[QUOTE=NorthernGate;25351295]boost::any can't be put into std::vector or stdext::hash_map :([/QUOTE]
TBH, I think the only real problem with your use of void pointers is that you're mixing data of different types without keeping track of the type of data associated with the pointer. All you really need to do is store a little enum along with it.
hi
[img]http://filesmelt.com/dl/SandBoxPreview3.png[/img]
"Spot the copyrights!"
Welcome back, Chad Mobile.
[QUOTE=Shammah;25346182]Looks classy brah, although the character spacing is [i]just[/i] a bit too wide for my taste.
What are your plans?[/QUOTE]
To create a fps where the units actions and ability's are scripted during the game using Lua.
Also I am aware of the character spacing problems, I am fixing them right now.
[QUOTE=ROBO_DONUT;25351485]TBH, I think the only real problem with your use of void pointers is that you're mixing data of different types without keeping track of the type of data associated with the pointer. All you really need to do is store a little enum along with it.[/QUOTE]
Well, I think I finally got it safe to use no matter what. I spent the last forever attempting to break it and crash it and make it bad, but it doesn't work. Which actually made me mad, I wanted to break it but it wouldn't break.
What I meant to get across with that post is that I think it's pretty type-safe unless you're doing something purposefully insane to break it, so that problem about not remembering should be fixed.
Oh shit, lighting in OpenGL and texturing!
[img]http://anyhub.net/file/opengl-ye.jpg[/img]
I'm not sure what to do next with OpenGL. I have the redbook and I'm paging through that while I do some things.
[editline]11:41PM[/editline]
(Antialiasing is on the top of my list.)
How about shaders
Seems like a good direction to go. I'll definitely look into it.
Any ideas for what i should do next with my lua coding game.
[QUOTE=Vbits;25352630]Any ideas for what i should do next with my lua coding game.[/QUOTE]
Pong, definitely pong.
[QUOTE=Vbits;25352630]Any ideas for what i should do next with my lua coding game.[/QUOTE]
Pong, but instead of paddles they're the bulging neck muscles from gears of war, and instead of a ball it's a lit grenade, don't forget to have the neck muscles grunt a manly noise every time they punt the ball. Add veins too.
My progress on learning C++ is... Learning how to integrate multiple files into the same project. I learned how to use multiple .cpp files and .h files. Rate me winner!
[QUOTE=andersonmat;25352767]Pong, definitely pong.[/QUOTE]
Pong in space. With random planets outside of the field of view whose gravity affects the ball.
Don't forget that it has to have next gen graphics!
It is rouge-like graphics, I am doing map gen but that is almost done, in lua.
[QUOTE=Vbits;25352039]To create a fps where the units actions and ability's are scripted during the game using Lua.
Also I am aware of the character spacing problems, I am fixing them right now.[/QUOTE]
[QUOTE=Vbits;25353259]It is rouge-like graphics, I am doing map gen but that is almost done, in lua.[/QUOTE]
Huh? are you making a rouge-like or an FPS?
My first comment there is incorrect, this will be a RTS.
Also basic mapgen done:
[img]http://dl.dropbox.com/u/2014606/CodeCrusade-2010-10-12_18.19.43.png[/img]
Nice are you going to support custom character sets like in dwarf fortress so you can have lots of graphical choice:
[img]http://www.indiefaqs.com/images/f/f7/Dwarffortress.png[/img]
[img]http://mayday.w.staszic.waw.pl/files/DF/DFG13.png[/img]
I am planing to move the entire renderer to sdl.net after I get it all working so yes defiantly.
oh and also to the above, that is from 2 different modes of dwarf fortress.
Is there a WAYWO group yet?
Here we go: [url]http://www.facepunch.com/group.php?groupid=1778[/url]
[editline]02:47PM[/editline]
Lets get the party started
[QUOTE=r4nk_;25354909]Here we go: [url]http://www.facepunch.com/group.php?groupid=1778[/url]
[editline]02:47PM[/editline]
Lets get the party started[/QUOTE]
joined!
Shouldn't we just have a programming group instead?
We already do though Facepunch has kept all the old groups from the last big change.
Lame you can't use BB code in the group description
Anything I should add to my Lua Scripting RTS, my to-do list is becoming empty faster then I can fill it up.
Also at what point does posting progress updates on a project become advertising.
Is it an RTS that involves Lua scripting to program units or something like that or is it an RTS that uses Lua for most of its logic? "Lua Scripting RTS" is a very ambiguous term.
First one, all the scripting through a ingame console.
[QUOTE=Vbits;25355371]Also at what point does posting progress updates on a project become advertising.[/QUOTE]
As soon as there's no actual progress.
-snip-
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