[QUOTE=ZeekyHBomb;25360136]I don't see the use here. Those ex::Globals could just have been normal global variables.
And for the log .. why do you need it for the log-class? Or is it something separate you wanted to show? I also don't get why the log shouldn't print the message if a message with the same content has been sent the last time.[/QUOTE]
1. I had it as it's own class in case I wanted to adapt it into something different, which I did. I also used it to simplify and "de-ugly" the functions.
2. I don't really, but again I have it like that to adapt it later if need be, there's no hurting it. It can also be used in case I want other classes to access what was last on the log.
3. To prevent flooding, if the error/entry is in a loop I don't want it to trash the list with the same error. I'm adapting the log to save the time and section of the code in which the error/event happened.
So, I got bored and rendered this:
[img]http://anyhub.net/file/openglminecraft.png[/img]
:v:
[QUOTE=andersonmat;25365603]So, I got bored and rendered this:
[img_thumb]http://anyhub.net/file/openglminecraft.png[/img_thumb]
:v:[/QUOTE]
No! We cannot have [I]another[/I] Minecraft clone! We already have ManicDigger and CubeLands!
Hahaha, I don't plan on going any further with that idea. I'm actually doing an independent study at school with OpenGL next semester so I'll be working on a game for the entire semester to "turn in" for a grade at the end. I still have no idea what I'll be doing though. I may just piss around with graphical effects and just do space invaders or something I've done previously.
if anyone has extensive source engine experience (esp. networking) and is willing to help me with my dem inspector, let me know.
Yesterday I was working on the online mode for Pikin Stiks 2. Last night efeX tested it out and I got some footage of it:
[media]http://www.youtube.com/watch?v=OfHlhc8R8ok[/media]
Austech is me
AustechCantCode is efeX
whooped that ass :smugdog:
The music made it awesome to the max. :v:
[QUOTE=Xion12;25368674]The music made it awesome to the max. :v:[/QUOTE]
Yeah, I do my best with audio. :P
[url]http://ip5.wikispaces.com/Rennolds%2C+Brandon[/url]
Game I worked on in my Programming class.
Other people on the site are other students in my class.
It REALLY sucks when you're the only one who can code better than everyone else in the class :saddowns:
And should I try Valgrind? I guess I sort of want to continue Left 4 Dead 1.5
If that page doesn't work: [url]http://ip5.wikispaces.com/file/view/Circle.swf[/url]
Arrow keys to move (with 2 player, the light green circle uses WASD), collect the yellow coins and avoid the red dicks :v:
I want to learn to program, mainly using Flash 8. Any tutorials?
[editline]12th October 2010[/editline]
Also I want it to use networking for multiplay
[editline]12th October 2010[/editline]
I want to remake the end of this clip (but not the total end)
[media]http://www.youtube.com/watch?v=9UtOYfROQMQ[/media]
Because it was fun when it came out.
Last time I checked .net standard textbox doesn't support this. Anyone know of a textbox control that allows you to prepend text without it messing with what you are currently looking it? Like normally when you prepend something it ends up scrolling.
[QUOTE=high;25371146]Last time I checked .net standard textbox doesn't support this. Anyone know of a textbox control that allows you to prepend text without it messing with what you are currently looking it? Like normally when you prepend something it ends up scrolling.[/QUOTE]
Save the original scroll position?
[QUOTE=DevBug;25371437]Save the original scroll position?[/QUOTE]
Would be hacky, don't want it jumping around if a lot of text is constantly being added.
[QUOTE=high;25371465]Would be hacky, don't want it jumping around if a lot of text is constantly being added.[/QUOTE]
Derive TextBox and override the get/set for the scrollbar position?
[QUOTE=LinuX;25370003]I want to learn to program, mainly using Flash 8. Any tutorials?
[editline]12th October 2010[/editline]
Also I want it to use networking for multiplay
[editline]12th October 2010[/editline]
I want to remake the end of this clip (but not the total end)
[media]http://www.youtube.com/watch?v=9UtOYfROQMQ[/media]
Because it was fun when it came out.[/QUOTE]
Can I recommend you use a version of Flash with at least ActionScript 3? It has huge improvements over AS2. I also wouldn't set your objective too high (talking about the networking part), especially with Flash since you'll have to learn another language to code the server.
[QUOTE=Xeon06;25371676]Can I recommend you use a version of Flash with at least ActionScript 3? It has huge improvements over AS2. I also wouldn't set your objective too high (talking about the networking part), especially with Flash since you'll have to learn another language to code the server.[/QUOTE]
Er, I can't afford CS5 :frown:. How about something like uh, Visual Studio?
[QUOTE=LinuX;25372272]Er, I can't afford CS5 :frown:. How about something like uh, Visual Studio?[/QUOTE]
You don't need Adobe Flash to develop flash applications there are free alternatives, such as most noteably FlashDevelop.
[QUOTE=Pirate Ninja;25372740]You don't need Adobe Flash to develop flash applications there are free alternatives, such as most noteably FlashDevelop.[/QUOTE]
*cough* "FlashDevelop is a free and open source (MIT license) source code editor." *cough*
[QUOTE=DevBug;25372779]*cough* "FlashDevelop is a free and open source (MIT license) source code editor." *cough*[/QUOTE]
Well i don't know what your point is, i never said he's gonna have a pretty drawing application, i said it's for developing flash applications.
[QUOTE=Pirate Ninja;25372859]Well i don't know what your point is, i never said he's gonna have a pretty drawing application, i said it's for developing flahs applications.[/QUOTE]
I suggest you re-read the comment until you understand what source-code is.
[QUOTE=DevBug;25371617]Derive TextBox and override the get/set for the scrollbar position?[/QUOTE]
How would that work?
[QUOTE=DevBug;25373244]I suggest you re-read the comment until you understand what source-code is.[/QUOTE]
I know what you mean the point is tho, you can developer flash applications with FlashDevelop (other alternatives would be the flex builder or FDT for eclipse)
Woo! I can bind functions just as easily to my Global Variable Thingy ( Which I renamed to Cloud because it sounds cooler ). So now I can call functions and objects globally. Not very safe, but I feel really proud of myself that I did it on my own with no help ( you have no idea how surprised I was when say "Build: 1 succeeded" with no warnings ).
Yayyy
[QUOTE=NorthernGate;25375278]Woo! I can bind functions just as easily to my Global Variable Thingy ( Which I renamed to Cloud because it sounds cooler ). So now I can call functions and objects globally. Not very safe, but I feel really proud of myself that I did it on my own with no help ( you have no idea how surprised I was when say "Build: 1 succeeded" with no warnings ).
Yayyy[/QUOTE]
I'm not entirerly sure with this but couldnnt you just use a singleton?
[QUOTE=Pirate Ninja;25375335]I'm not entirerly sure with this but couldnnt you just use a singleton?[/QUOTE]
I don't see the differences between what I'm using and a singleton to be honest, other than how it looks.
Singleton: Thing::GetSingleton()->Read<ex::Context>( "game_base" )->SetTitle( "caption" );
Cloud: ex::Global.Read<ex::Context>( "game_base" )->SetTitle( "caption" );
Neither is really pretty though.
That's some long ass code just to set a title.
[QUOTE=Pirate Ninja;25375400]That's some long ass code just to set a title.[/QUOTE]
Eh, that's only if you're doing it through the Cloud, which I'm really trying to make easier and smaller to use, though that's looking to be pretty difficult.
[QUOTE=The Inzuki;25369830][url]http://ip5.wikispaces.com/Rennolds%2C+Brandon[/url]
Game I worked on in my Programming class.
Other people on the site are other students in my class.
It REALLY sucks when you're the only one who can code better than everyone else in the class :saddowns:
And should I try Valgrind? I guess I sort of want to continue Left 4 Dead 1.5
If that page doesn't work: [url]http://ip5.wikispaces.com/file/view/Circle.swf[/url]
Arrow keys to move (with 2 player, the light green circle uses WASD), collect the yellow coins and avoid the red dicks :v:[/QUOTE]
[img]http://dl.dropbox.com/u/7110851/SHIIEEET.png[/img]
[QUOTE=NorthernGate;25375386]I don't see the differences between what I'm using and a singleton to be honest, other than how it looks.
Singleton: Thing::GetSingleton()->Read<ex::Context>( "game_base" )->SetTitle( "caption" );
Cloud: ex::Global.Read<ex::Context>( "game_base" )->SetTitle( "caption" );
Neither is really pretty though.[/QUOTE]
Looks interesting, but what exactly is it? It just looks like an untyped hashtable.
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