Wait, again? What for this time?
Edit: AUTOMERGEEEE
[QUOTE=BlkDucky;26102654]Wait, again? What for this time?
Edit: AUTOMERGEEEE[/QUOTE]
"GunFox banned geel9 for 1 Day in What Are You Working On? V13 with the reason “flaming” "
[editline]16th November 2010[/editline]
Only a day, blah.
[QUOTE=Vbits;26101773]What do you recommend[/QUOTE]
Anything that doesn't clash as bad as that. Don't use any... uh, full(?) colours. I.e. 255 red, 0 green, 0 blue etc. etc.
What word am I looking for here?
Damn. These broken automerges are good for my post count. It doesn't go up if it merges, does it?
Only a day, blah.
[editline]16th November 2010[/editline]
Automergeeeee
[editline]16th November 2010[/editline]
Automergeeeee
[editline]16th November 2010[/editline]
[QUOTE=BlkDucky;26102707]It doesn't go up if it merges, does it?[/QUOTE]
It doesn't, a merge is just an edit.
[editline]16th November 2010[/editline]
[QUOTE=BlkDucky;26102707]It doesn't go up if it merges, does it?[/QUOTE]
It doesn't, a merge is just an edit.
[editline]16th November 2010[/editline]
Goddamn doublepunch
[editline]16th November 2010[/editline]
Goddamn doublepunch
[QUOTE=Vbits;26101773]What do you recommend[/QUOTE]
Less saturation and smaller hue differences between colours.
[img]http://dl.dropbox.com/u/2014606/rtsGame2.png[/img]
A little recoloring.
Also, make your life easier: [url]http://kuler.adobe.com[/url]
[QUOTE=esalaka;26102602]Oh look, geel's banned again. Will he ever learn?
And even more off topic, if any of you have any advice to give on the subject, maybe you could [url=http://www.facepunch.com/threads/1027318-First-comp-for-1200%E2%82%AC-%28Finland-budget-not-absolute-limit%29]help me with my first computer build[/url] so I can [B]finally[/B] test all the cool stuff in WAYWO. :3:[/QUOTE]
Answer my post in that thread :v:
[QUOTE=Darwin226;26102812]Also, make your life easier: [url]http://kuler.adobe.com[/url][/QUOTE]
For that I just took a look at [url]http://en.wikipedia.org/wiki/Web_colors[/url] and took my pick.
Great discover: VC# Express does not like Mass Effect 2 at all.
After launching ME2 and quitting it I can't even load a file :v:
That would sugest that Mass Effect 2 is (no pun intended)effecting it.
The pun doesn't work, because it's [b]a[/b]ffecting.
:eng101:
[img]http://img833.imageshack.us/img833/3135/fraktal.png[/img]
my first fraktal :dance:
[QUOTE=CarlBooth;26103238]The pun doesn't work, because it's [b]a[/b]ffecting.
:eng101:[/QUOTE]
Wait a second, [url=http://imgs.xkcd.com/comics/effect_an_effect.png]there's an XKCD on this[/url].
I'm in my first year of a Comp Sci degree course and we're learning Java (which I think is awesome, but perhaps I don't know any better, either way I like it) and to put off writing a Biology essay that I needed to write the reference list for I decided to write a a harvard style reference generator. To you guys it's not much but I'm quite proud of it, it was only going to be a ten minute thing because essentially it just concatenates a load of Strings, but I've made it so that it appends 'et al.' if you tell it the work you're referencing is more than two authors, and if it's only two it would be Author, P. & Author, J. (2010) etc instead of a comma between the two. It also puts your reference list into a .txt file so you can open it up and copy and paste to your doc, oh and when you write the title it corrects the capitalisation (you may not be aware, but if the title of a book is 'Cell and Molecular Biology' in a reference it would be '[i]Cell and molecular biology.[/i]').
Anyway here's an image: [img]http://tommytinkles.com/wp-content/uploads/2010/11/Screenshot.png[/img]
Could anyone tell me how to put this in one of them nifty little boxes? I don't post often. Also in the interest of full disclosure, I totally stole that whole 'skillet biscuit' thing of someone here. It makes me laugh my socks off.
And the source and d/l if anyone would like it: [url]http://tommytinkles.com/?p=21[/url]
[QUOTE=Vbits;26102966]That would sugest that Mass Effect 2 is (no pun intended)effecting it.[/QUOTE]
No pun intended, yet the whole post's point IS that pun.
Explain XD
I'm currently fixing up my threading library to get rid of a few design issues with the "helper" classes. I mucked it up with the quick write of the condition variable, but it works pretty well now. I was actually quite surprised at how straightforward the implementation of it is in Win32. It's very nearly 1:1 with the pthread implementation, except that there is no need for a destructor. Who knew?
I also changed the way the lock class works, so now you can just declare it within a scope, and then not do anything with it, though you can get the mutex, which is done so you can use it with the condition variable.
I'm getting a bit discouraged with my garbage collector. I decided to try to move away from a classic mark and sweep design, to an incremental collector (where calling enough deletes results in the collector's "sweep" method kicking in from another thread, and then moves through the pool and unsets each chunk from "used" to available), but the issue is that people will need to inherit from the base "object" class otherwise the collector will not track them (though I am writing an allocator for use with the collector, but this problem may still come into play), but I may change this completely because it just doesn't seem like a good idea at all. This is the third or fourth time I've completely scrapped the design of my collector. Buh :/
[QUOTE=Darwin226;26104054]No pun intended, yet the whole post's point IS that pun.
Explain XD[/QUOTE]
[quote]
In any situation where any of my posts will create in any shape or form something that can be considered a pun is completely unintended and I not responsible for any effects from said post
[/quote]
[QUOTE=Chandler;26104158]I'm currently fixing up my threading library to get rid of a few design issues with the "helper" classes. I mucked it up with the quick write of the condition variable, but it works pretty well now. I was actually quite surprised at how straightforward the implementation of it is in Win32. It's very nearly 1:1 with the pthread implementation, except that there is no need for a destructor. Who knew?
I also changed the way the lock class works, so now you can just declare it within a scope, and then not do anything with it, though you can get the mutex, which is done so you can use it with the condition variable.
I'm getting a bit discouraged with my garbage collector. I decided to try to move away from a classic mark and sweep design, to an incremental collector (where calling enough deletes results in the collector's "sweep" method kicking in from another thread, and then moves through the pool and unsets each chunk from "used" to available), but the issue is that people will need to inherit from the base "object" class otherwise the collector will not track them (though I am writing an allocator for use with the collector, but this problem may still come into play), but I may change this completely because it just doesn't seem like a good idea at all. This is the third or fourth time I've completely scrapped the design of my collector. Buh :/[/QUOTE]
Wasn't it you who said that your posts would be more fitting in a blag? Because it's true, this is blag material. :v:
[QUOTE=Vbits;26102865]For that I just took a look at [url]http://en.wikipedia.org/wiki/Web_colors[/url] and took my pick.[/QUOTE]
He was saying that the colours you picked did not go with each other and were ugly, and that in the future to use that website so you get a scheme that is not ugly. Not that your colours were not web safe.
[media]http://i56.tinypic.com/2py2a1x.jpg[/media]
And there goes geel again. :v:
Edit:
Shit I'm late. D:
[QUOTE=Liquid Helium;26104355]He was saying that the colours you picked did not go with each other and were ugly, and that in the future to use that website so you get a scheme that is not ugly. Not that your colours were not web safe.[/QUOTE]
I have now changed it to use colors from that website, not alot of difference though.
[csharp]
public static Color Black = new Color(25, 25, 25);
public static Color White = new Color(245, 245, 245);
public static Color Blue = new Color(67, 208, 229);
public static Color Green = new Color(47, 145, 66);
public static Color Grey = new Color(131, 130, 207);
public static Color Purple = new Color(217, 68, 229);
public static Color Red = new Color(219, 69, 42);
[/csharp]
Wohohooo... what a joyous occasion, I get to read yet another wiki article about math with the intention of actually understanding the subject better.
Look at that beauty [url]http://en.wikipedia.org/wiki/Homogeneous_coordinates[/url]
I seriously don't know how ANYONE is supposed to get a better understanding of the topic through that article other than the people that already know this stuff.
I probably shouldn't use wiki for anything but a reference... Any other suggestions?
I've read [url]http://www.teamten.com/lawrence/graphics/homogeneous/[/url] and it's explained really well, just not as much in-depth as I thought it would go, anything else?
[QUOTE=BlkDucky;26104299]Wasn't it you who said that your posts would be more fitting in a blag? Because it's true, this is blag material. :v:[/QUOTE]
Yes. Yes I did :P
[QUOTE=BlkDucky;26104299]Wasn't it you who said that your posts would be more fitting in a blag? Because it's true, this is blag material. :v:[/QUOTE]
Blag?
[QUOTE=xAustechx;26104663]Blag?[/QUOTE]
Blog.
[editline]a[/editline]
Image to clarify (from a great webcomic)
[img]http://imgs.xkcd.com/comics/mispronouncing.png[/img]
I'm learning OpenGL using the NeHe tutorials and I made a custom "base" for an OpenGL application ... right now it has a BMP, TGA and a primitive 3DS file loader, ArcBall system for model manipulation, AA, AF and Per Vertex Lightning ... Now is it the best to use Per Vertex Lightning over Per Pixel Lightning for a game engine?
[img]http://img408.imageshack.us/img408/250/72001017.png[/img]
It's probably best to use non deprecated OGL.
Unfortunately NeHe tutorials teach the old version.
Nice job anyways.
[QUOTE=CarlBooth;26103238]The pun doesn't work, because it's [b]a[/b]ffecting.
:eng101:[/QUOTE]
As long as you [b]do[/b] know you're wrong. :wink:
Tee hee hee.
Is there any good current Opengl tutorials
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