[QUOTE=Sinclair;25680205]Minecraft uses Java not JavaScript. [B]JavaScript is in almost every webpage, so I guess it's Web Design.[/B][/QUOTE]
No and no. Javascript is an independent scripting language, ECMAscript just happens to be a) Javascript but standardised and b) The standard web scripting language of them intertubes. There's desktop apps using javascript, too!
[editline]27th October 2010[/editline]
That aside, most websites don't contain javascript, or at least not significant amounts.
[editline]27th October 2010[/editline]
That aside, most websites don't contain javascript, or at least not significant amounts.
I sure wish I had something to work on...
[editline]27th October 2010[/editline]
I'd say that Javascript is mostly web design, because it's used in that area the most.
[editline]27th October 2010[/editline]
I'd say that Javascript is mostly web design, because it's used in that area the most.
Are you making fun of my accidental double-posting?
'Cause if you are then you're mean :frown:
[QUOTE=Robert64;25680231]When did anyone say Minecraft was written in JavaScript?[/QUOTE]
I didn't. I was just answering his question.
Working on my MIPS coursework, but I'm having a few problems. First of all we are told NOT to use $sp as our stack pointer, but I can't find any documentation on how to use another register as a stack. Anyone know how to do this?
Either way we're in the programming forum, not the scripting forum...
[QUOTE=Loli;25680419]Either way we're in the programming forum, not the scripting forum...[/QUOTE]
Programming is really just scripting computers.
[QUOTE=quincy18;25678991]Javascript is also used as scripting languages for engines/games ?[/QUOTE]
As a Greasemonkey script?
I love this thread. I just kind of stumble in once every few weeks and see some really cool homemade applications.
Just noticed another addition to my todo list.
[img]http://gyazo.com/e2b6f17b8c8274dda5aee96d4232d03a.png[/img]
:v:
[QUOTE=geogzm;25681168]I love this thread. I just kind of stumble in once every few weeks and see some really cool homemade applications.[/QUOTE]
Huh, seriously?
I thought you were gonna say you stumble in once every few weeks and see another dumb argument :v:
[editline]27th October 2010[/editline]
[QUOTE=BlkDucky;25681189]Just noticed another addition to my todo list.
[img_thumb]http://gyazo.com/e2b6f17b8c8274dda5aee96d4232d03a.png[/img_thumb]
:v:[/QUOTE]
:v:
Double posts, double posts everywhere.
Edit: Aww. I was trying to make this a double post. Because... y'know, it'd be funny. :saddowns:
I agree.
[editline]0062026[/editline]
I agree.
[editline]0062026[/editline]
I agree.
[editline]0062026[/editline]
I agree.
What's a double post?
[editline]barber[/editline]
What's a double post?
[editline]barber[/editline]
Don't worry I figured it out.
Well, yeah. But I tried to do it "by accident" if that makes sense.
[QUOTE=BlkDucky;25681287]Double posts, double posts everywhere.
Edit: Aww. I was trying to make this a double post. Because... y'know, it'd be funny. :saddowns:[/QUOTE]
It would have been even more funny if it was a triple post :v:
Anyways, this is what I am working on:
[img]http://anyhub.net/file/ogreterrain.png[/img]
Terrain in OGRE :buddy:
Well, actually it's just the third Basic Tutorial on the OGRE Wiki with a crappy player-entity & attached camera and without the tutorial framework :pseudo:
[editline]27th October 2010[/editline]
inb4 grain
[editline]27th October 2010[/editline]
inb4 grain
[img]http://filesmelt.com/dl/Untitled4112345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758.png[/img]
Proof that JavaScript is supposed to be in web development.
JavaScript isn't only for web development things though, we've already established that.
That tutorial framework, exampleApplication.h, is a cancer on Ogre3D and should be fucking exterminated.
It's put me off bothering with Ogre more than once.
[QUOTE=Chris220;25681710]JavaScript isn't only for web development things though, we've already established that.[/QUOTE]
Ok. But why would one use it instead of something like Lua or Python?
Double posts, the new fad
[editline]27th October 2010[/editline]
Suprisingly, this wasn't one!
[editline]27th October 2010[/editline]
Suprisingly, this wasn't one!
[QUOTE=Jallen;25681714]That tutorial framework, exampleApplication.h, is a cancer on Ogre3D and should be fucking exterminated.
It's put me off bothering with Ogre more than once.[/QUOTE]
How so?
Any why did it put you off? You could just .. not use it. Just like I did :)
[QUOTE=DeadKiller987;25681805]Ok. But why would one use it instead of something like Lua or Python?[/QUOTE]
Why would one use Lua or Python instead of something like C, C++, D, C#, Java, Haskell, Erlang, Prolog, Ruby, Perl, or Io?
While javascript *was* used for web scripting almost exclusively, recent developments in Javascript VM's have made it viable for use on the desktop. Factor in that there are more javascript programmers than any other type of programmer, and allowing people to write javascript with your application opens up an extremely large audience.
In addition, you might want to use javascript (specifically [url=http://nodejs.org/]node.js[/url]), because it comes with a few more batteries included than Lua, and perhaps you are not a fan of the Python OOP semantics (i.e., the Global Interpreter Lock, __private_methods__, modifying the members of a class by calling class_instance.__dict__['yo_momma'] = so_fat), and would prefer to stick to a prototype style language, much like Lua, or Io are.
[QUOTE=ZeekyHBomb;25681914]How so?
Any why did it put you off? You could just .. not use it. Just like I did :)[/QUOTE]
Yes but every tutorial and learning resource uses it so I, being lazy, just stuck with irrlicht where they just give you plain and simple the code you need all in one place, not split up obscurely into irritating methods and classes or whatever shit exampleApplication does.
I'm sure I could get into it if I spent some time on it but it's just annoying. Why is that shit even there in the first place? The only thing it does is mask what using Ogre is REALLY like and hinder learning progress.
[editline]27th October 2010[/editline]
[QUOTE=DeadKiller987;25681805]Ok. But why would one use it instead of something like Lua or Python?[/QUOTE]
[url]http://www.garry.tv/?p=661[/url]
[QUOTE=Jallen;25682458]Yes but every tutorial and learning resource uses it so I, being lazy, just stuck with irrlicht where they just give you plain and simple the code you need all in one place, not split up obscurely into irritating methods and classes or whatever shit exampleApplication does.
I'm sure I could get into it if I spent some time on it but it's just annoying. Why is that shit even there in the first place? The only thing it does is mask what using Ogre is REALLY like and hinder learning progress.[/QUOTE]
There is a wiki-page explaining the tutorial framework. I found it really easy to apply the tutorials to something I've written from scratch.
You could see it like the zeroth Basic Tutorial if you read that page.
I think it'd be tedious if you didn't have it, since you'd have to re-write code for every tutorial or sample. It also includes input handling, something that OGRE does not give you (since it's a graphics backend, not input :P, though it also includes scenegraph-handling 'n probably more).
[QUOTE=Darwin226;25680081]Can you guys recommend any good (and free) tutorials for 3D math (view matrices and such)?
I obviously won't get a quick solution to my problem so I need to properly understand what is going on to fix it.[/QUOTE]
Come on, anyone?
What's the problem?
[url]http://www.facepunch.com/threads/910202-What-do-you-need-help-with-Version-1?p=25638548&viewfull=1#post25638548[/url]
I did some debugging and the texture clips with the near and far planes for some reason. I don't think that my view frustum matrix is correct, therefore I want to write my own.
Since I don't know how to do that (XD) I need tutorials/guides.
Do you know any good ones?
[QUOTE=esalaka;25681248]Huh, seriously?
I thought you were gonna say you stumble in once every few weeks and see another dumb argument :v:
[/QUOTE]
Null was banned remember?
[QUOTE=arienh4;25683205]Null was banned remember?[/QUOTE]
Have we even had an argument since that :byodood:
Only fads nowadays.
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