• What Are You Working On? - August 2014
    1,181 replies, posted
[QUOTE=Naelstrom;45604482]I'm surprised you even know about my old C++ prototypes.[/quote] WAYWO never forgets anything ;)
[QUOTE=Tamschi;45604474]If you figure out how to do physics properly with non-convex space regions please tell me, I've been thinking about that on-and-off for [I]years[/I]. Also please make a [URL="https://www.youtube.com/watch?v=MFXRRW9goTs"]120-cell[/URL] because those are awesome.[/QUOTE] Do you mean with non-eauclidean geometery? Because physics with non-convex objects is nothing out of the ordinary..?
Anyone have any resources for developing desk bars for Win 7/8? (Those little applications that sit in the Windows taskbar, usually for controlling media applications - pretty popular in the XP era) All the information I've found is over a decade old :v: [editline]baaaaaaaaallllssssss[/editline] Found [URL="http://msdn.microsoft.com/en-gb/library/windows/desktop/dd378460(v=vs.85).aspx#deskbands"]this[/URL], but doesn't look too promising
[QUOTE=cartman300;45603964][img]http://i.imgur.com/hXgCI8f.png[/img] So while reading random SCP articles, it got me into thinking how to draw maps of non euclidean space on 2D planes and that got me thinking what if you could dig tunnels in minecraft and turn however you want and not emerge into your previously dug tunnel, or what if you could make something that's bigger on the inside. So i went to practice some OpenGL 4.3 and made this, gonna get the world generation working properly and make some Portal 2 style worldportals.[/QUOTE] [url=http://scp-wiki.wikidot.com/scp-455]SCP-455[/url] would make the perfect game. Please do.
I feel like every time I start working on something someone else in WAYWO was already doing something similar, I didn't copy you I swear. Making a prototype of a game similar to ss13, but my inspiration was actually from another old BYOND game that I now forget the name of, anyway it will be more of a murder mystery type of thing than ss13 is. Not much to show, I just have sprites/players synced in the world. Which took no time with Bolt/Unity, I have a bunch of assignments to work on for Uni but I really want to work on this prototype :c [t]http://puu.sh/aE93F/4bd1994402.png[/t]
Oh please, you think I'm original? I don't think there's a person in existence who tried SS13 and didn't think [I]"Damn. This REALLY needs to be remade..."[/I].
[vid]http://farmpolice.com/content/videos/fabc2316.webm[/vid] Lights no longer go through walls! [t]http://farmpolice.com/content/images/226a6f12.png[/t] Also stole a neato physics debug drawer from [url=http://love2d.org/forums/viewtopic.php?f=5&t=77140#p161889]this guy.[/url] I should probably ask for permission to use it, but I'm not using it anywhere in the actual game yet.
I'm working on a 3D multiplayer adventure game with randomly generated terrain. [IMG]http://i60.tinypic.com/wwf7d4.jpg[/IMG] I'm hoping to maybe do something like Adventure Mode in Dwarf Fortress. So far this is optimized pretty well too, still needs some work but I can see this being something.
I managed to draw (part of) an image to a Windows console. Unfortunately, the device context seems to clip off the image at a certain point and doesn't let me draw on the rest of the window. I am not sure what the reason is for this. If anyone can explain this phenomenon, I'd appreciate it. [t]http://i.imgur.com/EVwt7gj.png[/t] [URL="http://static2.businessinsider.com/image/509802cb69bedd6209000009/nicolas-cage-will-be-in-the-expendables-3.jpg"]Original image[/URL]
[QUOTE=Berkin;45607060]I managed to draw (part of) an image to a Windows console. Unfortunately, the device context seems to clip off the image at a certain point and doesn't let me draw on the rest of the window. I am not sure what the reason is for this. If anyone can explain this phenomenon, I'd appreciate it. [/QUOTE] Well, I got it to work just fine.. [IMG]http://i.imgur.com/5TaYijC.png[/IMG] [editline]6th August 2014[/editline] I used GDI+ to load the bitmap. Using SetPixelV and not SetPixel [editline]woah[/editline] Apparently it doesn't even have to be a bitmap :v:
[URL="https://github.com/Lumaio/ConsoleRenderer"]Source is here[/URL]. [editline]AUTOMERRRRGE![/editline] Damnit auto-merge. You dick.
I added a form to enabled and disable devices. Not like, completely disable, just have them not appear in the list of available devices. [t]http://i.imgur.com/gNXK3bs.png[/t] [url=https://github.com/Spanfile/Micspam]Source on GitHub[/url]
[QUOTE=Funley;45607956]I added a form to enabled and disable devices. Not like, completely disable, just have them not appear in the list of available devices. [t]http://i.imgur.com/gNXK3bs.png[/t] [url=https://github.com/Spanfile/Micspam]Source on GitHub[/url][/QUOTE] Couldn't refresh list of audios, source directory doesn't exist! ("sources") Did I fuckup?
[QUOTE=Lumaio;45607989]Couldn't refresh list of audios, source directory doesn't exist! ("sources") Did I fuckup?[/QUOTE] You have to add a folder called "sources" in the dir where the .exe is. All sounds will be loaded from there.
[QUOTE=Funley;45607994]You have to add a folder called "sources" in the dir where the .exe is. All sounds will be loaded from there.[/QUOTE] Ah, I thought sources were the output devices :suicide: [editline]6th August 2014[/editline] A friend rage quit skype. I like this thing already
[QUOTE=Naelstrom;45605053]Oh please, you think I'm original? I don't think there's a person in existence who tried SS13 and didn't think [I]"Damn. This REALLY needs to be remade..."[/I].[/QUOTE] I reverse engineered enough of the engine to create a functional-ish custom client I have gazed into the abyss
[QUOTE=Funley;45607994]You have to add a folder called "sources" in the dir where the .exe is. All sounds will be loaded from there.[/QUOTE] Okay I added a button to change the source directory. [URL="https://github.com/Spanfile/Micspam"]Linky link sourcey source[/URL] [editline]6th August 2014[/editline] Oh man I'm on a streak today. I added wildcard filtering to the audio list and had to change the way the sounds are loaded. Also there is a checkbox button thing to choose whether to find sounds from all directories within the source or not. [t]http://i.imgur.com/Zz7aINz.png[/t]
[QUOTE=Naelstrom;45605053]Oh please, you think I'm original? I don't think there's a person in existence who tried SS13 and didn't think [I]"Damn. This REALLY needs to be remade..."[/I].[/QUOTE] Tell me about it, I think I have like 5 or more half-finished SS13 remakes or spinoff garrysmod gamemodes from the past 6 years laying around, SS13 is such a solid concept. Still have my fingers crossed for [url=http://spacestation13.com/]this remake project[/url].
[QUOTE=Tamschi;45604474]If you figure out how to do physics properly with non-convex space regions please tell me, I've been thinking about that on-and-off for [I]years[/I]. Also please make a [URL="https://www.youtube.com/watch?v=MFXRRW9goTs"]120-cell[/URL] because those are awesome.[/QUOTE] Well i'm not gonna really have proper physics, it's gonna be minecraft styled physics. And about that 120 cell, i can't imagine any 4 dimensional object so that's gonna be a problem. [QUOTE=Ott;45604928][url=http://scp-wiki.wikidot.com/scp-455]SCP-455[/url] would make the perfect game. Please do.[/QUOTE] [URL="http://scp-wiki.wikidot.com/scp-432"]SCP-432[/URL] was my inspiration.
[QUOTE=Naelstrom;45604482]I'm surprised you even know about my old C++ prototypes. It makes me really happy to know someone cares about the stuff I do beyond rating my occasional posts with a Winner. Thanks Shotgunz :).[/QUOTE] I remember the prototype because I contributed to it And I would be happy to help again if I wasn't so bogged down with projects already (work + game + album cover + uni shit + etc.)
I am coding something in C++. This is the code: [url]https://github.com/RickDork/Sora[/url] Tell me what you think of my code.
[QUOTE=RickDork;45611418]I am coding something in C++. This is the code: [url]https://github.com/RickDork/Sora[/url] Tell me what you think of my code.[/QUOTE] You should at least include a README.md file. I have no clue what it even is.
So I made a node-webkit client for Spotify to stop the peer-to-peer madness. I really disliked how it used my upstream even though I pay for the service. [IMG]http://i.imgur.com/9HQCzWX.png[/IMG] [URL="https://github.com/JanWerder/Spotify-node-webkit"]GitHub[/URL]
I think have terrain generation good enough for now. I was hoping to have it less circular, but I'm tired of messing with that part at the moment. [IMG]http://i59.tinypic.com/14weosg.jpg[/IMG] Now I think I'll move on to town generation or maybe rivers.
[QUOTE=Rayboy1995;45611639]I think have terrain generation good enough for now. I was hoping to have it less circular, but I'm tired of messing with that part at the moment. [IMG]http://i59.tinypic.com/14weosg.jpg[/IMG] Now I think I'll move on to town generation or maybe rivers.[/QUOTE] Can I see the source code
[IMG]http://i.imgur.com/TKJVun1.png[/IMG] [IMG]http://i.imgur.com/X4Sd4yH.png[/IMG] Part of the world generated with simplex noise. In second image every chunk (i call it macroblock) is colored randomly. It renders quite fast but it could be a lot faster, i have duplicate vertices and i'm generating some useless vertices that can't even be seen, but i'll work on that later.
I would love to see game concept that SpaceStation13 uses in different environment. Think for example about military base with access to nuclear warheads, or medieval castle where traitors have to assassinate the king, and so on
Took the SetPixel idea for rendering into a console, and mixed up the colours.. slightly.. Quite pleased with the result though :dance: [IMG]http://i59.tinypic.com/1z4dceq.png[/IMG]
[QUOTE=Extravagant;45612343]Took the SetPixel idea for rendering into a console, and mixed up the colours.. slightly.. Quite pleased with the result though :dance: [IMG]http://i59.tinypic.com/1z4dceq.png[/IMG][/QUOTE] This is so impractical yet so entertaining. I feel like we violated a law of Command Prompt physics.
What really surprises me is that SetPixel has been around for nearly 15 years and this is the first time I've seen someone do this.
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