[QUOTE=Handsome Matt;45669607]Pretty sure he wanted to keep this quiet for a while..[/QUOTE]
Hard to do when you are added on to the [URL="https://trello.com/b/lG8jtz6v/rust-main/member/aylaylay"]Rust Trello site[/URL]
i'm cliché and am working on a ray tracer in C++. it's something i've been wanting to do for a while but haven't really had the time to do it.
Just finished basic shadows and diffuse. You can set the reflective, diffuse and ambient properties of each object (the white sphere has no reflections)
[img]http://tbx.me/2fFO.png[/img]
next i need to add a world matrix because i forgot (whoops) and maybe soft shadows!
[vid]https://static.curlybracket.co.uk/s/file/2014-08-12_20-37-58.mp4[/vid]
You have to restart the whole game for the Scaleform stuff to reload from your files, woo!
Are you making Dota2 RTS? :v:
[QUOTE=sarge997;45672206]Are you making Dota2 RTS? :v:[/QUOTE]
Yeah, that's pretty much the plan.
Do you guys reckon layla is porting rust to source?
[QUOTE=sambooo;45674167]Do you guys reckon layla is porting rust to source?[/QUOTE]
Why? Source 1 is terrible.
[QUOTE=sambooo;45674167]Do you guys reckon layla is porting rust to source?[/QUOTE]
lol no. If anything he would be porting it to his engine, but i don't think so.
no he's definitely porting it to source
He's working on a facepuncher remake afaik. Read the Unity3D thread.
Gif of little something I've been working on for 6 years.
[IMG]http://www.thedogbear.com/site/media/spaceshoottimes.gif[/IMG]
Can't wait for the release.
Get in line, pal
-snip-
[QUOTE=Rayboy1995;45606678]I'm working on a 3D multiplayer adventure game with randomly generated terrain.
[IMG]http://i60.tinypic.com/wwf7d4.jpg[/IMG]
I'm hoping to maybe do something like Adventure Mode in Dwarf Fortress.
So far this is optimized pretty well too, still needs some work but I can see this being something.[/QUOTE]
That look's pretty neat, nice job man! I'd love to play it or help with the development with finding bugs in-game etc.
Contact me if you can and good luck with it!
So.. have we lost Layla? Should we mourn him now? I always feel so awkward at funerals.
[QUOTE=Berkin;45676586]Someone (Rohan, I think?) challenged me to generate an OBJ model with Manhood.
Sure, why not?
[code][ifndef __OBJECTIFY__/
[define __OBJECTIFY__]
[sub MAX_VERTEX_COORDINATE/250]
[sub __vnum/[num -[$MAX_VERTEX_COORDINATE]/[$MAX_VERTEX_COORDINATE]].[r 3]{[n 0/9]}]
[sub __uvc/{|-}[num 0/1].[r 3]{[n 0/9]}]
[sub obj_comment @text/# [arg text]]
[sub obj_vertex/v [rs 3/\s]{[$__vnum]}]
[sub obj_texcoord/vt [$__uvc] [$__uvc]]
[sub obj_face @v1 @v2 @v3/f [arg v1] [arg v2] [arg v3]]
[sub obj_face_textured @v1 @vt1 @v2 @vt2 @v3 @vt3/f [arg v1]\/[arg vt1] [arg v2]\/[arg vt2] [arg v3]\/[arg vt3]]
[sub create_index_table @name @num_indices/[lst [arg name]/local][r [arg num_indices]]{[lstaddi [arg name]/[#]]\b}]
[sub take_index @name/[sync __objindex_table_sync/ordered][lb [arg name]]]
[sub rand_obj @num_verts @num_faces/
[$obj_comment Generated with objectify.mh]\n\n
[$obj_comment Begin vertices...]\n
[rs [arg num_verts]/\n]{[$obj_vertex]}\n\n
[$obj_comment Begin texcoords...]\n
[rs [arg num_verts]/\n]{[$obj_texcoord]}\n\n
[$obj_comment Begin faces...]\n
[$create_index_table __objindices/[arg num_verts]]
[rs [arg num_faces]/\n]{[$obj_face [$take_index __objindices]/[$take_index __objindices]/[$take_index __objindices]]}
[lclr __objindices]
]
]
[$rand_obj 300/100][/code]
[img]http://i.imgur.com/bu5hkc3.png[/img]
I don't know what else I expected... :v:[/QUOTE]
Now make a minecraft clone.
[QUOTE=MatheusMCardoso;45676616]Now make a minecraft clone.[/QUOTE]
[URL="http://berkin.me/manbox/#28D1B2C1C7732CE8C9A98119EF9A6DB1BAC4FFCB"]Done.[/URL]
[QUOTE=reevezy67;45674641]He's working on a facepuncher remake afaik. Read the Unity3D thread.[/QUOTE]
the unity thread is for ultrascrubs waywo best thread
WAYWO is over 5 years old, that's pretty crazy.
[QUOTE=Berkin;45676586]
[img]http://i.imgur.com/bu5hkc3.png[/img]
I don't know what else I expected... :v:[/QUOTE]
i feel like i've seen this before somewhere
A little something from Hyperhook's upcoming update:
[img]http://i.imgur.com/n2yvhAA.gif[/img]
Haio! After months of college and exams, finaly back!
Let's see how the game is!
[img]https://dl.dropboxusercontent.com/u/6696045/Gifs/MATRIX.gif[/img]
OH GOD WHATS HAPPENING
[QUOTE=zavist;45677086]A little something from Hyperhook's upcoming update:
[img]http://i.imgur.com/n2yvhAA.gif[/img][/QUOTE]
[url=https://www.youtube.com/watch?v=_my8OrrUZ-8]Is that game inspired by what I think it's inspired by?[/url]
[QUOTE=Drury;45677400][url=https://www.youtube.com/watch?v=_my8OrrUZ-8]Is that game inspired by what I think it's inspired by?[/url][/QUOTE]
Mostly. Super Meat Boy too.
[QUOTE=reevezy67;45674641]He's working on a facepuncher remake afaik. Read the Unity3D thread.[/QUOTE]
Do you mean facewound
I'm trying to determine a syntax for a language I'm making. I kind of want it to be a Ruby and C# mix. Any suggestions?
[QUOTE=ICEPIK;45675266]That look's pretty neat, nice job man! I'd love to play it or help with the development with finding bugs in-game etc.
Contact me if you can and good luck with it![/QUOTE]
I tried to PM you but you have it disabled, but anyways the game is just something I'm messing around with, but if it goes somewhere you will be the one I go to for testing.
Thanks for the interest too! Its always nice to get comments on something I work on.
[QUOTE=Berkin;45676670][URL="http://berkin.me/manbox/#28D1B2C1C7732CE8C9A98119EF9A6DB1BAC4FFCB"]Done.[/URL][/QUOTE]
That I/O. I don't even.
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