• What Are You Working On? V13
    5,003 replies, posted
[QUOTE=turb_;24893916]Implemented objects in Kari! (I needed to do this so Views in Kari Web MVC could access more than one varaiable) [img]http://ahb.me/sKo[/img] [editline]05:48PM[/editline] [img]http://ahb.me/sKx[/img][/QUOTE] So when are there going to be XNA games written in kari? :D (On PC of course, since reflection isn't on the 360 or windows phone :P)
[QUOTE=Joshyy;24888264]The mario style works fairly well in games, maybe it's just me, but I hate having a definite jump height. @Darwin, if you plan to have gaps they fall in, do the hold-button-for-higher-jump method.[/QUOTE] That's not the point. One way or the other, the jump won't have a set height, only maximum height. The difference is that in the first method (let's say the max jump height is 100 and a jump lasts for a second) at 0.1 seconds the player will be at 10, at 0.8 the player will be at 80 and at 1 the player will be at 100. In the other method, at 0.3 or something the player will be at 50, at 0.6 the player will be at 80 and at 1 the player will be at 100. That's not how the original Bubble Bobble was but I think I'll do that since in practice it looks better.
[QUOTE=polkm;24873920]Im converting my game to 4.0 :D [url]http://creators.xna.com/en-US/launchcenter[/url] sooooo happy[/QUOTE] Holy shit, i can finally uninstall vs 2008! Best day of the week.
:| 2008 all the way.
[QUOTE=efeX;24895789]:| 2008 all the way.[/QUOTE] The 2010 IDE is amazing if you have multiple monitors.
[QUOTE=efeX;24895789]:| 2008 all the way.[/QUOTE] I prefer 2010 actually, i just think it feels nicer, and the intellisense is better in my opinion.
I'd like 2008's IDE with 2010's Intellisense :(
2010 looks horrible but the improvements make it bearable.
[QUOTE=CarlBooth;24895845]The 2010 IDE is amazing if you have multiple monitors.[/QUOTE] Got some setup you can recommend? I always feel like I'm wasting my second monitor.
I really want a second monitor, but my desk is too small.. hell, my entire room is too small :saddowns:
[QUOTE=arienh4;24896092]Got some setup you can recommend? I always feel like I'm wasting my second monitor.[/QUOTE] I agree, Is there a way to get another set of tabbed code windows on the second screen? - Dragging a code window over just ends in a floating code window. Would be nice to get some docking going.
[QUOTE=arienh4;24896092]Got some setup you can recommend? I always feel like I'm wasting my second monitor.[/QUOTE] You can drag any tabs or tool windows out of the IDE and have them on the second monitor. I usually have the solution explorer, errors list, immediate window, locals and any base classes open on one side, then the class I'm actually editing on the other.
I'm working on compiling CLI into javascript. Currently I can't do any flow control, so it's pretty much limited to simple algebra. So right now it can compile this C# code: [cpp]public static int Test(int a) { return a+1; }[/cpp] Into this javascript code: [code]function (a) { b=(1+a); return b; }[/code]
Not done a video of Invertebrate Combat for a while [media]http://www.youtube.com/watch?v=wvsMBaPrQWQ[/media] Got the menu system and game setup working now and also support for 2560x1280 maps. It actually runs at 1280x800 but Movie Maker squashed it to 4:3 for some reason.
Is the music really so necessary that it's worth getting your video blocked?
Stupid copyright :arghfist::saddowns:
I didn't really think about it until I'd uploaded it :\ Its unlisted so hopefully they won't notice or care. [editline]0[/editline] OK I've re-uploaded it without music.
[QUOTE=quincy18;24893354]Rated artistic because I do not really know whats going on.[/QUOTE] it's a horribly simple implementation of [url=http://en.wikipedia.org/wiki/Marching_squares]marching squares[/url]. it works more like marching cubes than that edge-tracing method described on that page since my implementation just goes through every set of 4 pixels and assigns a shape depending on the configuration.
I'm creating myself a GUI system I can drop into any XNA game I make (It adheres to the DrawableGameComponent design), My progress so far: [cpp] wina.cursor.LoadCursor("cursor"); Wina.PictureControl picturetest = new PictureControl(this); picturetest.LoadPicture("testpic"); picturetest.position = new Vector2(310, 310); picturetest.SetSizeToPictureSize(new Vector2(0.3f, 0.1f)); picturetest.name = "something"; picturetest.OnLeftClick += new BaseControl.ControlEventHandler(picturetest_OnLeftClick); wina.AddControl(picturetest); Wina.Controls.PanelControl paneltest = new Wina.Controls.PanelControl(this); paneltest.position = new Vector2(0, 0); paneltest.size = new Vector2(300, 300); paneltest.SetBorderColor(Color.White); paneltest.SetBackgroundColor(Color.Yellow, Color.Violet); wina.AddControl(paneltest); [/cpp] My goals are that it to run it needs no external assets (So most textures are created in code) but are then easily over-ridable with nicer graphics for games. [img]http://dl.dropbox.com/u/286964/xnawina.png[/img] Not done any programming in a long time.
[QUOTE=Tezzanator92;24902164]*cool stuff*[/QUOTE] nice work! are you using sprite-sheets for the sides of the panel or drawing a rectangle?
Probably not the best way but the border is just a 1x1 white Texture2D that is scaled to create lines. The middle part is a 1x2 (I am going to change this to 3x3 so that more complex gradients can be created) texture which is again scaled, the difference in the two pixel colours then blurs and creates that gradient. Come to think of it, why am I drawing 4 distinct lines for the border when I can just draw a square then draw the middle part of the panel smaller to reveal it... :downs: moment right there. One simple code change and it removes 3 draw calls per panel!
2010 is better in my mind for a few reasons. * Better Intellisense * Sexier UI * Others
[QUOTE=Mogadishu;24905146]2010 is better in my mind for a few reasons. * Better Intellisense * Sexier UI * Others[/QUOTE] And what would these others be? :smile:
[QUOTE=Mogadishu;24905146]2010 is better in my mind for a few reasons. * Better Intellisense * Sexier UI * Others[/QUOTE] Wow, that's quite an exhaustive list!
Terrible icon tho... VS2008 has a MUCH better one.
[QUOTE=Darwin226;24905494]Terrible icon tho... VS2008 has a MUCH better one.[/QUOTE] I didn't even think about thinking of the icons. :v: Point is, who cares about the icon. :3:
The icon is what represents the program. The only thing you see of the program when you are not currently using it. I really don't get why they thought making the icon non-symmetrical (and purple -.-) would look good.
[QUOTE=CarlBooth;24899101]Not done a video of Invertebrate Combat for a while Got the menu system and game setup working now and also support for 2560x1280 maps. It actually runs at 1280x800 but Movie Maker squashed it to 4:3 for some reason.[/QUOTE] [IMG]http://gyazo.com/f36c1cb74f8f456b74c246b69f2a2c90.png[/IMG] What's going on there? The old map behind the new one?
[QUOTE=BlkDucky;24906203][IMG_thumb]http://gyazo.com/f36c1cb74f8f456b74c246b69f2a2c90.png[/IMG_thumb] What's going on there? The old map behind the new one?[/QUOTE] Yeah it wasn't disposing of the gamestate properly when you quit. Its fixed now though.
[QUOTE=Darwin226;24905675]The icon is what represents the program. The only thing you see of the program when you are not currently using it. I really don't get why they thought making the icon non-symmetrical (and purple -.-) would look good.[/QUOTE] It's not symmetrical? [b]Fuck this shit.[/b]
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