• What Are You Working On? V13
    5,003 replies, posted
[QUOTE=r4nk_;25263520][img_thumb]http://dl.dropbox.com/u/3589897/fixed.png[/img_thumb][/QUOTE] needs more grain...?
[QUOTE=mechanarchy;25264620]needs more grain...?[/QUOTE] [img]http://i52.tinypic.com/2m35k7a.png[/img]
You're overdoing it. ...But it still needs moar pong :v:
[img]http://dl.dropbox.com/u/5062494/junk/moarpong.jpg[/img] Hold on, holy shit... THAT IS NOT JUST GRAIN [B]IT IS WHEAT[/B] Ok but seriously we should stop this now.
Would be way more realistic if it was 100 brown lights:saddowns:
[IMG]http://anyhub.net/file/8untitled-1.png[/IMG] Hey look a grid! Wait a sec, is that Arcadia?
[QUOTE=leontodd;25267240]Hey look a grid![/QUOTE] Where are the hexagons?
[QUOTE=leontodd;25267240][IMG]http://anyhub.net/file/8untitled-1.png[/IMG] Hey look a grid! Wait a sec, is that Arcadia?[/QUOTE] It's a good job that grid isn't 3D else you would get sued by notch.
[QUOTE=leontodd;25267240][IMG]http://anyhub.net/file/8untitled-1.png[/IMG][/QUOTE] Looks unbelievably like Arcadia, girlfriends next to me and she said "Why is he posting a screenshot of your game? I burst out laughing. It's all good though, I like knowing I inspired someone. Any ideas behind what that will turn into?
Omg dude that's just another copy of Minecraft, go away Notch hates you.
working on my first fps game in directx [img]http://img827.imageshack.us/img827/3339/ak47gund3d.jpg[/img]
[QUOTE=leontodd;25267240][IMG]http://anyhub.net/file/8untitled-1.png[/IMG] Hey look a grid! Wait a sec, is that Arcadia?[/QUOTE] Needs more of a russia vs america plot. Add one or it won't get published by anyone.
Was talking to BAZ and he was saying how the comic is outdated, so I edited it to better suit WAYWO in its current state. [img]http://oi55.tinypic.com/2cztah.jpg[/img]
Pretty good summary, but it needs more grain.
[QUOTE=eXeC64;25268404]Needs more of a russia vs america plot. Add one or it won't get published by anyone.[/QUOTE] [img]http://ahb.me/AVj[/img]
"Nullsquared gets banned" would be relevant, but IIRC he was perma'd.
I wonder if chad mobile still reads this.
[QUOTE=Jallen;25268645]Was talking to BAZ and he was saying how the comic is outdated, so I edited it to better suit WAYWO in its current state. [IMG]http://oi55.tinypic.com/2cztah.jpg[/IMG][/QUOTE] Read r4nk_'s panel in GMan voice. :ohdear: Also Dumb x1? Minimum shown is 2, isn't it?
[QUOTE=Anddos;25268266]working on my first fps game in directx [img]http://img827.imageshack.us/img827/3339/ak47gund3d.jpg[/img][/QUOTE] Stop posting that content in the middle of our fun! I kid of course. There's not a lot to comment on yet, but it looks like it works at least, which is better than whatever I've tried in the past
[QUOTE=Robber;25268775][IMG]http://ahb.me/AVj[/IMG][/QUOTE] shutupandtakemymoney.jpeg
[IMG]http://i51.tinypic.com/wmmd0o.png[/IMG] added bloom contrast and brown. I made it out of pixels.
[QUOTE=Jallen;25268645]Was talking to BAZ and he was saying how the comic is outdated, so I edited it to better suit WAYWO in its current state. [img_thumb]http://oi55.tinypic.com/2cztah.jpg[/img_thumb][/QUOTE] You ruined my masterpiece :frown:
why is it called next-gen if it's the current generation
[QUOTE=luck_or_loss;25269415] added bloom contrast and brown. I made it out of pixels.[/QUOTE] [quote]shutupandtakemymoney.jpeg [/quote] ...Actually. Cancel that pre-order. [editline]06:07PM[/editline] [QUOTE=ThePuska;25269447]why is it called next-gen if it's the current generation[/QUOTE] Well, next-gen is usually refering to what the standard of graphics [B]will be.[/B] So when the PS3 etc. was announced, those graphics would be next-generation standards. Of course that was quite a while ago now, so it's really [B]this[/B] gen.
[QUOTE=ThePuska;25269447]why is it called next-gen if it's the current generation[/QUOTE] More like every-gen. The "everything is coated in a three-inch-thick layer of rust" started with Doom and Quake. Contrast and bloom are more recent, but still old-gen. Next-gen would be DoF, motion blur, and offensively heavy SSAO.
[img_thumb]http://i53.tinypic.com/vcqvbk.png[/img_thumb] Any criticism to give? :3: I guess I should also mention I need a new introduction and explanation, since the current ones are just something i cooked up in a few seconds. :v: Thanks to [url=http://www.facepunch.com/showpost.php?p=25163474&postcount=881]this[/url] guy for giving me the idea of having the load scriptable. I plan on making the user able to craft and add their own materials through simple text files, as you can see in this picture (you can see how i made comments work, i know it's a bad way to do it, but i'm focusing on more important things right now. It's on my todo list of fixes though).
[QUOTE=Dj-J3;25270116][img_thumb]http://i53.tinypic.com/vcqvbk.png[/img_thumb] Any criticism to give? :3: I guess I should also mention I need a new introduction and explanation, since the current ones are just something i cooked up in a few seconds. :v: Thanks to [url=http://www.facepunch.com/showpost.php?p=25163474&postcount=881]this[/url] guy for giving me the idea of having the load scriptable. I plan on making the user able to craft and add their own materials through simple text files, as you can see in this picture (you can see how i made comments work, i know it's a bad way to do it, but i'm focusing on more important things right now. It's on my todo list of fixes though).[/QUOTE] It is coming along really nicely, you may want to modify the parser to call a function that returns a object if you have not already, also you really need to add more stuff to your parser, so far you have initial items sorted but there is not alot of room to grow.
[QUOTE=Dj-J3;25270116][img_thumb]http://i53.tinypic.com/vcqvbk.png[/img_thumb] Any criticism to give? :3: I guess I should also mention I need a new introduction and explanation, since the current ones are just something i cooked up in a few seconds. :v: Thanks to [url=http://www.facepunch.com/showpost.php?p=25163474&postcount=881]this[/url] guy for giving me the idea of having the load scriptable. I plan on making the user able to craft and add their own materials through simple text files, as you can see in this picture (you can see how i made comments work, i know it's a bad way to do it, but i'm focusing on more important things right now. It's on my todo list of fixes though).[/QUOTE] First, make sure you serialize any input as "|", "#" and "\n" will break shit. Possibly add something like I{ entries } That way it isn't so redundant.
[QUOTE=Anddos;25268266]working on my first fps game in directx [img_thumb]http://img827.imageshack.us/img827/3339/ak47gund3d.jpg[/img_thumb][/QUOTE] You got some z issues on the gun:ohdear:
[QUOTE=Dj-J3;25270116][img_thumb]http://i53.tinypic.com/vcqvbk.png[/img_thumb] Any criticism to give? :3: I guess I should also mention I need a new introduction and explanation, since the current ones are just something i cooked up in a few seconds. :v: Thanks to [URL="http://www.facepunch.com/showpost.php?p=25163474&postcount=881"]this[/URL] guy for giving me the idea of having the load scriptable. I plan on making the user able to craft and add their own materials through simple text files, as you can see in this picture (you can see how i made comments work, i know it's a bad way to do it, but i'm focusing on more important things right now. It's on my todo list of fixes though).[/QUOTE] Looking awesome. I think you mispelled "recipes", though...
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