• What Are You Working On? V13
    5,003 replies, posted
[QUOTE=looped;26053592][img_thumb]http://gyazo.com/ed8fbb07cfc3ce320a523b2d4175a67b.png[/img_thumb] Look what SDL does to my icon, any idea why this happens? Also, more to come on this project.[/QUOTE] Probably reducing to 256 colors or something.
[img_thumb]http://yourimg.in/f/5b0gbc.png[/img_thumb] [url]http://www.fileize.com/view/922f4fa8-58a/[/url] 8k balls colliding at 30fps in Flash / haXe! Using sweep & prune on a linked list with mergesort. Tried to see if I could replicate [url=http://wonderwhy-er.deviantart.com/art/Ball-Collision-Study-8-176505732?q=gallery%3Awonderwhy-ER%2F80456&qo=3]this[/url], turned out quite well.
Really shitty AI: [media]http://www.youtube.com/watch?v=Moko6MZk52A[/media] [QUOTE=Xerios3;26053383]... World of Goo ?[/QUOTE] Nope.
[QUOTE=BlkDucky;26053595]Do you know when you're going to/if you're going to release this?[/QUOTE] I [b]will[/b] release it, but I really can't say when. So much other stuff to do :s [QUOTE=CarlBooth;26054388]Really shitty AI:[/QUOTE] Make AI for the players as well, then pit the shape AI against the player AI :v: I did and it was hilarious
[img]http://anyhub.net/file/VS5-alldoneithink.png[/img] MajixMusix is ready to be toyed with! [url]http://www.mediafire.com/?ooh89ow26mgevfg[/url]
[QUOTE=VeryNiceGuy;26054703][img_thumb]http://anyhub.net/file/VS5-alldoneithink.png[/img_thumb] MajixMusix is ready to be toyed with![/QUOTE] [i]Please[/i] use one of the several thousand icon sets that isn't Silk Icons. It's so over-used it isn't even funny. [url=http://www.iconfinder.net]IconFinder[/url] is very good.
I also used another set for a few of those icons. :3: Besides, I like all the icons to look similar. Link for MajixMusix if anyone wants to give feedback: [url]http://www.mediafire.com/?ooh89ow26mgevfg[/url]
[QUOTE=looped;26053592][img_thumb]http://gyazo.com/ed8fbb07cfc3ce320a523b2d4175a67b.png[/img_thumb] Look what SDL does to my icon, any idea why this happens? Also, more to come on this project.[/QUOTE] I had this problem, then I moved to SFML (It did this when I passed the icon data to it in the program with a ColorKey for transparency)
[QUOTE=iPope;26049516]W-w-w-what? I find XKCD funny all the time. It is always relevant and there is a comic for every situation.[/QUOTE] It's like if Jerry Seinfeld was a programmer.
[QUOTE=r4nk_;26045059]Why is every video ever posted in WAYWO banned in your country?[/QUOTE] Seems like copyright laws in Germany are tighter than a nun's firm grip.
Infinite worlds. [media]http://www.youtube.com/watch?v=9MzJ-BV6OfA[/media] Although the audio seems to have completely broken during upload, so it's better to mute it while you watch.
[QUOTE=Robert64;26057510]Infinite worlds. [media]http://www.youtube.com/watch?v=9MzJ-BV6OfA[/media] Although the audio seems to have completely broken during upload, so it's better to mute it while you watch.[/QUOTE] Next gen AI in the ending. :v: [editline]14th November 2010[/editline] [img_thumb]http://i56.tinypic.com/i6awkg.png[/img_thumb] [img_thumb]http://i54.tinypic.com/2djxs3p.png[/img_thumb] (Zoomed out) Gotta fix those clouds :saddowns: And lower the water level :v:
Decided to try something easier for my first graphical C++ project. [IMG]http://i225.photobucket.com/albums/dd159/samuka97/wirepong.png[/IMG] hell yeah but now I don't know how I can do something like [cpp]score = "Player 1 Score: " + player1_score[/cpp]
[QUOTE=Samuka97;26058967]Decided to try something easier for my first graphical C++ project. [img_thumb]http://i225.photobucket.com/albums/dd159/samuka97/wirepong.png[/img_thumb] hell yeah but now I don't know how I can do something like [cpp]score = "Player 1 Score: " + player1_score[/cpp][/QUOTE] [cpp]score = "Player 1 Score: " + player1_score.ToString()[/cpp]
Attempt to get someone to say a WAYWO meme = fail. [editline]14th November 2010[/editline] Oh wait sorry I thought it was geel who made that. [editline]14th November 2010[/editline] Oh wait sorry I thought it was geel who made that.
[QUOTE=Jawalt;26059039]Attempt to get someone to say a WAYWO meme = fail. [editline]14th November 2010[/editline] Oh wait sorry I thought it was geel who made that. [editline]14th November 2010[/editline] Oh wait sorry I thought it was geel who made that.[/QUOTE] my girlfriends right next to me and she said "why is he posting your meme?" I just burst out laughing. It's all good though, I like knowing I inspire people. Any idea what it will turn into?
[QUOTE=Jawalt;26059039]Attempt to get someone to say a WAYWO meme = fail. [editline]14th November 2010[/editline] Oh wait sorry I thought it was geel who made that. [editline]14th November 2010[/editline] Oh wait sorry I thought it was geel who made that.[/QUOTE] you guys are way too obsessed with memes
[QUOTE=geel9;26059038][cpp]score = "Player 1 Score: " + player1_score.ToString()[/cpp][/QUOTE] Notice the 10th word in his post.
[QUOTE=Chris220;26059383]Notice the 10th word in his post.[/QUOTE] ToString isn't in C++?
And even if it was a language with ToString like C# it would be redundant to write it since it's automatically called when you try to add something to a string literal.
[QUOTE=geel9;26059404]ToString isn't in C++?[/QUOTE] If it was, it would either be .toString() or .str(). Also string streams are a better way to do it. [cpp] sstream score << "PLayer ones score " << score; [/cpp]
[QUOTE=geel9;26059404]ToString isn't in C++?[/QUOTE] player1_score could be a class/struct that has a ToString-method, however it's likely that it's an integer of some type, which is a built-in type without any methods, fields or what-so-ever. [url]http://code.google.com/p/stringencoders/wiki/NumToA[/url]
[QUOTE=Robert64;26057510]Infinite worlds. [media]http://www.youtube.com/watch?v=9MzJ-BV6OfA[/media] Although the audio seems to have completely broken during upload, so it's better to mute it while you watch.[/QUOTE] This is basically my idea for a game except it's set in space. Does everyone see the same world? My idea was that players all see the same world but they start out at a random place. Then as they explore and find things they can share the coordinates with other players who can then go take a look.
-snip-
[img]http://dl.dropbox.com/u/3591152/images/20101114_213305.jpg[/img] Dat ass
[QUOTE=neos300;26059518]If it was, it would either be .toString() or .str(). Also string streams are a better way to do it. [cpp] sstream score << "PLayer ones score " << score; [/cpp][/QUOTE] [cpp]1>.\Main.cpp(138) : error C2065: 'sstream' : undeclared identifier[/cpp] :saddowns:
[QUOTE=Samuka97;26060740][cpp]1>.\Main.cpp(138) : error C2065: 'sstream' : undeclared identifier[/cpp] :saddowns:[/QUOTE] try stringstream, and put #include <sstream> at the top.
[QUOTE=Ortzinator;26059955]This is basically my idea for a game except it's set in space. Does everyone see the same world? My idea was that players all see the same world but they start out at a random place. Then as they explore and find things they can share the coordinates with other players who can then go take a look.[/QUOTE] If they somehow get to the same world coordinates then it will be identical. Although they can spawn anywhere in a 1.1 billion km^2 square, so that may take a while.
Since there is a very large sprinkling of towns over your world it would be nice to be able to capture them. Also is there any water yet?
[img]http://data.fuskbugg.se/dipdip/serverclient.JPG[/img] Learning C#, messing around with network programming right now :)
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