• What Are You Working On? V13
    5,003 replies, posted
Just moved to another town to study there, the semester started on the 1.10, but the courses start at 18.10, looking forward to it :D (Informatics at the TU Darmstadt, Germany)
-snip-
[QUOTE=neos300;25211629]I can't seem to progress pass level 2, am I missing something? I don't see how to do it without variables. I feel like an idiot.[/QUOTE] I'm also stuck at level 2.
How do I make it check if there aren't any colors left?
[QUOTE=s0ul0r;25211789]Just moved to another town to study there, the semester started on the 1.10, but the courses start at 18.10, looking forward to it :D (Informatics at the TU Darmstadt, Germany)[/QUOTE] Hows the spaceship game going?
[QUOTE=Richy19;25212048]Hows the spaceship game going?[/QUOTE] I will work on it later on
I figured out how to do level 2 in that turing machine thing. [CODE][sp] Write Green Read Blue Write Blue End Read Red End Read Green Goto 11 End Goto 2 Read Blue Read Blue Read Blue Output End End End Discard[/sp][/CODE] I am pretty damn sure there's a better way to do it.
I'm stuck on number 5 :/
I'm up to level 9 so far. The difficulty curve in this is kind of sporadic, maybe in later versions it could be arranged better.
I'm thinking of doing an open source remake of The Oregon Trail game. I remember playing it in gradeschool on MS DOS. I think it'd be pretty fun to write too, and not take incredibly long to get results.
[QUOTE=calzoneman;25212260]I'm stuck on number 5 :/[/QUOTE] [code] [sp]Write Green Read Red End Read Blue Read Blue Read Red Goto 2 End Read Blue Goto 5 End Read Green Output End End End Read Green Discard End Goto 2[/sp][/code]
[QUOTE=Jawalt;25213175]I'm thinking of doing an open source remake of The Oregon Trail game. I remember playing it in gradeschool on MS DOS. I think it'd be pretty fun to write too, and not take incredibly long to get results.[/QUOTE] I liked it when the character I created for my brother got bit by a rattlesnake and died. [editline]10:28PM[/editline] Holy mother of failing page kings.
[QUOTE=Agent766;25214265]I liked it when the character I created for my brother got bit by a rattlesnake and died. [editline]10:28PM[/editline] Holy mother of failing page kings.[/QUOTE] I once had it so I left the initial spot and after the first "tic" where events happen, two people got sick and died of cholera or some bullshit. It was really gay. I was like 8 and raging in computer class.
[QUOTE=Ortzinator;25208793]But isn't that just because null evaluates to false?[/QUOTE] Sort of. It really depends on python's "mood" I guess :P [code] >>> print False or True True >>> print None or False False >>> print None or False or None None >>> print False == None False [/code] However, False and None are not the same.
[img]http://oi51.tinypic.com/2zgbvxx.jpg[/img] Home grown rigid body physics for one of the first labs in my simulations unit
[QUOTE=r4nk_;25216482][img]http://oi51.tinypic.com/2zgbvxx.jpg[/img] Home grown rigid body physics for one of the first labs in my simulations unit[/QUOTE] obligatory antialiasing comment
[QUOTE=Robert64;25211016]Here's my Turing machine game I mentioned last page, with 15 levels blatantly copied from Manufactoria. [url]http://anyhub.net/file/turingmachines.7z[/url] [/QUOTE] Looking good. I'm up to level 14 right now, but I couldn't be bothered doing 11 so I just precalculated all the solutions and hard-coded them in :smile: This one version is certainly a lot easier to write solutions for than manufactoria was, the "goto" conveyor belts always tripped me up :( Also, I've noticed that the game crashes if you try and run an empty solution.
[code](A) >+ (C)=v* > v | > ^ >*.^ | | ^ < Inaccessible! v < | | ^ < | |[/code]Got bored and made a silly program That code up there basically puts A in a stack and adds 1 to it every round trip, and if the value is C, it prints it. Short explanation of the commands: [code] (A) Push A + Add 1 (C) Push C =v Compare the last 2 values in the stack, and if they're the same, jump down, otherwise continue * Pop the last value in the stack . Print the last character in the stack as a character > ^ < v Change direction [/code]
[QUOTE=s0ul0r;25211789]Just moved to another town to study there, the semester started on the 1.10, but the courses start at 18.10, looking forward to it :D (Informatics at the TU Darmstadt, Germany)[/QUOTE] ô.o Interesting. I want to go to that same University in April; have to finish my alternative service first. Same major.
[QUOTE=Dr Magnusson;25217943]-snipcode- Got bored and made a silly program That code up there basically puts A in a stack and adds 1 to it every round trip, and if the value is C, it prints it. Short explanation of the commands: -snipcode-[/QUOTE] Nice, reminds me of Befunge
[U][media]http://www.youtube.com/watch?v=QCL_Yj9KJTM[/media] [/U]Working on a GUI system in XNA
What about a programming IRC? People keep telling me how wonderful it is.
#fpcoders ?
[QUOTE=Chris220;25221110]#fpcoders ?[/QUOTE] That would be awesome, I've already wondered a few times why it doesn't exist yet.
[QUOTE=Miktor.;25221201]That would be awesome, I've already wondered a few times why it doesn't exist yet.[/QUOTE] It... already exists. [url=irc://irc.gamesurge.net/#fpcoders]#fpcoders[/url]
We should so some IRP ([url]http://esolangs.org/wiki/IRP[/url]) except on steam.
I have no idea where the hell I'm going with this, but [lua] (1)>v | >(1)v | v*v=< | >.*+v | >(2)v | v*v=< | >.*+v | >(3)v | v*v=< | >.*+v | >(4)v | v*v=< | >.*+v | >(5)v | v*v=< | >.*+v | >(6)v | v*v=< | >.*+v | >(7)v | v*v=< | >.*+v | >(8)v | v*v=< | >.*+v | >(9)v | v*v=< | >.*+v | >(9)v | v*v/< | >** (This is the end of the line!):§ | ^< < | [/lua] Prints [code]1 2 3 4 5 6 7 8 9 This is the end of the line![/code] v:v:v
[QUOTE=Miktor.;25221201]That would be awesome, I've already wondered a few times why it doesn't exist yet.[/QUOTE] *cough*
[QUOTE=turb___;25217118]obligatory antialiasing comment[/QUOTE] sorry, fix'd [img]http://dl.dropbox.com/u/3589897/fuckyoumotherfuckers1.png[/img]
[QUOTE=r4nk_;25226030]sorry, fix'd [img]http://dl.dropbox.com/u/3589897/fuckyoumotherfuckers1.png[/img][/QUOTE] obligatory HDR, brown, DOF and motionblur comment
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