• What Are You Working On? V13
    5,003 replies, posted
[QUOTE=Shammah;25550884]For christ's sake, I was getting desperate over my ProtoBullet game, I was getting 20-30FPS with 250 bullets. But then I found out I was using a Debug build, so I compiled and ran the Release build: [img_thumb]http://img51.imageshack.us/img51/6246/protobullet.jpg[/img_thumb] :sigh:[/QUOTE] you're using the vector class for storing the bullets,right?
[img]http://gyazo.com/2f391bb899ca0218ff03a1703e65bd44.png[/img] [img]http://gyazo.com/2e495b34f549a943a33f862e3a43df44.png[/img] Yeah, I made a fucking Unifrog clone, only this uses mouse movement instead of just time. Features: -Fully online. You can [url=foxprods.net/experimentalists/mousemove/register.html]Register[/url] and then login via the application. -All stats saved online. -Almost impossible to cheat!(Unless you're a huge douche and use a program to move the mouse really quickly.) So go [url=foxprods.net/experimentalists/mousemove/register.html]Register[/url] and then [url=foxprods.net/experimentalists/mousemove/MouseAroundTheWorld.exe]Download[/url] it!
Does it use the DPI of the monitor to work out the distance?
[QUOTE=r4nk_;25564849]Does it use the DPI of the monitor to work out the distance?[/QUOTE] It uses a standard pixel to meter conversion.
[QUOTE=geel9;25564862]It uses a standard pixel to meter conversion.[/QUOTE] The size of a pixel varies with every screen?
It's Mr. Fluffy! [img]http://f.cl.ly/items/0e963f9467952f1c76c6/FluffyApp%20%282%29.png[/img] And he's sad. An another note, is it something I've done wrong, or is it impossible to show a form when handling a AppDomain.CurrentDomain.UnhandledException?
A few days ago WAYWO was cloning TextCraft and now you're cloning Unifrog already? Wow.
Re-toast for a new Page. [media]http://www.youtube.com/watch?v=Zp5twarEpkI[/media]
[QUOTE=geel9;25564833][img_thumb]http://gyazo.com/2f391bb899ca0218ff03a1703e65bd44.png[/img_thumb] [img_thumb]http://gyazo.com/2e495b34f549a943a33f862e3a43df44.png[/img_thumb] Yeah, I made a fucking Unifrog clone, only this uses mouse movement instead of just time. Features: -Fully online. You can [url=foxprods.net/experimentalists/mousemove/register.html]Register[/url] and then login via the application. -All stats saved online. -Almost impossible to cheat!(Unless you're a huge douche and use a program to move the mouse really quickly.) So go [url=foxprods.net/experimentalists/mousemove/register.html]Register[/url] and then [url=foxprods.net/experimentalists/mousemove/MouseAroundTheWorld.exe]Download[/url] it![/QUOTE] That's some hardcore security.. [code] root@kbh-konscalnix:~# php5 /var/www/tests/curltest.php Logged in.. Current meters: 1337 Settings meters to: 13371337 Current meters: 13371337 [/code] [php] <?php $intMeters = 13371337; $strUsername = "manwithhat"; $strPassword = "hatman1993"; $hndCurl = curl_init(); curl_setopt($hndCurl, CURLOPT_POST, 1); curl_setopt($hndCurl, CURLOPT_RETURNTRANSFER, 1); curl_setopt($hndCurl, CURLOPT_URL, "http://foxprods.net/experimentalists/mousemove/login.php"); curl_setopt($hndCurl, CURLOPT_POSTFIELDS, "username=" . $strUsername . "&password=" . $strPassword . "&ver=1.1"); $strResult = curl_exec($hndCurl); echo "Logged in..\n"; curl_setopt($hndCurl, CURLOPT_URL, "http://foxprods.net/experimentalists/mousemove/getStats.php"); curl_setopt($hndCurl, CURLOPT_POSTFIELDS, "username=" . $strUsername . "&password=" . $strPassword . "&code=abcd125"); $strResult = curl_exec($hndCurl); echo "Current meters: " . $strResult . "\n"; curl_setopt($hndCurl, CURLOPT_URL, "http://foxprods.net/experimentalists/mousemove/updateStats.php"); curl_setopt($hndCurl, CURLOPT_POSTFIELDS, "username=" . $strUsername . "&password=" . $strPassword . "&num=" . $intMeters . "&code=abcd125"); $strResult = curl_exec($hndCurl); echo "Settings meters to: " . $intMeters . "\n"; curl_setopt($hndCurl, CURLOPT_URL, "http://foxprods.net/experimentalists/mousemove/getStats.php"); curl_setopt($hndCurl, CURLOPT_POSTFIELDS, "username=" . $strUsername . "&password=" . $strPassword . "&code=abcd125"); $strResult = curl_exec($hndCurl); echo "Current meters: " . $strResult . "\n"; curl_close($hndCurl); ?> [/php]
[QUOTE=geel9;25564833] Yeah, I made a fucking Unifrog clone, only this uses mouse movement instead of just time. Features: -Fully online. You can [url=foxprods.net/experimentalists/mousemove/register.html]Register[/url] and then login via the application. -All stats saved online. -Almost impossible to cheat!(Unless you're a huge douche and use a program to move the mouse really quickly.) So go [url=foxprods.net/experimentalists/mousemove/register.html]Register[/url] and then [url=foxprods.net/experimentalists/mousemove/MouseAroundTheWorld.exe]Download[/url] it![/QUOTE] The number of security holes in the php scripts in your website is incredible. Please, stop writing unchecked user data to filenames they supply. Please, stop writing unchecked user data to files at all. You've got a database, don't you? Write to that. And put Options -Indexes in your httpd.conf or .htaccess file please, it's so disheartening seeing someone leave directory indexes open to the world and THEN to have all the security holes on top of that. On another note, regarding your admin applications, who is jonesy, and why should they fuck off? (everyone view source listfiles.php to get the joke)
[url]http://foxprods.net/experimentalists/[/url] Whoops, looks like I found all of geel9's files :v:
[QUOTE=Dlaor-guy;25567016][url]http://foxprods.net/experimentalists/[/url] Whoops, looks like I found all of geel9's files :v:[/QUOTE] [url]http://foxprods.net/experimentalists/mousemove/[/url] Whoops, looks like I found all of geel9 his mouse move files :v:
[QUOTE=ddrl46;25567330]Whoops, looks like I found all of geel9 his mouse move files :v:[/QUOTE] Hurtful.
[QUOTE=ddrl46;25567330][url]http://foxprods.net/experimentalists/mousemove/[/url] Whoops, looks like I found all of geel9 his mouse move files :v:[/QUOTE] And nothing of value was found.
I'm going to start working on an Android app for traveling with public transport. The company that makes the website to do this already made an Android app, but it's some fucked up iPhone port. [img]http://cdn-android.iculture.nl/wp-content/uploads/2010/05/9292ov-2.png[/img]
Checking out Haskell, seems very cool.
[QUOTE=Overv;25571350]I'm going to start working on an Android app for traveling with public transport. The company that makes the website to do this already made an Android app, but it's some fucked up iPhone port. [img_thumb]http://cdn-android.iculture.nl/wp-content/uploads/2010/05/9292ov-2.png[/img_thumb][/QUOTE] Ooh, 9292. Gimme gimme. The last iPhone version was a button that entered your GPS location in the mobile app in Safari.
[QUOTE=Jawalt;25571657]Checking out Haskell, seems very cool.[/QUOTE] I think Haskell has just taken over from Python as my new favourite language. I like that's it high level, flexibly typed and compiled, and strongly encourages a good level of modularity etc.
-holy shitballs, missed 2 pages-
Basically he was hijacking accounts to make a public viewer for GMF and Moderator Forum Compwhizii has explained how he did it and given Gold Members advice to prevent it happening but I'm not sure we're allowed to discuss it in any more detail.
[QUOTE=likesoursugar;25563432]you're using the vector class for storing the bullets,right?[/QUOTE] No, I'm using a std::list, as I need to remove any given bullet at any given time. A list provides efficient removing for any element anywhere in the list and also efficient iterating in linear order. The reason I need this efficient moving, well, the bullets all have a random speed and angle, so it's not unlike a vector where I can efficiently pop from the front or back. Also, atm I'm implementing a musicplayer in my engine. Problem is, even though the free music file is in the same folder as the exe, ifstream file("music.ogg") fails. Does anyone have a possible indication why? It's probably something goofy, but I just don't see it. Using SFML's Music.OpenFromFile("music.ogg") also fails to read. But it's right freaking there! :argh:
[QUOTE=Shammah;25574229]No, I'm using a std::list, as I need to remove any given bullet at any given time. A list provides efficient removing for any element anywhere in the list and also efficient iterating in linear order. The reason I need this efficient moving, well, the bullets all have a random speed and angle, so it's not unlike a vector where I can efficiently pop from the front or back. Also, atm I'm implementing a musicplayer in my engine. Problem is, even though the free music file is in the same folder as the exe, ifstream file("music.ogg") fails. Does anyone have a possible indication why? It's probably something goofy, but I just don't see it. Using SFML's Music.OpenFromFile("music.ogg") also fails to read. But it's right freaking there! :argh:[/QUOTE] It's quite a bit slower to iterate over a list than a vector, you should consider switching to vector if you want a higher framerate.
[QUOTE=Dj-J3;25551367]Should i redo my crafting code to allow unlimited items in crafting recipes? (current code is pretty bad and not to mention hard coded in some areas)[/QUOTE] Fuck, i can't figure out how to do this one, i had a way i thought would work, but it didn't. :saddowns: Anyone that wants to help? :buddy:
[IMG]http://gyazo.com/f7d3bb27a0b989eacf8741d84380c703.png[/IMG] Emotes! Edit: And custom emotes (do these have a name?) [img]http://gyazo.com/f1a79b6fea8e150f36f8efb25d54f4c8.png[/img]
What do you guys think of my programmer art? [img]http://gyazo.com/df0542cfc229f7e3b768798d848c9ab7.png[/img] (I based it on [url=http://img492.imageshack.us/img492/5897/img10297hc.jpg][b]this[/b][/url])
[QUOTE=Overv;25575066]What do you guys think of my programmer art? [img_thumb]http://gyazo.com/df0542cfc229f7e3b768798d848c9ab7.png[/img_thumb] (I based it on [url=http://img492.imageshack.us/img492/5897/img10297hc.jpg][b]this[/b][/url])[/QUOTE] I like it.
It's so happy...
Also, did you see that argument parser of mine? Well, I refactored it. Now it looks elegant, accepts [B]long flags[/B] and what's best, is [B]only a little broken[/B]! (Namely, short flag arguments kill the program with a segfault. Long flags work flawlessly! Other problems are that the program doesn't seem to like to free any memory or actually loop through the list of flags. Oh well, fixing it all later with GDB and valgrind, I hope.)
[QUOTE=Paulendy;25575317]It's so happy...[/QUOTE] And yet the original... [img]http://img37.imageshack.us/img37/5897/img10297hc.jpg[/img]
[QUOTE=BlkDucky;25575445]And yet the original... [img_thumb]http://img37.imageshack.us/img37/5897/img10297hc.jpg[/img_thumb][/QUOTE] :byodood: Thought the train was attached to the ceiling for a second. :downs:
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