• What made you want to Program?
    78 replies, posted
[QUOTE=30CALIB3R;26304375]There is something so precise about programming. It all just...fits together. And I really enjoy that feeling. Also, I've always wanted to create video games. I'm majoring in Game Design & Development in college currently.[/QUOTE] You will never get laid, I am sorry. But I enjoy programming because it lets you create anything as long as you have the imagination and knowledge.
[QUOTE=arienh4;26352421]Botje, perchance?[/QUOTE] Yup :buddy:.
[QUOTE=-Matt-94;26359234]You will never get laid, I am sorry. But I enjoy programming because it lets you create anything as long as you have the imagination and knowledge.[/QUOTE] You're pretty ignorant. Whether or not someone programs really doesn't determine whether or not they will get laid, in fact it can help. The ability to program can land him a nice job, and women like not having to worry if they'll be able to pay end's meet.
I started for the whole rock and roll lifestyle, beautiful women, fast supercars, the best wine money can bu...who am i kidding? :smith: I have always had an interest in computers, programming wasn't particularly high on that list till a few years ago, I started to want to see how a program was made, what causes them to do what they do. I still haven't really found that out yet, but i am enjoying the learning process. I can't program well, and at best know Java to a certain extent, something about programming just seems to feel right for my mindset, it doesn't frustrate me as much as it should. But I lack the creativity to actually come up with something new, and I lack the skill to refine an idea I liked. I should really get my arse in gear and learn more C++/ C#, I started but never really followed it through.
Just curiosity, really. I've always been interested in computers. I started with Game Maker when I was like eight years old. I remember being afraid of downloading the Shockwave browser plugin because I thought it would make the mouse electrically shock me.
I always liked video games, decided to try learning how to create them. I started a few months ago with C++, and school has kind of stopped me from learning, but I'm still trying. I know it's not going to be easy, but I find it fun so far! Even bought a book because I heard that's the best way to learn.
I wanted to screw around with my psp, so i did :3
becoming a bad-ass.
[QUOTE=Zally13;26362682]You're pretty ignorant. Whether or not someone programs really doesn't determine whether or not they will get laid, in fact it can help. The ability to program can land him a nice job, and women like not having to worry if they'll be able to pay end's meet.[/QUOTE] "You know you're an engineer when you have no life and can prove it mathematically" Pretty funny quote I stumbled upon somewhere.
About 4 years ago I found GameMaker, then actually started programming 3 years ago, when I stumbled upon GMod. Also, my dad is a programmer.
I jumped into LUA a few yeas ago to make stuff in ROBLOX, then decided to learn C++ and Java. Forgot LUA, currently learning Java.
Just recently, when my managers showed me that vb could be used to speed up the design and creating process of Inventor files. So I kinda had to learn or I wouldn't have a job.
I've always done some sort of programming. I started with DOS so I had to know at least some level of scripting, which programming isn't a far shot from. what got me back into programming recently is making applications for my TI-84 though, just because I love the Z80 so much
It blew my mind to see what you could do with CMD, so I learned BATCH, then HTML, and so on and so forth.
What made me want to program is how you can make a program really unique and useful with a computer. Real tools are great, but when you make that tool yourself and get a chance to use it at least once is one of the best feelings you can feel. Pouring your blood and sweat into a complex digital program that can do what you want it to is great and comes in handy. Not only that but you can make games as well. Creating a vast world that contains only a fraction of your own imagination is truly creative. Not many people think games are works of art. They are made by your imagination just as a painting is made by an artists imagination. I love the aspect of creating everything from nothing.
Back when I was younger, I realized I wanted to learn to program so I could drive fast cars and bang hot chicks... ... ...that didn't work :saddowns: But 15 years later, after finding my way into a solid career and eventually meeting an awesome chick... I now drive a BMW and bang my hot wife. There's still hope for you all. :keke:
I liked video games a lot when I was young so I searched the internet for various beginner game creation software packages. First I got into [url=http://www.rpgmakerweb.com/]RPG maker[/url] (which is now much more than it was) and figured that out until I made a full RPG with it and had my brother and friends play it. Wanting more freedom I came across [url=http://www.yoyogames.com/make]Game Maker[/url] (which is now much more than it was) and started with the easy to use iconic programming they had there. After downloading many samples which I noticed used scripts instead of the iconic programming, I translated my understanding of iconic programming to the normal text-based programming. The Game Maker scripting language was called GML (Game Maker Language) and it was that which allowed me to create a bunch of different games including 2D platformer shooters, over the head shooters, various arcade games, and some side-scrolling RPG with physics that I never quite finished. I still have all my projects on my external hard drive from when I was like 14 or so. I think at 15 I came across GMod 10 (which I had originally played when I was like 11 or so) that now included lua to modify the game. Being my chance to work with a 3D engine for the first time I quickly learned lua and started making all kinds of crap. Eventually learning vector math, character states, and 3D collisions to a basic extent. During this time I also download Visual Studio and made a bunch of test programs which I learned how to make from the web. I only learned basic things in it just to see what C++ was like. I also loved RP and made a gamemode that never got finished which taught me SQL and some other stuff. At about 17 I got an internship at a software development company that specialized in CAD software for houses, bridges, office buildings, and even city layouts. The job was recommended to me through my highschool web programming teacher who had retired as a web developer for the company he recommended me to and thought I knew enough to intern there. I got paid about 14 dollars an hour which was pretty good compared to the alternatives (McDonalds). It was here that I learned python, C#, and bettered my knowledge of C++ programming. I also learned how to use a repository system called CVS (they where in the process of switching to mercurial at the time) and learned how to write a testing framework for a large project. There was also the whole working with a team thing which mostly consisted of me asking questions more than anything, but we had meetings every week to discuss progress and problems which I thought was cool. At 18 I began my C++ adventures by first downloading [url=http://www.panda3d.org/]panda 3D[/url] in which I made a crude 3rd person shooter. During my usage of panda 3D (I choose to code in C++ not in python) I learned a bit about managing memory and resources like sounds of graphical content. Learned more about matrix and vector math (it helps to ask someone about this stuff rather scour the internet trust me) too. I really think this was the most challenging thing I've ever done because there was a lot I didn't know and had to learn from the internet and by dissecting existing games rather some teacher or person. In case anyone was wondering, I used models and stuff from different sites and some from the models section on Facepunch. Eventually I lost interest/got sick of Panda 3D and got my hands on the [url=http://www.conitec.com/english/gstudio/index.php]Game Studio A8[/url] engine and tried remaking the RPG there. I liked the engine a bit more but was limited by having a free license rather a professional so I searched around for other engines. I downloaded UDK but was sort of overwhelmed with learning Unreal Script along with college and it looked like a huge time pot to make anything worthwhile (I wasn't really in the position to make some AAA game anyways). To me there's just to much to learn for very little output besides I wanted to get down to the C++ level and using Unreal Script didn't seem like the right thing to do just yet. I'm now 19 majoring in computer science and I know a bunch of stuff about stuff and am currently trying to make a 3D RPG which I am gonna get a team together for at some point. The RPG I plan to make should be very procedural and I want it to incorporate genetic algorithm code to make for emergent gameplay which I was inspired to do by games like Minecraft. I think my biggest challenge will be procedural dialog but we'll see. The entire world will have 'Think' events that tick while you play meaning the world is simulated constantly no matter where you are which may be tougher to optimize than I think but who knows. I'm writing the code in a 2D engine I'm writing from [url=http://www.sfml-dev.org/]SFML[/url] before I move it over to a 3D engine. Left out small details like learning Java, Assembly, PHP, ect because I never did anything significant with them just yet. TL;DR: Games are fun so I learned how to make them.
My dad studied math and computers so I was raised with a computer next to my bed. At first he tought me how to make a simple calculator in ye olde VB. after while he fought me how to use arrays etc. When I was 11 I learned myself JavaScript and HTML through google and snippets. Mainly because we could make our own website at school. These days i "speak" JavaScript, HTML, lua, E2, VB coca touch, c++,C, C# and objective C. This is the website I was taking about. Note: this is not the original adress. [url]Www.bieling.nl/hyperweb[/url] [editline]1st December 2010[/editline] THE website is in Dutch.
I always wanted to make games. In middle school, I had a friend who figured out how to simple text based games on his calculator. I was inspired by this, and got my hands on a manual which had all of the functions in it. Using only this, I ended up teaching myself all of the basics of programming. Later, I moved on to Gmod wire, then lua, VB, and now I'm working with Java and C#.
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