[QUOTE=The Inzuki;25139342]I don't want to spam this thread with my game [/QUOTE]
Please do it. If you don't, we're just going to waste the thread arguing about the most inane shit instead.
Yeah, people shouldn't hesitate to post lot's of pictures/ mini-updates as long as they are pretty/interesting. I actually like to see someone's project come together.
[QUOTE=RyanDv3;25139722]Yeah, people shouldn't hesitate to post lot's of pictures/ mini-updates as long as they are pretty/interesting. I actually like to see someone's project come together.[/QUOTE]
You know, I don't recall ever seeing someone posting pictures of their project from the beginning and then eventually posting the final product. It probably has happened, but I don't recall.
I think everyone in here has seen way worse pixel art than that. maybe add some edges to the icons etc, to make them look more smooth. But other than that, not bad at all.
[QUOTE=The Inzuki;25139922]You know, I don't recall ever seeing someone posting pictures of their project from the beginning and then eventually posting the final product. It probably has happened, but I don't recall.[/QUOTE]
Null, NovembrDoddy
[QUOTE=turb_;25140399]Null, NovembrDoddy[/QUOTE]
I just remembered about Null after I posted that :v:
And incoming screenshot (video maybe) of the game. Implementing more interesting features.
Well the guys that made Star Ruler posted screenshots in here a while back.
[QUOTE=turb_;25140399]Null, NovembrDoddy[/QUOTE]
Not finished :v:
[QUOTE=NovembrDobby;25140741]Not finished :v:[/QUOTE]
Close enough. :v:
[QUOTE=The Inzuki;25139342]
[img_thumb]http://i51.tinypic.com/hu5dec.png[/img_thumb]
[/QUOTE]
When i saw the video i though this was in flash
But now im not sure, is it C++?
[QUOTE=Richy19;25140910]When i saw the video i though this was in flash
But now im not sure, is it C++?[/QUOTE]
C++. Now that you mention it, it does look like it was made in Flash :ohdear:
[editline]07:27PM[/editline]
[media]http://www.youtube.com/watch?v=B0L_kWAf6pk[/media]
Video uploaded. While recording I realized a glitch when picking up the other medkits. Gotta go through the code now :frown:
Other than that, here's the changelog:
[code]
- Added animations
- Added more HUD icons for items
- Added entities (weapons, medkits, etc)
[/code]
[editline]07:47PM[/editline]
Well I noticed the bug is that having multiple of the same entities makes it so the last read entity of the same type is used. If it's a medkit and disappears when you take it, it makes the next medkit in line accessible.
Might not make sense, but just though it'd share :v:
That p. fucking cool
[QUOTE=RyanDv3;25143439]That p. fucking cool[/QUOTE]
Why thank you :3:
And uh, I just added the ability to shoot. And by that I mean all it does is take ammo away and that. Bullets don't actually come out yet.
But you can also replenish your ammo.
francis has an intimidating nose
I am working on a flowgraph system.
It's designed after Crysis' flowgraph system.
[IMG]http://lh5.ggpht.com/_BNAspUvSoz8/TKQdbJXwx0I/AAAAAAAAACo/kWuNeVGckNA/s800/1.jpg[/IMG]
Right now it is just using classes as objects. But eventually I would like it to compile and use .Net scripts.
Why not let any number of inputs be linked to a single output instead of using split's?
[QUOTE=The Inzuki;25141024]C++. Now that you mention it, it does look like it was made in Flash :ohdear:
[/QUOTE]
Is that a bad thing or something?
[QUOTE=Nikita;25147370]Why not let any number of inputs be linked to a single output instead of using split's?[/QUOTE]
Ya I am planing on allowing multiple outputs. There is curently multiple inputs.
[media]
[url]http://www.youtube.com/watch?v=JWqVr-j8yoI[/url]
[/media]
I made my terrain generator use perlin noise, so now it can make near infinite size worlds :D (trees removed for this particular demo working on a faster way to render them)
[QUOTE=polkm;25147759][media]
[url]http://www.youtube.com/watch?v=JWqVr-j8yoI[/url]
[/media]
I made my terrain generator use perlin noise, so now it can make near infinite size worlds :D (trees removed for this particular demo working on a faster way to render them)[/QUOTE]
Brief question: Is the frame rate limited in the video due to your use of fraps? (I know it has a tendency to drop it for recording purposes).
other than that pretty kickass. Keep it up :)
Working on a text based crafting system, called TextCraft.
[img]http://i54.tinypic.com/vy8j2a.png[/img]
One of those "i'm bored" projects :v:
I felt intelligent yesterday because I worked out an algorithm to detect if two lines crossed eachother, and I did it mathematically:
[code]
m1 * x + b2 = m2 * x + b2
m1 * x - m2 * x = b2 - b1
x(m1 - m2) = b2- b1
x= (b2 - b1) / (m1- m2)
[/code]
That last line yields the x position of where the two lines intersect, which means all I have to do is check to see if this x is falls between both endpoints on both lines.
[QUOTE=Dj-J3;25149243]Working on a text based crafting system, called TextCraft.
[img]http://i54.tinypic.com/vy8j2a.png[/img]
One of those "i'm bored" projects :v:[/QUOTE]
omg minecraft ripoff
:smug:
[QUOTE=layla;25150446]omg minecraft ripoff
:smug:[/QUOTE]
Hah, yes i know that :v:
[QUOTE=Dj-J3;25149243]Working on a text based crafting system, called TextCraft.
[img_thumb]http://i54.tinypic.com/vy8j2a.png[/img_thumb]
One of those "i'm bored" projects :v:[/QUOTE]
You should get 4 torches.
Hexxeh was on enadget again! This time about ChromeOS on iPad! Sweet job, hexxeh!
[QUOTE=Joshyy;25036334][IMG]http://anyhub.net/file/padnote1.png[/IMG]
[/QUOTE]
Nice. I like it.
[QUOTE=RyanDv3;25150113]I felt intelligent yesterday because I worked out an algorithm to detect if two lines crossed eachother, and I did it mathematically:
[code]
m1 * x + b2 = m2 * x + b2
m1 * x - m2 * x = b2 - b1
x(m1 - m2) = b2- b1
x= (b2 - b1) / (m1- m2)
[/code]
That last line yields the x position of where the two lines intersect, which means all I have to do is check to see if this x is falls between both endpoints on both lines.[/QUOTE]
You might find this interesting then:
[url]http://softsurfer.com/Archive/algorithm_0104/algorithm_0104B.htm[/url]
I used it as a reference when I coded my vmf geometry parser.
Just in case no one has seen it, Hexxeh's Chromium on iPad vid: [url]http://www.engadget.com/2010/09/30/ipad-and-chromium-os-dance-on-video/[/url]
Just to note I am the Aaron who to brought it to their attention (I feel kinda cool now).