in the shader example, to a limited extent.
[img]http://anyhub.net/file/lolrocks.bmp[/img] small status update, will be using those rocks for resources probably. Also new building textures, and health bars :D
The planet texture looks a bit bland, crust and lava would look better.
[QUOTE=Vbits;25981620]The planet texture looks a bit bland, crust and lava would look better.[/QUOTE] It's presumably only temporary. I guess he'll add details to the planet and background later.
[img]http://i51.tinypic.com/10i6hjd.png[/img] WIP tile generation, gonna use this generation algorithm until iNova is finished with his. :v: Borrowing minecraft textures until we make our own. The white tile top left is nothing, don't bother about it. Next up: making new tile chunks spawn as the camera goes left/right.
The cornflower blue is back. :v: Is that XNA? The icon says otherwise, but you tend to use C# don't you? Or am I thinking of someone else?
Cornflower Blue is where it's at
[QUOTE=BlkDucky;25982704]The cornflower blue is back. :v: Is that XNA? The icon says otherwise, but you tend to use C# don't you? Or am I thinking of someone else?[/QUOTE] C# and SFML.
[img_thumb]https://dl.dropbox.com/u/5073661/Photo%20Nov%2011,%201%2001%2057.jpg[/img_thumb] Done for the night. Awaiting USB driver from ricky26/kleemajo.
[QUOTE=The Inzuki;25979699]My parents recently bought me an iPad as an early Christmas gift. And one for my sister. Still don't have a Mac to program things for it, and I don't plan on it. I heard Objective-C is bad anyways, no? :v:[/QUOTE] I am the only one here who doesn't hate Objective-C. [editline]6:10 PM[/editline] Oh, and Chandler doesn't hate it either. I personally like the language, and iOS teaches you MVC really well. MVC is the best.
[QUOTE=i300;25984208]I am the only one here who doesn't hate Objective-C.[/QUOTE] You're probably the only person here who's actually used it.
[QUOTE=blankthemuffin;25984360]You're probably the only person here who's actually used it.[/QUOTE] I used it, then stopped ten minutes later when my mind was full of fuck.
[QUOTE=geel9;25985024]I used it, then stopped ten minutes later when my mind was full of fuck.[/QUOTE] When isn't it?
[QUOTE=i300;25984208]Oh, and Chandler doesn't hate it either.[/QUOTE] Realize, I'm not the best example case for this argument. I have a (extremely bizarre) tendency to enjoy languages that others hate. C++, ObjC, Io, etc. (And I'm writing my own language, which some may not enjoy either :v:)
[QUOTE=xAustechx;25985235]When isn't it?[/QUOTE] When working in a normal language
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