[QUOTE=DarKSunrise;35849830][img]http://www.leet.cc/Screenshot_from_2012-05-06_19_32_57.png[/img]
This took way longer than it should have.[/QUOTE]
What IDE/Theme is that?
[QUOTE=Richy19;35849870]What IDE/Theme is that?[/QUOTE]
Looks like default sublime text 2
[QUOTE=DarKSunrise;35849830][img]http://www.leet.cc/Screenshot_from_2012-05-06_19_32_57.png[/img]
This took way longer than it should have.[/QUOTE]
So you wrapped X windows?
Excellent.
[QUOTE=Richy19;35849870]What IDE/Theme is that?[/QUOTE]
It's [url=http://www.sublimetext.com/]Sublime Text 2[/url] with the [url=https://github.com/buymeasoda/soda-theme/tree/master/Soda%20Dark]Soda Dark theme[/url] and [url=https://github.com/mrlundis/Monokai-Dark-Soda.tmTheme]Monokai Dark Soda color scheme[/url]. The font is Ubuntu Mono.
Whenever I have to do anything with X, I look at the SFML source. It is way more informative and useful than the "documentation".
I noticed a map piece position generation error that caused alot of troubles with collisions and some more stuff, so it actually took a while to figure out how to change the vertice generation. Now to figure out how to create 4 bounding boxes around the player, each turning when the player moves and each representing a side and then checking on how to move the player. Damn i hate collisions.
Also, is it 'vertice' or 'vertex'? Have i been saying it wrong all the time?
[QUOTE=Funley;35850108]I noticed a map piece position generation error that caused alot of troubles with collisions and some more stuff, so it actually took a while to figure out how to change the vertice generation. Now to figure out how to create 4 bounding boxes around the player, each turning when the player moves and each representing a side and then checking on how to move the player. Damn i hate collisions.
Also, is it 'vertice' or 'vertex'? Have i been saying it wrong all the time?[/QUOTE]
Vertex in singular, vertices in plural.
[QUOTE=Perl;35850131]Vertex in singular, vertices in plural.[/QUOTE] Well shit :v:
[QUOTE=Overv;35849920]Whenever I have to do anything with X, I look at the SFML source. It is way more informative and useful than the "documentation".[/QUOTE]
To add on this: The only windowing library that does fullscreen windowing correctly for games is
SDL 2. The rest just steal the focus and break alt+tabbing and whatnot from the window manager, while SDL 2 lets the window manager manage fullscreen support.
[QUOTE=Jookia;35850215]To add on this: The only windowing library that does fullscreen windowing correctly for games is
SDL 2. The rest just steal the focus and break alt+tabbing and whatnot from the window manager, while SDL 2 lets the window manager manage fullscreen support.[/QUOTE]
Yea... about that:
[vid]http://dl.dropbox.com/u/18453712/glfwalttab.webm[/vid]
I'm having some problems with spritebatches in love
[img]http://dl.dropbox.com/u/45554193/images/stupid%20spritebatches.png[/img]
[editline]6th May 2012[/editline]
Those lines are there regardless of the tileset, and whatever I do argegeggehgh
[QUOTE=ZenX2;35850664]I'm having some problems with spritebatches in love
[img]http://dl.dropbox.com/u/45554193/images/stupid%20spritebatches.png[/img]
[editline]6th May 2012[/editline]
Those lines are there regardless of the tileset, and whatever I do argegeggehgh[/QUOTE]
Wrong scaling filter?
[QUOTE=Richy19;35850522]Yea... about that:
[vid]http://dl.dropbox.com/u/18453712/glfwalttab.webm[/vid][/QUOTE]
Interesting. SDL 1 and SFML 1 & 2 don't do that.
After browsing the source, I saw that GLFW uses the window manager fullscreen method, just like SDL 2.
[QUOTE=Richy19;35850522]Yea... about that:
-glfw gif-[/QUOTE]
I love glfw soooo much, its way better then trying to do it my self or having to include a larger project like sdl or sfml.
[QUOTE=ZenX2;35850664]I'm having some problems with spritebatches in love
[img]http://dl.dropbox.com/u/45554193/images/stupid%20spritebatches.png[/img]
[editline]6th May 2012[/editline]
Those lines are there regardless of the tileset, and whatever I do argegeggehgh[/QUOTE]
Try adding 0.5 to every coordinate.
[media]http://www.youtube.com/watch?v=vKGGEmdIn00[/media]
Also, how do I create .webm movies?
Just finished up a script to tell me what song is playing in iTunes.
[IMG]http://i.imgur.com/QVSPA.png[/IMG]
Github link if you want to fork it or something:
[url]https://github.com/iryw/Playing[/url]
[QUOTE=dije;35851253]
Also, how do I create .webm movies?[/QUOTE] To simply say,
1. Record video.
2. Download Miro Video Converter.
3. Use Miro to convert video into WebM.
4. Download Dropbox.
5. Paste video into Dropbox 'Public' folder.
6. Copy video file's public link from Rightclick->Dropbox->Copy Public Link.
7. Paste link in (vid)(/vid) tags. (Replace '()'s with '[]'s)
[QUOTE=polkm;35851171]I love glfw soooo much, its way better then trying to do it my self or having to include a larger project like sdl or sfml.[/QUOTE]
I found GLFW to be perfect, except for the fact that it doesn't have a function to get the window's position. Weird that the person who made it forgot about that!
[QUOTE=Mordi;35851651]I found GLFW to be perfect, except for the fact that it doesn't have a function to get the window's position. Weird that the person who made it forgot about that![/QUOTE]
Why not write it yourself and make a pull request?
[QUOTE=ditoway;35851749]Why not write it yourself and make a pull request?[/QUOTE]
Hopefully it won't come to that. im not good with computer :tinfoil:
[QUOTE=dije;35851253]Also, how do I create .webm movies?[/QUOTE]
If you have ffmpeg you can use this:
[code]#!/bin/sh
resolution=460x225
fps=15
ffmpeg -i $1 -f webm -vcodec libvpx -acodec libvorbis -ar 44100 -ab 64000 -b 1000k -r $fps -s $resolution -maxrate 2000k -pass 1 -y /dev/null -async $fps $2.webm
ffmpeg -i $1 -f webm -vcodec libvpx -acodec libvorbis -ar 44100 -ab 64000 -b 1000k -r $fps -s $resolution -maxrate 2000k -pass 2 -async $fps $2.webm[/code]
But seeing as your on windows your probably better getting Miro Converter
[QUOTE=Mordi;35851651]I found GLFW to be perfect, except for the fact that it doesn't have a function to get the window's position. Weird that the person who made it forgot about that![/QUOTE]
I found GLFW to be perfect, except for the fact that it doesn't have any kind of debugging information what so ever. Apparently she's fixed that in v3 though.
What do you need the window position for?
Gonna learn Java [sp]the hard way[/sp]
[img]http://new.tinygrab.com/7cfbd51783dd89c8e06da04cfa27c0ded7774eb7a2.png[/img]
:dance:
Regarding Java, I thought about something.. There's been a lot of talk about Java VM being stack-based (somehow slower?) and Lua and Parrot using register-based VM. So my question is this: Is Java VM faster than Parrot VM? I'm talking about the virtual machines themselves, not the languages that run on them. Because Java has been implemented in Parrot, so if Parrot performs better, I'd totally try programming Java in Parrot, just for the kicks.
[QUOTE=Darkwater124;35852467]Gonna learn Java [sp]the hard way[/sp]
[img]http://new.tinygrab.com/7cfbd51783dd89c8e06da04cfa27c0ded7774eb7a2.png[/img]
:dance:[/QUOTE]
We had to do this at school.
Luckily I had gVim and love working on a CLI
[IMG]http://i.imgur.com/SaIZM.png[/IMG]
Why didn't I use XNA before, it's so nice to use :D Took about 15 minutes to get a teapot loading and drawing with a normal shader. Wonder if XNA 5.0 will be DirectX 10/11... Geometry shaders would be nice.
[QUOTE=esalaka;35852770]We had to do this at school.
Luckily I had gVim and love working on a CLI[/QUOTE]
Vim + CLI = Multilanguage IDE. Works wonders.
Writing a flash screenvideo encoder.
Does anyone have a simpler explanation of this? [url]http://gafferongames.com/game-physics/fix-your-timestep/[/url]
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