• What Are You Working On? V13
    5,003 replies, posted
[img]http://gyazo.com/3965de888f2ff829a4c87b15cbc750b5.png[/img] [img]http://gyazo.com/3ad140a404b39afdd1731655851ce5ad.png[/img] It's on a separate window drawn over the message box. As it says, any key removes the box and continues the game. Edit: Used the same window for the emote list [img]http://gyazo.com/39a848d225a6277f1a829d7332b2d436.png[/img] Only one non-custom emote, atm. Edit: Forgot todo list link [url]http://www.toodledo.com/views/public.php?id=td4cbdef0d475da;f=1239057[/url]
Kinda cool that people start cloning my project..
Fed Saturn V-data to my rocket simulator. [media]http://www.youtube.com/watch?v=EsLmg9jgeUA[/media] Apparently the moon landing was faked.:tinfoil:
Does your simulator calculate the loss of weigh by burning fuel?
[QUOTE=andersonmat;25580223]Does your simulator calculate the loss of weigh by burning fuel?[/QUOTE] Yeah. The rocket should reach ~10800m/s at 1000s. EDIT: The thrust doesn't look too constant, I probably did something wrong there. EDIT2: Whoop! Everything works fine now. Tomorrow I'm going to add a small animation of a boy asking his mum when his dad is coming home when the rocket reaches escape velocity.
[QUOTE=Shammah;25574229] Problem is, even though the free music file is in the same folder as the exe, ifstream file("music.ogg") fails. Does anyone have a possible indication why? It's probably something goofy, but I just don't see it. Using SFML's Music.OpenFromFile("music.ogg") also fails to read. But it's right freaking there! :argh:[/QUOTE] Are you running it from the IDE? If so, the working directory may be different than the exe directory. (depends on IDE, this is true for my previous IDE of Code::Blocks. Haven't done enough with MSVC yet so idk about its behavior)
[QUOTE=noctune9;25574599]It's quite a bit slower to iterate over a list than a vector, you should consider switching to vector if you want a higher framerate.[/QUOTE] No, it's almost the same. The vector is only faster for random access.
[QUOTE=a2h;25565110]It's Mr. Fluffy! [img_thumb]http://f.cl.ly/items/0e963f9467952f1c76c6/FluffyApp%20%282%29.png[/img_thumb] And he's sad. An another note, is it something I've done wrong, or is it impossible to show a form when handling a AppDomain.CurrentDomain.UnhandledException?[/QUOTE] I found a question on Stack Overflow that answered your question. Then I realized you're the one who asked it, a few hours ago.
[QUOTE=jA_cOp;25580817]No, it's almost the same. The vector is only faster for random access.[/QUOTE] [quote=http://stackoverflow.com/questions/730498/iterator-access-performance-for-stl-map-vs-vector/730536#730536]however (like list vs vector) vector stores elements contiguously, so accessing the next element is much cheaper because it will use cache optimally, whereas the map won't.[/quote] Sounds reasonable.
Not working on anything. On my dads PC with no programming tools on it :saddowns:
[QUOTE=ZeekyHBomb;25584234]Sounds reasonable.[/QUOTE] The difference is miniscule, the only difference is that the list needs an extra step of indirection per iteration (and may run into caching problems). A list, like a vector, is a very good choice when you want cheap linear iteration. If you need the absolute cheapest, vector is an even better choice, but it's not worth it in his case because he needs the other advantages of the list.
Well, if you can pre-allocate enough space in the vector, then you could keep an iterator to the last active element in the vector and in case one bullet dies, swap the dying bullet with the last active (in C++0x you could also do a destructive move assignment - I think), decrement the iterator and in the update and draw loop, iterate until iter == lastActiveElement. Though yeah, there's probably not really that much to gain from it..
[QUOTE=Loli;25584259]Not working on anything. On my dads PC with no programming tools on it :saddowns:[/QUOTE] You should put some development stuff on a USB key and take that with you
[QUOTE=Chris220;25584831]You should put some development stuff on a USB key and take that with you[/QUOTE] Not all tools work best from USB drive.
[QUOTE=sim642;25585163]Not all tools work best from USB drive.[/QUOTE] You can put at least MinGW and some editor (Notepad++, gvim) or IDE (CodeLite, Code::Blocks at least) on it and use those. A cousin of mine does this. Preferably the PortableApps version of each app, if one is available.
[QUOTE=Dj-J3;25575732]:byodood: Thought the train was attached to the ceiling for a second. :downs:[/QUOTE] Dutch trains are that awesome, except that they can't tell time.
[QUOTE=sim642;25585163]Not all tools work best from USB drive.[/QUOTE] Well of course, and I never said they did But, as esalaka said, you can put MinGW and CodeLite, Code::Blocks, or just a simple text editor on there And then you can do development for C++ For C#, there's SharpDevelop, with Mono It's not the best, but it works and it's better than nothing.
Got kinda bored last night so I started working on a tune.. may use it for some fancy game menu. [url]http://www.moogen.org/blade/inka_untitled_teaser.mp3[/url]
[QUOTE=bladerunner627;25586409]Got kinda bored last night so I started working on a tune.. may use it for some fancy game menu. [url]http://www.moogen.org/blade/inka_untitled_teaser.mp3[/url][/QUOTE] Not really programming... but still, sounds pretty good I think it'd make good menu music
Trying out reflection for my first time: [img]http://img830.imageshack.us/img830/1765/ss20101023165733.png[/img] Sorry. :saddowns:
[QUOTE=bladerunner627;25586409]Got kinda bored last night so I started working on a tune.. may use it for some fancy game menu. [url]http://www.moogen.org/blade/inka_untitled_teaser.mp3[/url][/QUOTE] What did you use to make that?
[QUOTE=iNova;25587438]Trying out reflection for my first time: [img_thumb]http://img830.imageshack.us/img830/1765/ss20101023165733.png[/img_thumb] Sorry. :saddowns:[/QUOTE] Too bad you can't make it fap any faster.
Is every one else the same kind of person I am? When I make some cool music, or a website, you want to make something to go with it. Even if it's nothing to do with it. I made a simple GUI concept for a game, so I thought, "I should make a game". Grr.
[QUOTE=CarlBooth;25573839]Basically he was hijacking accounts to make a public viewer for GMF and Moderator Forum Compwhizii has explained how he did it and given Gold Members advice to prevent it happening but I'm not sure we're allowed to discuss it in any more detail.[/QUOTE] Where did he explain it? I can't find anything about it in GMF. :confused:
[QUOTE=CoolPhase;25587684]What did you use to make that?[/QUOTE] FL Studio :P
[QUOTE=ddrl46;25588085]Too bad you can't make it fap any faster.[/QUOTE] Doesn't matter, really. I'm having fun anyways. Gotten the basics stuck to my head :D. Getting/setting variables, calling methods, instantiating classes..
[QUOTE=Robber;25588169]Where did he explain it? I can't find anything about it in GMF. :confused:[/QUOTE] [url]http://www.facepunch.com/showpost.php?p=25560309[/url]
[img]http://gyazo.com/4901fc054a79acb4e7b6c67f514ae42c.png[/img] This extra window is awesome. Now it displays in there when you examine something, no more examine message spam. :woop: [img]http://gyazo.com/5662dd82a9100df9de373428b1527f44.png[/img] [url]http://www.toodledo.com/views/public.php?id=td4cbdef0d475da;f=1239057[/url] Edit: Fixed HP, TP, HU and TH display [img]http://gyazo.com/26e63582c44ef098bf7c334ba1f3bfc8.png[/img]
[QUOTE=Lerlth;25588105]Is every one else the same kind of person I am? When I make some cool music, or a website, you want to make something to go with it. Even if it's nothing to do with it. I made a simple GUI concept for a game, so I thought, "I should make a game". Grr.[/QUOTE] I make icons and menus for programs or games I'll never actually make :v:.
I write some utility classes for games I never actually make or get past an alpha-prototype :eng99:
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