• What Are You Working On? V13
    5,003 replies, posted
[QUOTE=yngndrw;26044318]I very much like the .Net library and I also like the lack of header files in C#. It depends upon what you want to do with your programming - If you want a career in the games industry then C++ should be your main language. Having said that, knowing both is always a bonus.[/QUOTE] Yea i mean i have the C++ syntax more or less down its mainly just the logical thinking of how to do certain things, think i will try C# for a bit
C# is very good, A+ language would use again.
[QUOTE=geel9;26044409]C# is very good, A+ language would use again.[/QUOTE] C++ is bad, C-- would not use again
[QUOTE=Maurice;26042952]Jeez this page needs some image of something other than code. Well if nobody else wants: [img_thumb]http://filesmelt.com/dl/doabarrelroll.gif[/img_thumb] do a barrel roll Edit: Maybe a little fast.[/QUOTE] Fuck yeah that looks awesome! Is it going to be like star fox? [QUOTE=ZeekyHBomb;26034688]This video contains content from UMG. It is not available in your country. :byodood:[/QUOTE] Why is every video ever posted in WAYWO banned in your country?
I really wish that a lot more C++0x features were here now, rather than later. Specifically: [cpp] namespace bank { template <typename T> using vector = std::vector<T, bank::allocator<T>>; } /* namespace bank */ [/cpp] For now, I'll have to do either: [cpp] #include <vector> #include <bank/allocator.hpp> namespace { template <typename T> struct bank { typedef std::vector<T, bank::allocator<T>> vector; }; } int main(void) { bank<int>::vector x; } [/cpp] or the "dumbest idea ever" [cpp] namespace bank { template <typename T> class vector { public: /* place every single public std::vector method here */ private: std::vector<T, bank::allocator<T>> internal; }; } [/cpp] Just so I can treat my vector like a normal one, instead of that half-assed bank<TYPE GOES HERE DERP>::vector. Blugh. :sigh: Personally, I would actually prefer the dumber "you end up doing more work you bone-head!" method, since it'll look cleaner, and once C++0x is implemented, I don't need to go back and rename every instance, I can just comment out the actual class and throw in the "using =" finooglement (note: that is not a word, but expresses my contempt of not having the syntax available to me now). My only concern is the overhead of calling through to the underlying implementation, as I can't be guaranteed that the compiler will inline it. At least clang, MSVC, and g++ all support the >> for template declarations now, so any templates that I do end up using won't make me want to hurt something.
[img]http://anyhub.net/file/majixmusixupdate.png[/img] Any suggestions? Download link soon by the way!
[QUOTE=Chandler;26045981]I really wish that a lot more C++0x features were here now, rather than later. Specifically: [cpp] namespace bank { template <typename T> using vector = std::vector<T, bank::allocator<T>>; } /* namespace bank */ [/cpp] For now, I'll have to do either: [cpp] #include <vector> #include <bank/allocator.hpp> namespace { template <typename T> struct bank { typedef std::vector<T, bank::allocator<T>> vector; }; } int main(void) { bank<int>::vector x; } [/cpp] or the "dumbest idea ever" [cpp] namespace bank { template <typename T> class vector { public: /* place every single public std::vector method here */ private: std::vector<T, bank::allocator<T>> internal; }; } [/cpp] Just so I can treat my vector like a normal one, instead of that half-assed bank<TYPE GOES HERE DERP>::vector. Blugh. :sigh: Personally, I would actually prefer the dumber "you end up doing more work you bone-head!" method, since it'll look cleaner, and once C++0x is implemented, I don't need to go back and rename every instance, I can just comment out the actual class and throw in the "using =" finooglement (note: that is not a word, but expresses my contempt of not having the syntax available to me now). My only concern is the overhead of calling through to the underlying implementation, as I can't be guaranteed that the compiler will inline it. At least clang, MSVC, and g++ all support the >> for template declarations now, so any templates that I do end up using won't make me want to hurt something.[/QUOTE] I wish they would stop adding worthless complexity and admit that C++ sucks as a language and concentrate their efforts on making something good from scratch.
More fake 3D stuff, now with better up and down. Included height to the top left because it's kinda hard to follow (I'll have a jet hud soon) [img]http://filesmelt.com/dl/upndown.gif[/img] (I'm making this thread a 56k hell) Also notice how the mountains further away go up and down a little, which is probably hard to see with me spazzing around. Barrel rolls are terrible. Bonus: What happens when you go too low or too high (Which I am not allowing): [img_thumb]http://filesmelt.com/dl/bonuspoints.png[/img_thumb]
After grabbing Elevated and getting it to run on my Win7 desktop computer, I've just gone through a lot of demoscene stuff; notably, the guy who made it has posted [url=http://iquilezles.org/www/index.htm]a bunch of articles on graphics and tech[/url], as well as a [url=http://iquilezles.org/www/material/function2009/function2009.pdf]presentation about elevated's methods (PDF)[/url]. It's all very interesting reading and really helpful!
I'm working on a Runescape API. Yes, hurr runescape, but I think it is a good opportunity for me to test out my web scraping skills. Regex, I fucking love you.
[QUOTE=geel9;26047910]I'm working on a Runescape API. Yes, hurr runescape, but I think it is a good opportunity for me to test out my web scraping skills. Regex, I fucking love you.[/QUOTE] [img]http://imgs.xkcd.com/comics/regular_expressions.png[/img] I love XKCD.
What Shitty Webcomics Do You Read? V13
[QUOTE=deloc;26048542]What Shitty Webcomics Do You Read? V13[/QUOTE] WAYWO: Deloc never posts anything nice or helpful and only stops by to shit post V13
[QUOTE=r4nk_;26049222]WAYWO: Deloc never posts anything nice or helpful and only stops by to shit post V13[/QUOTE] unfunny webcomics aren't really helpful either. or relevant.
[QUOTE=deloc;26048542]What Shitty Webcomics Do You Read? V13[/QUOTE] While xkcd might be unfunny 90% of the time, it is a programming icon and it's not fair to call it shitty.
W-w-w-what? I find XKCD funny all the time. It is always relevant and there is a comic for every situation.
[QUOTE=deloc;26049310]unfunny webcomics aren't really helpful either. or relevant.[/QUOTE] Why do you even post in this thread? You never offer anything constructive (either advice or a project) you just moan. [editline]14th November 2010[/editline] Nov. would you be upset if I attempted a Rotion re-make?
[QUOTE=Maurice;26044042] Also it's löve/lua which always makes me feel inferior to you C++ or C# or whatever guys.[/QUOTE] So why aren't you crossposting your progress to the LÖVE forums?
[QUOTE=geel9;26047910]Regex, I fucking love you.[/QUOTE] If you're using regex to parse HTML/XML, you're doing it wrong.
[QUOTE=CarlBooth;26050179]Nov. would you be upset if I attempted a Rotion re-make?[/QUOTE] maybe, depends what you do with it
[QUOTE=NovembrDobby;26051887]maybe, depends what you do with it[/QUOTE] I was planning to work on it for a few weeks, post couple of updates in WAYWO then eventually get bored of it and throw it on to the "Hiatus Pile".
that's cool then
[QUOTE=thelinx;26050879]So why aren't you crossposting your progress to the LÖVE forums?[/QUOTE] I have this inferior complex where I think I am annoying everyone when posting stuff I made. This only gets worse with threads. But I posted it [url=http://love2d.org/forums/viewtopic.php?f=5&t=2128]anyway[/url].
[QUOTE=Maurice;26052719]I have this inferior complex where I think I am annoying everyone when posting stuff I made. This only gets worse with threads. But I posted it [url=http://love2d.org/forums/viewtopic.php?f=5&t=2128]anyway[/url].[/QUOTE] But we all love you Also what's going on with NT?
[QUOTE=esalaka;26052861]But we all love you Also what's going on with NT?[/QUOTE] I am stuck on the same thing I was a month ago, which resulted in me getting bored with it. Might pick it up sometime in the future.
[media]http://www.youtube.com/watch?v=yLghTPaEPUs[/media] :buddy: [editline]14th November 2010[/editline] Extra Bonus Points if you can tell me where I took the eyes from...
... World of Goo ?
[QUOTE=deloc;26049310]unfunny webcomics aren't really helpful either. or relevant.[/QUOTE] >XKCD >Not funny. And how wasn't it relevant?
[IMG]http://gyazo.com/ed8fbb07cfc3ce320a523b2d4175a67b.png[/IMG] Look what SDL does to my icon, any idea why this happens? Also, more to come on this project.
[QUOTE=NovembrDobby;26043648]behold [img_thumb]http://imgur.com/9GVnd.png[/img_thumb] [img_thumb]http://imgur.com/TtYwb.png[/img_thumb][/QUOTE] Do you know when you're going to/if you're going to release this?
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