[QUOTE=Xerios3;26003510][img_thumb]http://s3.amazonaws.com/data.tumblr.com/tumblr_lbqntt02p91qclar3o1_1280.jpg?AWSAccessKeyId=0RYTHV9YYQ4W5Q3HQMG2&Expires=1289607280&Signature=lTRwl2cC4D6u7SIEtxQoxQLvoHY%3D[/img_thumb]
*cough*[/QUOTE]
Someone has some drawing congestion, or they messed a little to much with there draw calls.
If I am incorrect with that statement please supply a context
[QUOTE=Siemens;26001994]Didn't we already agree in the last WAYWO that he although he was talented with maths and such, his programming skills were utter shit?[/QUOTE]
Well he was able to actually finish shit, complex massive stuff; more than most of us can say, myself included.
Personally I wish I was just a little more like nullsquared and not such a anal perfectionist.
[editline]12th November 2010[/editline]
That said, I'm glad he's gone.
[editline]12th November 2010[/editline]
That said, I'm glad he's gone.
Working on porting VBits's FPTicker to OS X. I'm working on parsing the XML. I want the model to look something like this:
[img]http://ahb.me/Uh4[/img]
[editline]11th November 2010[/editline]
Oh gog damnit! I forgot that NSArray has a built in initWithObjectsFromURL:(NSURL*) method. Well, there goes about 1/2 an hour of trying to parse XML with ObjC.
[editline]11th November 2010[/editline]
Nevermind it won't read it, back to parsing the XML.
[url]http://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSXMLParser_Class/Reference/Reference.html[/url]
could that work
Just out of curiosity, how old was null?
16 or 17, he mentioned it in a post somewhere.
[QUOTE=Richy19;26004516]Just out of curiosity, how old was null?[/QUOTE]
[quote]I still have 2 more full years of high school.[/quote]
[url]http://www.nullular.com/about.php[/url]
Internet detective!
Dunno exact age, though.
Edit: Ninjas.
Edit2:
[quote] I turned 17 years old during the summer of 2010[/quote]
[url]http://www.nullular.com/portfolio.php[/url]
i dont know how the american education system works.
[QUOTE=Vbits;26004514][url]http://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSXMLParser_Class/Reference/Reference.html[/url]
could that work[/QUOTE]
[B][U][I]HOW DARE YOU GIVE ME ADVICE[/I][/U][/B]
/nullsquared
I am using this class already. Its a tad bit hard to work with.
[QUOTE=Jookia;26003617]Don't you just love being locked in to one of the worst OSes to develop for?[/QUOTE]
Which one is that? Honestly both have their upsides. I had to cut Fibers because POSIX doesn't have built-in support for them (an argument of "Why should they?" would have merit), but Windows has them built in, though I found their implementation to go against most Win32 API conventions, in that rather than returning a HANDLE to the fiber, you're given an LPVOID (void*), which is, suffice to say, extremely out of character for Windows.
Both the POSIX and Win32 API have their ups and downs, and one of the issues is just trying to actually simplify both of them in terms of interactions with newbies. But this kind of argument over who is better is effectively pointless.
[sp]Because Haiku's API is the best :V[/sp]
[QUOTE=Richy19;26004647]i dont know how the american education system works.[/QUOTE]
Neither do I. :v:
The XML Parser doesn't like the ticker's encoding :(
[code]<?xml version="1.0" encoding="windows-1252"?>[/code]
Anything I can do about this?
[editline]5:31 PM[/editline]
After a bit of string conversion, I got it to parse :D
[QUOTE=Richy19;26004647]i dont know how the american education system works.[/QUOTE]
It doesn't. My college classes are usually a waste of brain cells, when am I going to use half this shit that I take for electives like the history of Shakespeare....
[QUOTE=pikzen;26002530]Also, to our OpenGL gurus here.
I have this code
It's OpenTK, but you should be able to translate it to c++ easy, beginmode.quads is GL_QUADS, GL.Begin is glBegin, etc.
What can I do to have my square go one direction and the triangle another ?[/QUOTE]
Not at all a guru, but:
[code]
GL.PushMatrix();
GL.Translate(new Vector3d(0.003f, 0.003f,0.0f));
GL.Begin(OGL.BeginMode.Triangles);
GL.Vertex3(0.0f, 0.1f, 0.0f);
GL.Vertex3(-0.1f, -0.1f, 0.0f);
GL.Vertex3(0.1f, -0.1f, 0.0f);
GL.End();
GL.PopMatrix();
GL.PushMatrix();
GL.Translate(new Vector3d(0.0f,0.5f,0.0f)); //Numbers are just examples
GL.Begin(OGL.BeginMode.Quads);
GL.Vertex3(0.01f, 0.11f, 0.0f);
GL.Vertex3(0.11f, 0.11f, 0.0f);
GL.Vertex3(0.11f, 0.01f, 0.0f);
GL.Vertex3(0.01f, 0.01f, 0.0f);
GL.PopMatrix();
GL.End();
[/code]
You could also make the transform before the square cancel out the triangle's transform, instead of pushing and popping matrices.
I've been working on the song selection menu for my rhythm game beat tapper. Tried to make it more fun and "alive" and just nicer to look at.
You can see it in action here:
[media]http://www.youtube.com/watch?v=HYjXnu5FEh0[/media]
The circles in the back are generated and expanded based on the current song's BPM (Beats Per Minute), or in other terms, how fast the song is.
[QUOTE=Vbits;26003980]Someone has some drawing congestion, or they messed a little to much with there draw calls.
If I am incorrect with that statement please supply a context[/QUOTE]
Yep that's pretty much it, a result of a corrupt vertex buffer =)
I have to say that it was quite hard to take that s/s, the FPS was below 4.
[editline]12th November 2010[/editline]
[QUOTE=xAustechx;26005047]
The circles in the back are generated and expanded based on the current song's BPM (Beats Per Minute), or in other terms, how fast the song is.[/QUOTE]
Wow, didn't even notice that it chaged. I like it :haw:
Fun fact: Nullsquared was [b]14[/b] when he made Portalized.
That includes the lighting and self-collision and holy shit he's better than we thought.
[QUOTE=geel9;26005158]Fun fact: Nullsquared was [b]14[/b] when he made Portalized.
That includes the lighting and self-collision and holy shit he's better than we thought.[/QUOTE]
wow, when I typed Nullsquared then fa , right away I saw Nullsquared Facepunch.
I was like :wtc:
[QUOTE=zzlawlzz;26005307]wow, when I typed Nullsquared then fa , right away I saw Nullsquared Facepunch.
I was like :wtc:[/QUOTE]
Just admit you were going for "nullsquared fapping"
After making myself dinner, I finished my FP Ticker for OS X.
Download: [url]http://cl.ly/3Cdm[/url]
-video coming... stand by-
[code]HOW TO USE:
1. OPEN TERMINAL.APP
2. DRAG "FPTicker.APP" INTO TERMINAL
3. PRESS ENTER
4. HAVE FUN
HOW TO CLOSE:
- METHOD 1:
-- CLOSE THE TERMINAL WINDOW
- METHOD 2:
-- PRESS CONTROL+C IN THE TERMINAL WINDOW[/code]
Thanks GEEL9 for telling me that the ticker outputs in JSON. FUCK XML.
[QUOTE=geel9;26005158]Fun fact: Nullsquared was [b]14[/b] when he made Portalized.[/QUOTE]
I imagine he spent all his youth programming, which may explain his lack of social skills
[QUOTE=Xerios3;26006018]I imagine he spent all his youth programming, which may explain his lack of social skills[/QUOTE]
But he makes FUCKING AWESOME SHIT MANG.
Jesus, nullsquared will have gotten exactly what he wanted; to be remembered. You guys just keep on talking about him. Like that guy who killed John Lennon because he wanted to be remembered by him.
I like him and I don't mind remembering him.
I'll prob even tell my kids in the future "I remember this little annoying kid who made really rad shit"
[QUOTE=Xeon06;26006115]Jesus, nullsquared will have gotten exactly what he wanted; to be remembered. You guys just keep on talking about him. Like that guy who killed John Lennon because he wanted to be remembered by him.[/QUOTE]
My inner troll wants nullsquared back :saddowns:
[QUOTE=Jawalt;26003412]He's American, I believe he's said New York state. He may possibly have some kind of impediment, but it's hard to tell. I'm not trying to be a dick, just straight up.[/QUOTE]
[url]http://en.wikipedia.org/wiki/Rhotacism[/url]
[quote]
Those exhibiting the superiority complex have a self-image of supremacy versus those with inferiority complexes; who may project their feelings of inferiority onto others who threaten their facade of superiority. Those with superiority complexes may garner a negative image in those around them, as they are not concerned with the opinions of others about themselves. This is responsible for the paradox in which those with feelings of inferiority are the ones who present themselves in the best light possible; while those with a superiority complex may not take the time to polish their image, often to the point of flaw. This may give off an image that others may consider inferior. This is responsible for the misconception that those with an inferiority complex are meek and mild, but the complex is not defined by the behavior of the individual but by the self-image of the individual. But this is not to say that a person with a superiority complex will not express their superiority to others, only that they do not feel the need to do so as they possess an artificially high self-esteem. Those with a superiority complex may speak as if they are all-knowing and better than others. But ultimately they do not care if others think so or not, and will not care if others tell them so. They simply won't listen to, and don't care about, those who disagree. This is juxtaposed to an inferiority complex where if their knowledge, accuracy, superiority or etc. is challenged, will not stop in their attempts to prove such things until the other party accepts their opinion (or whatever it may be). Again this is another reason that those with inferiority complexes are often mistaken for having superiority complexes when they must express and maintain their superiority in the eyes of others. Many fail to recognize that this is a trait of low self-opinion who care deeply about the opinion of others, not of those who feel superior and have high-self esteem and do not care at all about the opinion of others.
[/quote]
It's got null written all over it.
[url]http://en.wikipedia.org/wiki/Superiority_complex#Definition_and_Potential_causes[/url]
Null was a good programmer though was not really enough of a well rounded person to be remotely useful in any sort of group.
I just finished off synk. An accompanying example is provided, and can be built by checking the "BUILD_EXAMPLE" option in CMake. Documentation on the background implementation, as well as general information can be found in docs/synk.md, and I highly suggest that you read it, so that you do not kill yourself.
I did quite a bit of testing, and I've found everything to be in good order (no memory leaks even :D). I provide the normal thread, mutex, and semaphore as well as a "lock" type (information on it is in the docs), and two functions for sleeping (one is time in seconds, the other in milliseconds), but as I said, information is in the docs. There is actually very little to go over, because the interface is so simple, but you can find all about that in the docs. Now the question is whether I work on my garbage collector, or the actor library.
You can grab said library [url=https://github.com/mnmlstc/synk/]here[/url].
It's been compiled and tested on OS X, Windows, and Linux (32 and 64-bit Intel), as well as FreeBSD 32-bit.
Let me know if you have any troubles (just make sure you've got CMake 2.8 before you try anything! :P)
I looks like a really nice library, the threading is very open and looks like a wonderful way to work with threads, what are you making all this for?
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