[img]https://dl.dropboxusercontent.com/u/6696045/Gifs/tvorama.gif[/img]
Spin my dears...Spin...
[QUOTE=Pappschachtel;45747972]hmm i created by a mistake maybe the future loading animation of my engine xD
[IMG]http://3devs.bplaced.net/wp-content/uploads/2014/08/loading.gif[/IMG][/QUOTE]
reminds me of GRID2's loading screen
I have always wanted to make a maze generator, but I get scared away. Is it hard to do? Any tips?
[QUOTE=Duskling;45751252]I have always wanted to make a maze generator, but I get scared away. Is it hard to do? Any tips?[/QUOTE]
Be careful, it's very addictive. You could get lost in it for hours.
[QUOTE=Duskling;45751252]I have always wanted to make a maze generator, but I get scared away. Is it hard to do? Any tips?[/QUOTE]
It's pretty easy. There are tons of different algorithms to do it with, and it's quite fun to try and come up with your own. Just go for it, even if you somehow crash and burn (emphasis on 'somehow') you shouldn't regret the time you spent on it.
[video=youtube;Xsa1n2LDcQ4]http://www.youtube.com/watch?v=Xsa1n2LDcQ4[/video]
Apologies for the poor quality, my Nexus 4 doesn't have a fantastic camera. Despite the awful looking Verilog I have made something that works as designed, so that's good at least. My previous question still applies, how the hell do you make Verilog into something that can not be awful code. Where do you go from [url]https://gist.github.com/anonymous/254d346b3066a58d670f[/url]
In android store, is there a way of giving away free copies?
You could just distribute the .apk if you wanted
[editline]20th August 2014[/editline]
There might be a way to give away copies on the play store though, I don't know.
[QUOTE=Xerios3;45752276]In android store, is there a way of giving away free copies?[/QUOTE]
Not last I checked.
[QUOTE=Xerios3;45752276]In android store, is there a way of giving away free copies?[/QUOTE]
It may be possible to have a 2nd listing for your app thats free but that doesnt show up on the app store, so kind of like an unlisted youtube video where you need the link to download it. I think thats how apps do it when they go on these 1 app a day blogs type things.
Then again Ive been given "beta" access to paid apps by just having to join a certain beta listing google plus page, maybe that is what you need to do?
[QUOTE=joshjet;45752337]You could just distribute the .apk if you wanted[/QUOTE]
I'll have less control on how many copies I distributed, but I guess I could do that if I'm out of options
[QUOTE=Richy19;45752392]It may be possible to have a 2nd listing for your app thats free but that doesnt show up on the app store, so kind of like an unlisted youtube video where you need the link to download it. I think thats how apps do it when they go on these 1 app a day blogs type things.
Then again Ive been given "beta" access to paid apps by just having to join a certain beta listing google plus page, maybe that is what you need to do?[/QUOTE]
Haven't found the unlisted option ( perhaps it appears once I publish my game? )
As for beta, I'm gonna have to check if I can have beta version and have my app published at the same time
[vid]http://zippy.gfycat.com/AnxiousBestCaiman.webm[/vid]
Decided to start working on [URL="https://www.youtube.com/watch?v=NQ3sjTWREcM"]this[/URL] game again. Spent the last couple days building the main menu and character creation..
[QUOTE=Electroholic;45754629][vid]http://zippy.gfycat.com/AnxiousBestCaiman.webm[/vid]
Decided to start working on this game again. Spent the last couple days building the main menu and character creation..[/QUOTE]
Holy fucking Poland
Oh god it's worse than I thought. The class that's a prerequisite to my CSC classes isn't just an intro to Office, it's an intro to computers in general. The instructor took a considerable amount of time explaining to everyone that Macs can't run Windows software and vice versa.
[QUOTE=WTF Nuke;45750177]Oh god I am refactoring some things and it functions almost exactly the same as the previous version EXCEPT for one road that is discarded instead of not being discarded. This is the worst and I have no idea why.[/QUOTE]
Probably floating point errors.
[editline]21st August 2014[/editline]
[QUOTE=Electroholic;45754629][vid]http://zippy.gfycat.com/AnxiousBestCaiman.webm[/vid]
Decided to start working on [URL="https://www.youtube.com/watch?v=NQ3sjTWREcM"]this[/URL] game again. Spent the last couple days building the main menu and character creation..[/QUOTE]
I think it would look a lot better if you kept previous elements on screen instead of completely reanimating them. By that I mean:
- not fading out the character when going from gender to race screen and
- animating the stats between values instead of starting from scratch.
Reanimating the skills is good since they are completely replaced though.
Maybe having them flash from white would be a nicer transition.
[QUOTE=Tamschi;45755049]Probably floating point errors.[/QUOTE]
I fixed it. Had nothing to do with floats but rather the way that I stored data. I had a bug before, or rather an oversight. Once I fixed it I had one EXTRA road instead of one less. Fixed it in my old code and they sync up now.
[QUOTE=Cold;45733763][B]Pretty much everybody who does C/C++ uses GLEW[/B] (or their framework does)
And most people use a framework like OpenTK, GLFW, SDL, SFML to create Window/OpenGL-Context and handle input and stuff.
[/QUOTE]
Then they should take a look at: [url]https://github.com/hpicgs/glbinding[/url] ( benchmarks: [url]https://github.com/hpicgs/glbinding/wiki/Examples[/url] )
Which roads look more realistic?
Without roadway grid adjustment [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG]
[thumb]http://i.imgur.com/P8eRhhY.png[/thumb]
With roadway grid adjustment [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG]
[thumb]http://i.imgur.com/1Q9MRZR.png[/thumb]
The adjustment happens before anything else, so the roadway can be adjusted so that it connects to another and that will screw up gridness, but I can make it so that it check afterwards too and discard bad roads.
[QUOTE=failcake;45750993]Spin my dears...Spin...[/QUOTE]
can you not embed 15MB gifs please
thanks
[QUOTE=WTF Nuke;45755798]Which roads look more realistic?
The adjustment happens before anything else, so the roadway can be adjusted so that it connects to another and that will screw up gridness, but I can make it so that it check afterwards too and discard bad roads.[/QUOTE]
I'd say the second, but I think you should just open up google maps and look at a bunch of cities in map view :v:
Working on deferred rendering again. The position data is constructed from the view depth!
[img]https://dl.dropboxusercontent.com/u/41041550/Coding/C%23/shadows.png[/img]
[QUOTE=Xerios3;45752276]In android store, is there a way of giving away free copies?[/QUOTE]
Let them download a demo, make keys to unlock?
Responsible use of office resources..
[IMG]http://i.imgur.com/AWjDTs8l.jpg[/IMG]
[QUOTE=WillKirkby;45756549]Responsible use of office resources..
[IMG]http://i.imgur.com/AWjDTs8l.jpg[/IMG][/QUOTE]
i've been in your office
i sat next to this Wii U controller with justin
[QUOTE=WTF Nuke;45755798]Which roads look more realistic?
Without roadway grid adjustment [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG]
[thumb]http://i.imgur.com/P8eRhhY.png[/thumb]
With roadway grid adjustment [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG]
[thumb]http://i.imgur.com/1Q9MRZR.png[/thumb]
The adjustment happens before anything else, so the roadway can be adjusted so that it connects to another and that will screw up gridness, but I can make it so that it check afterwards too and discard bad roads.[/QUOTE]
Is that for Europe or the US?
Over here streets usually aren't much aligned at all since the cities grew organically since the middle ages.
The only pattern there is is some tendency for them to go in parallel, but that's already present in the unaligned case it seems.
I made this during my lunch break
[url]https://github.com/Mechazawa/FuckFuckAdblock[/url]
[t]http://i.imgur.com/V2sYB7M.png[/t]
Nothing fancy but it works
[QUOTE=Mega1mpact;45757073]I made this during my lunch break
[url]https://github.com/Mechazawa/FuckFuckAdblock[/url]
[t]http://i.imgur.com/V2sYB7M.png[/t]
Nothing fancy but it works[/QUOTE]
Nice license choice.
I made a little demonstration of Worms like destructible terrain made using Box2D chain loops and polygon clipping library called Clipper.
You can download it or read how it's done here:
[url]http://antonior-software.blogspot.com/p/destructible-terrain-worms.html[/url]
It's the first public test of my engine, so if you encounter any problems let me know.
[media]http://www.youtube.com/watch?v=Qkh8PMwOgQ4[/media]
[QUOTE=Arxae;45756262]Let them download a demo, make keys to unlock?[/QUOTE]
Damn, should've thought about that earlier. Too bad I already made two separate versions of the game, cba to merge them together :'(
[QUOTE=Xerios3;45758027]Damn, should've thought about that earlier. Too bad I already made two separate versions of the game, cba to merge them together :'([/QUOTE]
At least you can reduce the file size of the demo a bit this way :smile:
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