[QUOTE=Richy19;26126865]-snip-[/QUOTE]
He was supposed to answer that to bump is his post count and release Lewt
[QUOTE=neos300;26126925]He was supposed to answer that to bump is his post count and release Lewt[/QUOTE]
You're getting the idea.
The graphics were made with pixels, right?
[QUOTE=esalaka;26102602]Oh look, geel's banned again. Will he ever learn?
And even more off topic, if any of you have any advice to give on the subject, maybe you could [url=http://www.facepunch.com/threads/1027318-First-comp-for-1200%E2%82%AC-%28Finland-budget-not-absolute-limit%29]help me with my first computer build[/url] so I can [B]finally[/B] test all the cool stuff in WAYWO. :3:[/QUOTE]
No :frown:
Added the document page (you will by default view the contents of the document, and be able to click on a (info) button to view this info).
[img]http://anyhub.net/file/Xxd-1.png[/img]
[img]http://ahb.me/Xxf[/img]
[img]http://ahb.me/Xxh[/img]
[editline]17th November 2010[/editline]
1,111th post. A post well spent.
I'm very happy right now. I've literally been stuck on the same issue for a day and a half. As you may have seen in the What Do You Need Help With? thread, I asked a question about getting a whole spectrum of a song. Fortunately I had an answer explaining it, but I still needed more info.
After hours of struggle I finally have an extremely basic method of wave data reading and letting my rhythm game make a track on it's own based on whatever song you give it.
Long story short, my game can make very basic tracks with any sound file. And I'm happy.
I released my Grid engine v0.2 on the LOVE forums; it's coming out pretty well.
[code]TITLE{
The adventures of Hank the Plumbdiddly
}
DESCRIPTION{
Hank is a plumdiddly!
}
PAGE{
TEXT{
Hello, reader. Welcome to my story. Today we will talk about Hank Plumdiddly. Would you like Hank to be a man or a woman?
}
CHOICE{
TEXT{
Man
}
GOTO{
2
}
}ENDCHOICE
CHOICE{
TEXT{
Woman
}
GOTO{
3
}
}ENDCHOICE
}ENDPAGE
PAGE{
TEXT{
Hank is a man! Wow! Ok, so now is he dead, or alive?
}
CHOICE{
TEXT{
Dead
}
GOTO{
4
}
}ENDCHOICE
CHOICE{
TEXT{
Alive
}
GOTO{
5
}
}ENDCHOICE
}ENDPAGE
PAGE{
TEXT{
Well, Hank is a woman. Oh well, I guess she still has purpose. Hey, is she dead or alive?
}
CHOICE{
TEXT{
Dead
}
GOTO{
4
}
}ENDCHOICE
CHOICE{
TEXT{
Alive
}
GOTO{
5
}
}ENDCHOICE
}ENDPAGE
PAGE{
TEXT{
Hank is dead! NOOOO!
}
CHOICE{
TEXT{
OH well
}
GOTO{
1
}
}ENDCHOICE
}ENDPAGE
PAGE{
TEXT{
Hank is alive--oh no, he just died from cancer.
}
CHOICE{
TEXT{
Crap
}
GOTO{
1
}
}ENDCHOICE
}ENDPAGE
[/code]
So I made a Choose Your Own Adventure maker, works pretty well...that's the format for it, it has an adventure creation dialog. Well that was an hour wasted :v:
Currently working on a small RPG Forum generator thingy
[img]http://filesmelt.com/dl/rpgf1.png[/img]
[img]http://filesmelt.com/dl/rpgf2.png[/img]
Character level up and experienced gained are done. I'm currently working on Attack, then Cast Spell. I have yet to get started on Monster Encounter, but I have it written out.
Also would like to thank shill le 2nd for helping with random numbers.
Let's add Engine onto everything for no reason!
[QUOTE=geel9;26131238][code]
Hank is a man! Wow![/code][/QUOTE]
Hank's parents were pretty confused if he's not a man.
[QUOTE=layla;26131495]Let's add Engine onto everything for no reason![/QUOTE]
Semantics.
[QUOTE=BlkDucky;26126264]What are you working on? V.0xE - Needs more grain ? :v:[/QUOTE]
WAYWO has been going on for long enough with any dumb titles, let's not ruin it
[img]http://gyazo.com/ca5e4c0e21c119c8ee347e5d6d080b56.png[/img]
And in-"game":
[img]http://gyazo.com/ca3893611389dc762f5a70497c8a44b6.png[/img]
Gotta love visual editors.
With my ticker client I can now highlight based on a keyword, very useful.
Gah, I just spent two hours making a CYOA program...and I have no fucking idea why.
[QUOTE=pro ruby dev;26132681]WAYWO has been going on for long enough with any dumb titles, let's not ruin it[/QUOTE]
The "dumb" titles are the very essence of the WAYWO spirit!
[QUOTE=esalaka;26133236]The "dumb" titles are the very essence of the WAYWO spirit![/QUOTE]
Esa gonna disagree.
[QUOTE=pikzen;26120071]Mathematically speaking, these vectors are equal. They go in the same direction, have the same <cannot find english word for it here>. The only thing they haven't got in common is their norm. I would gladly explain it more, but I lack the english words for it. But, if you want an explanation in french, ask :v:
vector1 is just being multiplied by a scalar[/QUOTE]
But, it says you get the same point, I guess it's the point at the X, Y and Z of the vector and that makes no sense to me.
Also, if a vector defines direction and magnitude from 0, 0, 0, how can 4, 5, 6 and 8, 10, 12 be the same?
I mean, sure, they point in the same direction but the second on has double the magnitude right?
[QUOTE=geel9;26132824][img_thumb]http://gyazo.com/ca5e4c0e21c119c8ee347e5d6d080b56.png[/img_thumb]
And in-"game":
[img_thumb]http://gyazo.com/ca3893611389dc762f5a70497c8a44b6.png[/img_thumb]
Gotta love visual editors.[/QUOTE]
Your editor is more exciting than the game.
[QUOTE=Darwin226;26134057]But, it says you get the same point, I guess it's the point at the X, Y and Z of the vector and that makes no sense to me.
Also, if a vector defines direction and magnitude from 0, 0, 0, how can 4, 5, 6 and 8, 10, 12 be the same?
I mean, sure, they point in the same direction but the second on has double the magnitude right?[/QUOTE]
The vectors have the same direction, and different magnitudes, they are not the same vector.
[QUOTE=Kill coDer;26135335]The vectors have the same direction, and different magnitudes, they are not the same vector.[/QUOTE]
Yeah, he's right. They're not the same vectors.
They have different magnitudes, but the same sense and the same direction, they're colinear though.
[QUOTE=Darwin226;26134057]But, it says you get the same point, I guess it's the point at the X, Y and Z of the vector and that makes no sense to me.
Also, if a vector defines direction and magnitude from 0, 0, 0, how can 4, 5, 6 and 8, 10, 12 be the same?
I mean, sure, they point in the same direction but the second on has double the magnitude right?[/QUOTE]
I made a picture.
[IMG]http://i53.tinypic.com/f5ades.png[/IMG]
I have no idea what the original question was anymore.
Diagram is massively wrong, all vectors have their 'origin' at 0,0,0.
What that diagram shows is 2 points and the same vector...
Like other people have said, the vectors are not the same. They point in the same direction but don't have the same magnitude.
[editline]18th November 2010[/editline]
Haha nice fix
Gonna use names of cars to nickname my builds.
The Ferrari build is the current stable build, Lamborghini is the current release build. Corvette is the working build, and McLarin is a Ferrari build with debug code in it.
[editline]18th November 2010[/editline]
I just made a rudimentary scrolling system with sf::View.
Problem is, I have no idea what I'm doing.
[editline]18th November 2010[/editline]
I just made a rudimentary scrolling system with sf::View.
Problem is, I have no idea what I'm doing.
[editline]18th November 2010[/editline]
Slowpunch.
Also, how would I somehow place a person in the center of a map, then get some coordinates based on x and y positions and center the view on that object?
[editline]18th November 2010[/editline]
Slowpunch.
Also, how would I somehow place a person in the center of a map, then get some coordinates based on x and y positions and center the view on that object?
[QUOTE=slayer20;26131479]Currently working on a small RPG Forum generator thingy
[img_thumb]http://filesmelt.com/dl/rpgf1.png[/img_thumb]
[img_thumb]http://filesmelt.com/dl/rpgf2.png[/img_thumb]
Character level up and experienced gained are done. I'm currently working on Attack, then Cast Spell. I have yet to get started on Monster Encounter, but I have it written out.
Also would like to thank shill le 2nd for helping with random numbers.[/QUOTE]
I am interested in playing this, where are you going to upload it when you are done?
[QUOTE=Werem00se;26136403]I am interested in playing this, where are you going to upload it when you are done?[/QUOTE]
It's "done", but I don't see how a Choose Your Own Adventure maker is that cool :v:
[QUOTE=geel9;26136546]It's "done", but I don't see how a Choose Your Own Adventure maker is that cool :v:[/QUOTE]
I am currently working on one in Java, and I just would like to see how you did it. I'm experimenting with different styles and I still can't find one that 'feels right'. But anyway, where can I 'play' it?
[QUOTE=geel9;26136546]It's "done", but I don't see how a Choose Your Own Adventure maker is that cool :v:[/QUOTE]
You do realize he wasn't talking to you, he was talking to slayer20 right?
[QUOTE=neos300;26136570]You do realize he wasn't talking to you, he was talking to slayer20 right?[/QUOTE]
Oh wow, I didn't even pay attention when I responded, Ha. But I was talking to Slayer20, but I would like to play yours as well.
[QUOTE=geel9;26136546]It's "done", but I don't see how a Choose Your Own Adventure maker is that cool :v:[/QUOTE]
Am I crazy or was he not talking to you?
Ninja'd :frown:
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