[img]http://i.imgur.com/vNFeBoI.png[/img]
It's august already! Here are the highlights from last month:
[QUOTE=xXParanoidXx;45275997]I'm currently working on flat-shaded terrain generation. Going quite well so far. LibNoise is amazing.
[IMG]http://i.imgur.com/ugwLFli.jpg[/IMG]
[IMG]http://i.imgur.com/pvpjk0U.jpg[/IMG][/QUOTE]
[QUOTE=layla;45431616]Figured out reflections. Pretty much been up 24 hours getting this to work. When I can't figure something out I can't stop until I have. I think that's a bad thing though, not good. The main problem was getting the projection matrix clipped for drawing the reflection.
[img]http://i.imgur.com/uqZDnYT.png[/img]
[img]http://i.imgur.com/zKcMEEx.png[/img][/QUOTE]
[QUOTE=layla;45372869]Today I got the mesh simplification working on edits. There's lots of ways I can still improve it to make it faster but it's already pretty fast even while building the old mesh too.
The recording seems to slow the game down a lot in some parts, sorry about that.
[HD]http://www.youtube.com/watch?v=ZfhlUnjJxeY[/HD][/QUOTE]
[QUOTE=HiredK;45305355]Physical based rendering with Unity :v:
[IMG]http://i60.tinypic.com/9r12dz.jpg[/IMG]
[IMG]http://i57.tinypic.com/149bko2.jpg[/IMG]
[IMG]http://i58.tinypic.com/32zkp7a.jpg[/IMG]
[IMG]http://i61.tinypic.com/33a6rrl.jpg[/IMG][/QUOTE]
[QUOTE=false prophet;45541698]Here's a new video of my skyrim coop mod.
[video=youtube;ayJ3QNG2Vh8]http://www.youtube.com/watch?v=ayJ3QNG2Vh8[/video]
Learning new stuff, still. Gaining new headaches but it keeps my mind off of everything around me.
Not sure how far I can take this, syncing things is becoming an issue. I think I will have to resort to SKSE or something to help with syncing it all together.[/QUOTE]
[QUOTE=phpz;45398016]fixed choosing which textures should display the ingame browser
[thumb]http://screenshot.xfire.com/s/129893408-3.jpg[/thumb]
2d huds
[thumb]http://screenshot.xfire.com/s/129893410-3.jpg[/thumb]
[thumb]http://screenshot.xfire.com/s/129893411-3.jpg[/thumb]
[editline]lol[/editline]
thumbs[/QUOTE]
[QUOTE=Gran PC;45361237]fuck it, ship it
[media]http://www.youtube.com/watch?v=WaVoPrO8jDw[/media]
[editline]faggots[/editline]
watch out google!![/QUOTE]
[QUOTE=HiredK;45353545]Adaptive HDR/Tonemapping in Unity.
[vid]http://a.pomf.se/lnlblk.webm[/vid][/QUOTE]
[QUOTE=FPSMango;45432336]It's alive!
[t]http://i.imgur.com/HUBL2HG.jpg[/t]
To test it I launched Wildstar because the menu seems to heat my GPU to 90 degrees while the rest of the game runs just fine, funny seeing it slowly making it's way up from 40 to 90 in half a minute.[/QUOTE]
[QUOTE=Z_guy;45318322]Been applying some love to our workers.
[vid]http://zguyserver.nu/videos/2014-07-07_19-06-10.mp4[/vid]
The game is called Crest, and is a different type of god game.
A prototype will be released later today.
In a few weeks we're doing an Indiegogo campaign to help fund the full game.[/QUOTE]
[QUOTE=Jawalt;45306510]Dynamic lighting on 2D sprites in LOVE:
[video=youtube;SmNmgh5FMbE]www.youtube.com/watch?v=SmNmgh5FMbE[/video]
[video=youtube;LTL2lKO1ElI]www.youtube.com/watch?v=LTL2lKO1ElI[/video]
Diffuse map:
[IMG]http://i.imgur.com/U5OoidO.png[/IMG]
Hand-made normal map:
[IMG]http://i.imgur.com/pZB30Na.png[/IMG][/QUOTE]
[QUOTE=HarryG321;45546943]Angular frequency chart now with more rainbow
[t]http://i.imgur.com/twPwu2K.png?1[/t]
[editline]fuck[/editline]
wheeeeeeee
[t]http://i.imgur.com/uP1bMN3.png?1[/t]
[editline]fuck[/editline]
Constant 60Hz tone
[t]http://i.imgur.com/WFaiesO.png?1[/t][/QUOTE]
[QUOTE=Z_guy;45533545]If anyone remembers the god game some friends and I are working on, I'm happy to tell you that the Indiegogo campaign for it is now live! We're also on Greenlight. Now, I don't expect you to donate, but if you did, I would love you forever! A vote on Greenlight is also very much appreciated.
[url=https://www.indiegogo.com/projects/crest-write-commandments-in-a-creative-god-game/]Indiegogo[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=292587402]Greenlight[/url]
Here's our pitch video.
[video=youtube;Wdfx8BTWlDU]http://www.youtube.com/watch?v=Wdfx8BTWlDU[/video]
Also, expect more content in WAYWO, once we get back to working on it.[/QUOTE]
If you remember the highlighter script I made last thread, it's disabled until I make a better version which should take only a couple days.
[img]http://i.cubeupload.com/KK0MIG.png[/img]
[b]v46[/b]: [url]http://facepunch.com/showthread.php?t=1405898[/url]
[b]v45[/b]: [url]http://facepunch.com/showthread.php?t=1398111[/url]
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Layla is too OP, nerf pls
Well...now what do we talk about now that we can't moan about the highlights?
[QUOTE=Trumple;45559102]Well...now what do we talk about now that we can't moan about the highlights?[/QUOTE]
[B][I][U]Programming?[/U][/I][/B]
Just throwin that out there. :v:
After playing around with various languages since middle school, I'm finally starting college and majoring in CS. So I guess I'm working on that? Any advice? I heard my CS200 Professor make you take a ton of notes
I think my new monitor is going in a circle
[img]http://i.imgur.com/3b2OjMT.png[/img]
early-in-thread request for no super large gifs over the next few days please since I'm moving house and will have to tether for a while and enjoy browsing waywo too much please thanks I love you all
keep your webm's below 720p too please
You know you can download an extension to handle that for you, right? Or just disable images all together.
[editline]31st July 2014[/editline]
Better yet, get Opera, turn turbo boost on, and change the image quality to low. This works wonders when you're browsing on slow connections.
I hope my game is flashy enough by the next thread to get highlighted. I feel like I'm getting close to that point.
Uh what I'm actually working on is art, basically pixel art is a bitch and I'm not making the transition to it very well
[QUOTE=sarge997;45559329][B][I][U]Programming?[/U][/I][/B]
Just throwin that out there. :v:[/QUOTE]
Yeah that's the joke... :v:
Anyway I made a pathfinding thing:
[vid]https://dl.dropboxusercontent.com/u/10518681/Screenshots/2014-07-22_22-30-58.webm[/vid]
Pathfinding was on the top of my list of things to learn, since that always interested me. So I made a live world editor with path generation using the A* search algorithm
Ignore the programmer graphics I don't know how to art
zomg my first highlight :v:
[QUOTE=Winner;45561364]people will be able to log in to my server with their fp accounts[/QUOTE]
Wasn't this part of the reason why That One Facepunch App Thing happened?
[QUOTE=sambooo;45559658]early-in-thread request for no super large gifs over the next few days please since I'm moving house and will have to tether for a while and enjoy browsing waywo too much please thanks I love you all[/QUOTE]
Withdrawing this request since I got here and found out the previous tenants left their internet on. Yay.
I don't love you all anymore either.
I've been so lazy, didn't touch programming for 3 weeks now ;_;
Speaking of which, has anyone made a metro facepunch app?
I was still looking at the old topic and then realized oh it's August already.
When you think you don't make the highlight, you make it. :rolleyes:
[QUOTE=Perl;45565493]Speaking of which, has anyone made a metro facepunch app?[/QUOTE]
Ew
[QUOTE=HarryG321;45566149]Ew[/QUOTE]
Clearly never heard of windows tablets.
Only downside is lack of apps on store.
[editline]2nd August 2014[/editline]
[QUOTE=Winner;45566181]should i feel bad for using bootstrap
everyone uses bootstrap[/QUOTE]
[url]http://semantic-ui.com/[/url]
pls this instead thx
So uh, I made some kinda game engine thing out of SDL and Box2D and decided to make a small game with a friend using it to try it out.
[media]http://www.youtube.com/watch?v=HryjS6HjyWY[/media]
It's not much, but it's not finished yet. Even when it is finished though, it still probably won't be much. As I said, it's a small game that sadly does not live up to the intro pic.
You used box2d for that? :o emoticon face!
[QUOTE=Winner;45561364][t]http://i.imgur.com/4jGTHPm.png[/t] [t]http://i.imgur.com/vCDD8Zn.png[/t]
needed something to work on so i'm making a web control panel for my avatar randomizer
people will be able to log in to my server with their fp accounts and set it up to randomize their avatars too
feel free to look at it, doesn't actually interact with the app yet
[url]http://talkha.us/switcher[/url][/QUOTE]
Why can't you make it so we can give you the session ID, and not our passwords?
[QUOTE=Perl;45566334]
[url]http://semantic-ui.com/[/url]
pls this instead thx[/QUOTE]
I'm such a sucker for pretty things. Seeing this makes me want to drop everything and do webdev.
[QUOTE=Perl;45566334]
[url]http://semantic-ui.com/[/url]
pls this instead thx[/QUOTE]
That is a work of art. Bookmarked.
I want something this nice for .NET development... WPF irritates me.
Garry released server files for the Rust experimental branch.
[img]http://i.imgur.com/Ly6PN9Q.png[/img]
Instead of pissing about in a json file, I decided to make a UI this time round to easily hook into methods.
[QUOTE=Berkin;45570007]That is a work of art. Bookmarked.
I want something this nice for .NET development... WPF irritates me.[/QUOTE]
I found WPF quite nice once you stop resisting it.
[QUOTE=Darwin226;45570178]I found WPF quite nice once you stop resisting it.[/QUOTE]
[QUOTE=Darwin226;45570178]once you stop resisting it.[/QUOTE]
[QUOTE=Darwin226;45570178][b]STOP RESISTING IT[/b][/QUOTE]
Nice try, WPF.
I made an atomic octree.
[QUOTE=Berkin;45570007]That is a work of art. Bookmarked.
I want something this nice for .NET development... WPF irritates me.[/QUOTE]
Well, [URL="https://bitbucket.org/Tamschi/ootkgui"]there's that GUI framework I mentioned[/URL] which can do this in theory.
All it needs is some contributions to get more controls and events going.
I think the most important one right now is adding mouse-over and click events for pointing devices.
(I do have UI traces which can be used to implement these just from the pointer movement and button state.)
There are a few other related projects that implement additional features that I didn't open-source yet. Also it uses deprecated OpenGL because I didn't refactor anything to be actually good beyond the shared core system. The OpenGL stuff is only one possible implementation of a renderer.
[editline]2nd August 2014[/editline]
Actually, I'm pretty sure that stuff can be compiled to basically any native UI system. WPF for example :v:
The Semantic UI stuff is really just a fairly loose and simple standard it seems, not much implementation.
Here's the Haskell integration package for VS. [url]https://dl.dropboxusercontent.com/u/35032740/HaskellPackage.vsix[/url]
I make absolutely no guarantees about it working properly but I would appreciate bug reports if anyone tries using it.
You need to have ghc/ghci installed. Preferably the Haskell Platform because that's what I use.
You also need ghc-mod which you can get via cabal. All of those need to be in your PATH.
Aside from that, I've only tested it on VS2013 ultimate and have NO idea how well, if at all, it works on other versions.
To use the extension just open any .hs file in Visual Studio. If you see syntax coloring, then it works.
Everything works by invoking ghc-mod from the command line so to use features make sure you save your file.
To see the type of an identifier, mouse over it. This works only if the file doesn't contain errors.
The errors get updated automatically on save.
The comment/uncomment block feature also works.
To get the GHCi window go to View -> Other Windows -> GHCi.
GHCi automatically refreshes and loads the currently open file whenever you hit save. If you get stuck with GHCi outputting too much data (for example, typing [1..]) just Ctrl-S on the currently open file and it will restart.
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