There's still the need to seperate structure from content :(
I'd go with C# if I was you.
[QUOTE=Count Zero;22060169]I'd go with C# if I was you.[/QUOTE]
/thread
[QUOTE=HubmaN;22058926]Do you know of any good out-of-the-box solutions to programmatically produce C?[/QUOTE]
I'm not sure if this counts, but [url=http://en.wikipedia.org/wiki/Vala_(programming_language)]Vala[/url] is a high-level language that compiles to C. This C code depends on the GObject library, though.
[QUOTE=shill le 2nd;22063483]I'm not sure if this counts, but [url=http://en.wikipedia.org/wiki/Vala_(programming_language)]Vala[/url] is a high-level language that compiles to C. This C code depends on the GObject library, though.[/QUOTE]
No, I meant a library for generating C - so you don't have to deal with the actual text you're producing in the end but something like an abstracted parse tree - a "reverse parser"?
All these words..... :byodood:
[QUOTE=Run&Gun12;22083548]All these words..... :byodood:[/QUOTE]
And nothing was said...
[QUOTE=blankthemuffin;22093840]And nothing was said...[/QUOTE]
Story of the programming forum.
What are the most used game libraries for C#? Is XNA for PC? Wikipedia said it's targeted to the 360.
[QUOTE=DarkSpirit05er;22105283]What are the most used game libraries for C#? Is XNA for PC? Wikipedia said it's targeted to the 360.[/QUOTE]
There's XNA of course, but there's also Tao and OpenTK.
XNA can run on both PC and XBox.
[QUOTE=noctune9;22105380]There's XNA of course, but there's also Tao and OpenTK.
XNA can run on both PC and XBox.[/QUOTE]
So, XNA would be good for a top-down shooter?
[QUOTE=DarkSpirit05er;22105438]So, XNA would be good for a top-down shooter?[/QUOTE]
Yeah, XNA would be fine for that.
If you're gonna be concentrating fully on game development, I'd say C++ is a good choice.
I'd probably go with C# if I wasn't so comfortable with C++.
It all boils down to what exactly you're going to be doing with it, and how comfortable you are with each language.
I'd say C#.
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