[QUOTE=Wolfie13;24824203]This is the IDE I have to use right now. If you can call it that.
[IMG]http://dl.dropbox.com/u/6139991/Screencaps/SS_2010_Wolfie_0036.png[/IMG][/QUOTE]
Hey there pascal buddy
[img]http://up.d2k5.com/Black%20Phoenix/bpascal.png[/img]
[img]http://up.d2k5.com/Black%20Phoenix/airplane.jpg[/img]
[QUOTE=tommyc225;24841437]I made a cash register in Pascal[/QUOTE]
Yes. That should be the new fad, Turtle graphics is scary :ohdear:
Can anyone remember a link on the last WAYWO thread about using lighting?
iirc the link was to gamedev.net, i have looked backin the old thread as well as on gamedev.net but cant find it
Working on a replacement for the general server checker (the windows 98 looking one that most hosters use)
It uses 2 things, the server side and client side.
i made it so you dont need to connect to your dedi box each time you want to check status or what so ever, start stop or something
The serverside is basicly an console app whit awesome colors that does the main thinking about the restarting
the clientside can connect to it, ajust things [b]IF[/b] you have access to that server
im gana make a plugin system on it too, that you can do like rcon, those things depending on the type of protocol it uses (like Gmod uses HL2)
large client side image:
[img]http://img638.imageshack.us/img638/9136/bsccl.png[/img]
And the serverside after doing some things:
[img]http://img85.imageshack.us/img85/1926/bscsv.png[/img]
What should i improove/add?
Efex is a fag... Who the fuck is Efe
A fag.
[QUOTE=Loli;24844684]Efex is a fag... Who the fuck is Efe[/QUOTE]
Just joining the brandwagon:P
Btw fixed some grammer in it:smith:
[QUOTE=bromvlieg;24844880]Just joining the brandwagon:P
Btw fixed some grammer in it:smith:[/QUOTE]
:irony:
Grammar.
[QUOTE=ROBO_DONUT;24845083]That's spelling.
:irony:[/QUOTE]
Come on :psypop:
[QUOTE=bromvlieg;24844880]Just joining the brandwagon:P
Btw fixed some grammer in it:smith:[/QUOTE]
I'm sorry, you missed that bandwagon. Catch the next one.
I've written a C++ equivalent of the Lua stack. I'm not really sure what you'd use it for, but it was a fun programming exercise. Perhaps you could use it for variable return values.
[lua]#include <iostream>
#include "stack.hpp"
int main()
{
stack::stack s;
s.push( 5.0 );
s.push( "+" );
s.push( 3.14159f );
s.push( "=" );
s.push( -1 );
s.push( "is" );
s.push( false );
for ( int i = 0; i < s.top(); i++ )
std::cout << s.get( i ).Type() << "\t\t" << s.get( i ).String() << "\n";
return 0;
}[/lua]
[code]double 5.000000
string +
float 3.141590f
string =
integer -1
string is
boolean false[/code]
stack::stack ô.o
Why not just stack or lua::stack?
And consider returning an enumeration value from Type.
Is there something different about the Lua stack as opposed to stacks in general? It seems just like the stack in a processor.
[QUOTE=ZeekyHBomb;24845426]stack::stack ô.o
Why not just stack or lua::stack?
And consider returning an enumeration value from Type.[/QUOTE]
stack contains more than just the stack. [url=http://pastebin.com/xp1PsNFz](Source)[/url]
[QUOTE=ROBO_DONUT;24845477]Is there something different about the Lua stack as opposed to stacks in general? It seems just like the stack in a processor.[/QUOTE]
It remembers types of values, so you can freely read numbers as strings and strings as numbers (if appropriate).
[QUOTE=Overv;24845942]stack contains more than just the stack.[/QUOTE]
Maybe you can use nested classes. Depends on which more classes are in that namespace of course, but it sounds like they'd fit as nested classes as well.
Only bad thing is that you cannot - or at least I don't know how to - forward declare them or define them without defining the 'master class' first.
[QUOTE=Overv;24845942]It remembers types of values, so you can freely read numbers as strings and strings as numbers (if appropriate).[/QUOTE]
You could use a std::stack with a pair of <Type, boost::any>. Though you interface can probably look a bit more easy/intuitive to use. Or you could use that std::stack internally in some wrapper class.
On the other hand, less dependencies.
[QUOTE=ZeekyHBomb;24846107]You could use a std::stack with a pair of <Type, boost::any>. Though you interface can probably look a bit more easy/intuitive to use. Or you could use that std::stack internally in some wrapper class.
On the other hand, less dependencies.[/QUOTE]
std::stack doesn't have a get method and I wanted to rely on as less as possible. Hence why I added a very light string type instead of using std::string.
[QUOTE=bromvlieg;24844378]Working on a replacement for the general server checker (the windows 98 looking one that most hosters use)[/QUOTE]
And you thought that making all the buttons grey would make it look less like Windows 98? :v:
Got the contact list working, including statuses. It's not sorted yet though.
[IMG]http://i56.tinypic.com/mk7imw.png[/IMG]
My account is actually signed in to both clients at the same time as separate locations.
Points for anyone who gets the Codename reference.
I assume you're using WPF.
[QUOTE=Ortzinator;24846580]I assume you're using WPF.[/QUOTE]
No, that's just WinForms for now.
Will you release the sources ?
I'd really like to see them
-snip-
The perspective is messed up... and I'm gonna do nothing about it:c00lbert:
Daaamn that perspective is so messed up.
[QUOTE=high;24848377]-snip-[/QUOTE]
Wait, why?
I'm working on a top down Zombie Shooter. I actually started 3 weeks ago, but I've been posting in another forum.
[img]http://i54.tinypic.com/30t1jdx.png[/img]
[img]http://i55.tinypic.com/6tmkuh.png[/img]
[img]http://i53.tinypic.com/10riuzr.png[/img]
And some YouTube videos (oldest to newest)
[url]http://www.youtube.com/watch?v=muLfv9gPc8M[/url]
[url]http://www.youtube.com/watch?v=2JS0lLnKAuY[/url]
[url]http://www.youtube.com/watch?v=_-gWzUGnxXY[/url]
[url]http://www.youtube.com/watch?v=jaA1S664_fw[/url]
[url]http://www.youtube.com/watch?v=JlTd8CzOmYM[/url]
[QUOTE=xAustechx;24850654]
And some YouTube videos (oldest to newest)
[url]http://www.youtube.com/watch?v=muLfv9gPc8M[/url][/QUOTE]
Oh god I know that music... Um....
Whats it from?
[editline]05:21PM[/editline]
Oh! Its from that game 'The Room' that Tom Fulp and Johnny Utah and Oney made.
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