• What Are You Working On? V13
    5,003 replies, posted
Oops. [img]http://www.fortfn.co.uk/images/ue2/ue2_17.png[/img] The pattern changes whenever the FPS changes. It's pretty funky. [editline]09:39PM[/editline] [img]http://www.fortfn.co.uk/images/ue2/ue2_18.png[/img] Slightly better, but still not quite right...
[media]http://www.youtube.com/watch?v=UwXHSAxKQgo[/media] [highlight]THE CRYSTALS ARE CALLING[/highlight] [IMG]http://blog.chewxy.com/wp-content/uploads/2008/04/cc_screen_kane.jpg[/IMG]
[QUOTE=ZeekyHBomb;25334977][url]http://g3d.sourceforge.net/manual/guideunix.html[/url] ?[/QUOTE] I've followed their directions to the letter, but it won't compile for me on Linux. oh well :v:
Made some progress. :v: [img_thumb]http://i51.tinypic.com/10puibc.png[/img_thumb] [img]http://i53.tinypic.com/2149nix.png[/img] [img]http://i51.tinypic.com/qs1egp.png[/img] Things i've made since last update [release]- Devmode (can create items and craftables inside the program) - Crafting - More properties can be controlled on items - More, but i can't think of it now / not important enough to mention. [/release] [editline].[/editline] MinTime (The hour has to be atleast this much to be able to find this item at all) MaxTime (Same as above, but an obvious change) CanFindInWorld New properties to items.
[QUOTE=turb_;25327104] There's a bug to do with my trigonometry where the points like to cross over if the camera zooms in too much: [img]http://ahb.me/D8H[/img][/QUOTE] Nothing wrong with your trig, I don't think - it looks more like you have a negative z for those points in camera space, so the division negates the screen space coordinates, flipping it over. Kinda dangerous as well, because there's a chance of you dividing your coordinates by 0. Just check when you project whether z > 0.
[QUOTE=Chandler;25336886]I've followed their directions to the letter, but it won't compile for me on Linux. oh well :v:[/QUOTE] Got it to compile easily. The sample/starter project as well. Though when running it I see a windows with glitched stuff and getting an OpenGL error per frame. Fixed the glitching with help of the wiki (known bug on Linux), but the errors remain.
I made a YouTube-to-MP3 converter. YouTube changed their video download links some time ago(over a year) and made it a lot harder to access them so I had to look how keepvid does it and kinda copied small bits from them. The rest was pretty easy, it's using ffmpeg to extract the audio from the video after downloading the full video. It automatically selects the video with the highest audioquality and lowest bitrate available based on Wikipedia's YouTube quality table. I wanted to make this program for soooo long and started once or twice already, but never got far enough. I'm so glad I finally found enough motivation to finish it. :buddy:
I'm just going to do the inevitable and ask for a download.
[QUOTE=Robber;25337435]I made a YouTube-to-MP3 converter. YouTube changed their video download links some time ago(over a year) and made it a lot harder to access them so I had to look how keepvid does it and kinda copied small bits from them. The rest was pretty easy, it's using ffmpeg to extract the audio from the video after downloading the full video. It automatically selects the video with the highest audioquality and lowest bitrate available based on Wikipedia's YouTube quality table. I wanted to make this program for soooo long and started once or twice already, but never got far enough. I'm so glad I finally found the perseverance to finish it. :buddy:[/QUOTE] You mean lowest bitrate for the video whilst still having the highest audio-quality, right? Anyways FLAC ftw :black101: Though it wouldn't make sense to convert the MP3s to FLAC.. I simply don't extract the audio from Youtube movies...
[QUOTE=thelinx;25337514]I'm just going to do the inevitable and ask for a download.[/QUOTE] There are tons of them released already and they are a [b]lot[/b] more polished. If you still want it: [url]http://goo.gl/aU02[/url] [QUOTE=ZeekyHBomb;25337599]You mean lowest bitrate for the video whilst still having the highest audio-quality, right?[/QUOTE] Of course!!
[QUOTE=ZeekyHBomb;25337406]Got it to compile easily. The sample/starter project as well. Though when running it I see a windows with glitched stuff and getting an OpenGL error per frame. Fixed the glitching with help of the wiki (known bug on Linux), but the errors remain.[/QUOTE] well lucky you :argh:. It failed in the model formats for me in both cases (32 bit machine, and 64 bit machine).
I'm surprised by just how slow some ways to sort are, for instance a bubblesort of 1000 items takes just over half a second implemented in Lua. [editline]06:45PM[/editline] Messing around a bit I found out that how I swap the values impacts performance by .05 or so of a second. v, v2 = v2, v is faster than temp = v; v = v2; v2 = v;
I know how to write a plugin system, but does anyone know of any resources on how to go about exposing functionality to the plugins? Any common patterns etc?
[QUOTE=Ortzinator;25338559]I know how to write a plugin system, but does anyone know of any resources on how to go about exposing functionality to the plugins? Any common patterns etc?[/QUOTE] If you're using C#: Attributes.
Ahahaha, shit. No one told me that when you go to draw textures in OpenGL that you only pass in the raw RGB values so I was dicking around with this for the majority of the night and finally gave up and wrote an image to raw point value converter. Let's just say "it works!". [img_thumb]http://ahb.me/DzC[/img_thumb] :dance:
So I can't browse the programming subforum any more, I have to open it in an incognito window and then it loads, and I copy the thread URL. All the other sub forums work :\
[QUOTE=r4nk_;25341353]So I can't browse the programming subforum any more, I have to open it in an incognito window and then it loads, and I copy the thread URL. All the other sub forums work :\[/QUOTE] That's interesting...? Have you tried reinstalling (Chrome)?
[QUOTE=andersonmat;25342353]That's interesting...? Have you tried reinstalling (Chrome)?[/QUOTE] It just started working again :smile:, but it wasn't working an hour ago or when I went to be last night. Really weird.
I have just added Timer and Hook functions to my Lua Scripting Game. If anyone wants any content just ask because the last 2 times there was no reply. Also just found out LuaInterface preloads luanet :v:
Stand back I got a wooden plank! (its a view "model") [IMG]http://anyhub.net/file/woodgun.png[/IMG] Ignore shit fps as usual.
What are you making Polkm, a wurm clone? Looking good
Any feedback on my Game Project? [img]http://dl.dropbox.com/u/2014606/Testing-2010-10-10_15.48.25.png[/img] [img]http://dl.dropbox.com/u/2014606/SS-2010-10-10_20.49.23.png[/img]
I like what you did with the colors.
Thank you, the graphics engine i am using allows ANSI graphics with full true color which I have exposed on the scripting layer with new special print functions. Also I have Frames. [img]http://dl.dropbox.com/u/2014606/CodeCrusade-2010-10-11_20.31.38.png[/img] [img]http://dl.dropbox.com/u/2014606/CodeCrusade-2010-10-11_20.33.25.png[/img]
Freakin' ZScreen ghosts.
The new listing of ratings is so useful, "thank you" r4nk_.
[QUOTE=Vbits;25345273]Thank you, the graphics engine i am using allows ANSI graphics with full true color which I have exposed on the scripting layer with new special print functions.[/QUOTE] Any idea what direction you're going to take it in? Are you thinking of turning it into some kind of pretend lua hacking simulator(thinking sth like uplink or that one online one except with lua)?? Or an RPG that somehow was just lua?? It sounds like it could be pretty fun once actual gameplay is fleshed out.
They don't work for me. When I press list nothing happens. Does it work only on my own posts?
It does work. You just need to catch a free timeslice on the server :P
[QUOTE=Vbits;25345273]Thank you, the graphics engine i am using allows ANSI graphics with full true color which I have exposed on the scripting layer with new special print functions. Also I have Frames.[/QUOTE] Looks classy brah, although the character spacing is [i]just[/i] a bit too wide for my taste. What are your plans?
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