Does anyone know if there is any form of documentation for the FP Ticker "API"?
[QUOTE=geel9;25672428]Does anyone know if there is any form of documentation for the FP Ticker "API"?[/QUOTE]
why would you need documentation for an incredibly simple json exchange?
[QUOTE=deloc;25672466]why would you need documentation for an incredibly simple json exchange?[/QUOTE]
Problem is I don't know where to get the JSON :v:
[editline]27th October 2010[/editline]
What the fuck this is XML.
[editline]27th October 2010[/editline]
What the fuck this is XML.
Can someone help me?
[url]http://www.facepunch.com/threads/1019278-Greasemonkey-Newbie-Trying-to-change-FP-Ratings-Icons[/url].
[QUOTE=i300;25673328]> web development[/QUOTE]
No, this has to do with GM, which relates to Javascript, therefore, it's a programming language.
[QUOTE=LinuX;25673425]No, this has to do with GM, which relates to Javascript, therefore, it's a programming language.[/QUOTE]
Thanks bro.
Anyhow, I just want to change the ratings images (eg. [img]http://www.facepunch.com/fp/ratings/box.png[/img]) and you'll see what happens when you help.
Sorry for being mean to you :frown:
Any one know if theres just like the one PDF of all the SFML documentation?
[QUOTE=Richy19;25676803]Any one know if theres just like the one PDF of all the SFML documentation?[/QUOTE]
Since SFML uses doxygen and is opensource you can just set the doxygen output to PDF_HYPERLINKS and build it yourself.
[csharp]SimpleOscillator synth = new SimpleOscillator( this ){ Duration = 4.0, Note = Note.C, Octave = 4, Waveform = Waveform.Sinusoidal };
synth.GenerateWave();
synth.Manipulate( new ADSREnvelope( this ){ Attack = 0.1, Decay = 0.0, Sustain = 0.5, Release = 0.5 } );
synth.Manipulate( new Echo( this ){ Delay = 0.5, Fade = 0.2, Repeats = 8 } );
Channels[ 0 ].Write( synth, 0.0 );[/csharp]
I'm sort of putting off trying to write a way to change the pitch of a sample without changing its length.
[editline]27th October 2010[/editline]
[QUOTE=Jookia;25671327]Are you sure you want to do GetTime( curTime ++ ) ?
As it's the same as GetTime( curTime ); ++curTime;[/QUOTE]
What do you mean?
[QUOTE=LinuX;25673425]No, this has to do with GM, which relates to Javascript, therefore, it's a programming language.[/QUOTE]
Javascript is web development.
[QUOTE=arienh4;25677647]Javascript is web development.[/QUOTE]
How is it!?
[QUOTE=Pirate Ninja;25677752]How is it!?[/QUOTE]
Because javascript is only used where there is HTML.
[QUOTE=Pirate Ninja;25677752]How is it!?[/QUOTE]
Generally when you are developing something for the web, it's called web development :downs:
[QUOTE=Pirate Ninja;25676838]Since SFML uses doxygen and is opensource you can just set the doxygen output to PDF_HYPERLINKS and build it yourself.[/QUOTE]
You what?
[QUOTE=Richy19;25678145]You what?[/QUOTE]
When you start the doxygen gui frontend you click the button that says wizard and this appears:
[img]http://www.stack.nl/~dimitri/doxygen/doxywizard_page3.png[/img]
You select hyperlinked pdf click ok and then run doxygen, there is your pdf.
[editline]27th October 2010[/editline]
[QUOTE=Jallen;25677964]Generally when you are developing something for the web, it's called web development :downs:[/QUOTE]
Yes, i don't mean that but i don't see how javascript is web development it's obviously used for alot more, i did not say making a greasemonkey script is not web development nor am i denying that javascript was primarely designed to add interactivity to html pages, but now-a-days javascript is used for alot more for example scripting in unity, so i was just pointing out that he said that everything with javascript is unrelated to this thread.
[QUOTE=DeadKiller987;25677901]Because javascript is only used where there is HTML.[/QUOTE]
Javascript is also used as scripting languages for engines/games ?
I'm programming a game with a slight horror twist. Am I allowed to add in Infra sound, is is that just plain illegal?
Dont see why it would be illegal, you will probably need a warning screen tho
Well, it's sort of subliminal messaging... Minus the messaging, but I suppose a warning screen would be fine.
Personally I wouldn't play a game that uses infrasound if I knew about it.
It's not really possible to perceive infrasound with your usual sound setup.
Edit: Perceive isn't really the right word when it's subconscious, but you get the idea.
[QUOTE=Loli;25679196]I'm programming a game with a slight horror twist. Am I allowed to add in Infra sound, is is that just plain illegal?[/QUOTE]
Is standard consumer audio equipment capable of properly producing infrasound? I can't really see why it wouldn't, but you never know...
I had spare time at school.
So I used it to test my programs on Windows. With a little fiddling with MSYS (Installing Git, compiling Lua, compiling Luafilesystem, moving files around) I was able to generate makefiles for, compile and run Alchemist on Windows XP.
So I guess I'm successful.
Ok, audio signal processing isn't fun any more.
Fucking low pass filters and modulation and LFOs and ARAGDFKSfgdfgd
Back to Lewt
Can you guys recommend any good (and free) tutorials for 3D math (view matrices and such)?
I obviously won't get a quick solution to my problem so I need to properly understand what is going on to fix it.
[QUOTE=quincy18;25678991]Javascript is also used as scripting languages for engines/games ?[/QUOTE]
Minecraft uses Java not JavaScript. JavaScript is in almost every webpage, so I guess it's Web Design.
[QUOTE=Sinclair;25680205]Minecraft uses Java not JavaScript. JavaScript is in almost every webpage, so I guess it's Web Design.[/QUOTE]
When did anyone say Minecraft was written in JavaScript?
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