I also prefer the 0 smoothing level, the others just don't have that awesome retro feel
Go for the retro look, it's sexy.
Do what smart people do: Have two modes, retro and beautiful.
Would anyone here like to work on Kari with me?
It's open source, so theoretically anyone can work on it, but I'm looking for someone that I can trust with commit access to the main repo.
You'll need to be proficient in C#, interested in language design, and your online times need to somewhat overlap with mine (even if only for a few hours). I'm in GMT+10.
Send me a PM if you're interested.
[QUOTE=turb__;24837923]Would anyone here like to work on Kari with me?
It's open source, so theoretically anyone can work on it, but I'm looking for someone that I can trust with commit access to the main repo.
You'll need to be proficient in C#, interested in language design, and your online times need to somewhat overlap with mine (even if only for a few hours). I'm in GMT+10.
Send me a PM if you're interested.[/QUOTE]
-raises hand- I doubt I have time though.
[QUOTE=turb__;24837923]Would anyone here like to work on Kari with me?
It's open source, so theoretically anyone can work on it, but I'm looking for someone that I can trust with commit access to the main repo.
You'll need to be proficient in C#, interested in language design, and your online times need to somewhat overlap with mine (even if only for a few hours). I'm in GMT+10.
Send me a PM if you're interested.[/QUOTE]
I would but i doubt I could understand how to do anything with it. :eng99:
And I have school, so I don't have the time.
[QUOTE=NorthernGate;24836478]In all honesty I think no smoothing looks pretty bad ass, and retro. I think your lights would be more smooth if you just colored a gradient between each color as opposed to blurring.[/QUOTE]
As it turns out, a gradient is mathematically identical to a box blur of 1/2 my tile size.
And in any case, there's no reason to not have an option where you can set your own smoothing level. People who don't like the jaggies can get rid of them. People who do can keep them. Everyone wins.
[editline]07:16AM[/editline]
[QUOTE=Jookia;24837563]Do what smart people do: Have two modes, retro and beautiful.[/QUOTE]
Yeah there you go
[QUOTE=gilly_54 in "Lol school" thread;24837817]Heck, I think I'll take on a turtle graphics interpreter as my next project :P[/QUOTE]
I had a bunch of fun making this. The lines look like crap sometimes, but at least it works. I've never tried making an interpreter before:
Circle:
[img]http://dl.dropbox.com/u/516767/img/turtle.png[/img]
Icosagon with randomly coloured sides:
[img]http://dl.dropbox.com/u/516767/img/turtle2.png[/img]
Still have a bunch of things to fix, it gets confused with more than one repeat and gives me a stack overflow error with nested repeats.
(Used C++ and SFML)
Whats the word for when a file can be compiled with in two different languages?
[QUOTE=gilly_54;24839992]I had a bunch of fun making this. The lines look like crap sometimes, but at least it works. I've never tried making an interpreter before:
Circle:
[img_thumb]http://dl.dropbox.com/u/516767/img/turtle.png[/img_thumb]
Icosagon with randomly coloured sides:
[img_thumb]http://dl.dropbox.com/u/516767/img/turtle2.png[/img_thumb]
Still have a bunch of things to fix, it gets confused with more than one repeat and gives me a stack overflow error with nested repeats.
(Used C++ and SFML)[/QUOTE]
I'm thinking the turtle should have AI. And battle other turtles to the death. Yeah, that would be sweet.
[QUOTE=Smashmaster;24835751]Also, which of these lighting smoothness levels looks best?
No smoothing: [url]http://img186.imageshack.us/img186/6350/lightunsmooth.png[/url]
Half smoothed: [url]http://img827.imageshack.us/img827/6492/lighthalfsmooth.png[/url]
3/4 smoothed: [url]http://img8.imageshack.us/img8/6480/light3quartsmooth.png[/url]
Full smoothing: [url]http://img191.imageshack.us/img191/5891/lightfullsmooth.png[/url]
I'm personally partial to full smoothing because it will probably work best in conjunction with when I get my tiles textured. It also just looks so sexy.[/QUOTE]
I prefer no smoothing as well. But not because I like the retro style, it's just that the others look like shit.
[QUOTE=Smashmaster;24840226]I'm thinking the turtle should have AI. And battle other turtles to the death. Yeah, that would be sweet.[/QUOTE]
Isn't that logo? Why would the turtle have an AI?
Turtle graphics: THE NEW WAYWO FAD!
[QUOTE=esalaka;24840953]Isn't that logo? Why would the turtle have an AI?[/QUOTE]
Why not? :smug:
I am actually managing to get some work on Not Tetris 2 done, hooray.
Some guy from RPS told me he'd be happy to post about it when I get it done, which is sweet because I love RPS. (He also told me that he thought they posted about NT 1 but forgot to :frown:)
I made a cash register in Pascal
[editline]04:43PM[/editline]
[IMG]http://i903.photobucket.com/albums/ac236/TommyC225/cashregister.jpg[/IMG]
\:v:/
[QUOTE=tommyc225;24841437]I made a cash register in Pascal
[editline]04:43PM[/editline]
[IMG]http://i903.photobucket.com/albums/ac236/TommyC225/cashregister.jpg[/IMG]
\:v:/[/QUOTE]
I had to do that like 3 days ago in python for my computing class.
[QUOTE=GranPC;24837278]I had this idea a few weeks ago, but I decided to give some priority to my MSNP18 chatbot.
Are you using MSNPSharp? That way you would be able to support groups/circles, which would be really useful to me.[/QUOTE]
Yep.
Though display pictures are proving to be a bitch.
It was home work for my computing class
I wish I was doing python :saddowns:
[QUOTE=tommyc225;24841437]I made a cash register in Pascal
[editline]04:43PM[/editline]
[IMG]http://i903.photobucket.com/albums/ac236/TommyC225/cashregister.jpg[/IMG]
\:v:/[/QUOTE]
"[b]wite[/b]"
Mother of god :gonk:
[QUOTE=tommyc225;24841437]I made a cash register in Pascal
[editline]04:43PM[/editline]
[IMG_thumb]http://i903.photobucket.com/albums/ac236/TommyC225/cashregister.jpg[/IMG_thumb]
\:v:/[/QUOTE]
Cash registers (At least the ones I use) give smaller notes.
Like if I were to take 20€, it'd give me 10, 5 and 5.
[QUOTE=turb__;24837923]Would anyone here like to work on Kari with me?
It's open source, so theoretically anyone can work on it, but I'm looking for someone that I can trust with commit access to the main repo.
You'll need to be proficient in C#, interested in language design, and your online times need to somewhat overlap with mine (even if only for a few hours). I'm in GMT+10.
Send me a PM if you're interested.[/QUOTE]
If only I were proficient in C# and didn't live in a -9 timezone.
[QUOTE=RyanDv3;24840211]Whats the word for when a file can be compiled with in two different languages?[/QUOTE]
Polyglot.
[QUOTE=NorthernGate;24841744]If only I were proficient in C# and didn't live in a -9 timezone.[/QUOTE]
If only I was proficient in C#
At least I'm in GMT+1 :buddy:
[QUOTE=pikzen;24841850]If only I was proficient in C#
At least I'm in GMT+1 :buddy:[/QUOTE]
FYI, GMT -9 is closer to GMT +10 than GMT +1 is. :eng101:
[QUOTE=ROBO_DONUT;24841819]Polyglot.[/QUOTE]
Thanks, was driving me insane.
[QUOTE=turb__;24837923]Would anyone here like to work on Kari with me?
It's open source, so theoretically anyone can work on it, but I'm looking for someone that I can trust with commit access to the main repo.
You'll need to be proficient in C#, interested in language design, and your online times need to somewhat overlap with mine (even if only for a few hours). I'm in GMT+10.
Send me a PM if you're interested.[/QUOTE]
Well I do know C#, and I am intrested in language design. My only problem is I am GMT - that might not work out.
Are you actually specifiying a rigid syntax in a design document or making shit up as you go along?
[QUOTE=noctune9;24842084]FYI, GMT -9 is closer to GMT +10 than GMT +1 is. :eng101:[/QUOTE]
Yeah, so when turb will sleep I'll be awake :buddy:
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