[QUOTE=Richy19;35853673]Does anyone have a simpler explanation of this? [url]http://gafferongames.com/game-physics/fix-your-timestep/[/url][/QUOTE]
I honestly don't think you can get much simpler than that.
[QUOTE=ben1066;35853013][IMG]http://i.imgur.com/SaIZM.png[/IMG]
Why didn't I use XNA before, it's so nice to use :D Took about 15 minutes to get a teapot loading and drawing with a normal shader. Wonder if XNA 5.0 will be DirectX 10/11... Geometry shaders would be nice.[/QUOTE]
I doubt we will ever see XNA 5.0
[QUOTE=Richy19;35853673]Does anyone have a simpler explanation of this? [url]http://gafferongames.com/game-physics/fix-your-timestep/[/url][/QUOTE]
Here's an alternative explanation?
[url]http://www.koonsolo.com/news/dewitters-gameloop/[/url]
I want to go back to java but I know I'll kill myself if I have to deploy anything ever again
[QUOTE=Overv;35853893]I honestly don't think you can get much simpler than that.[/QUOTE]
I think its the fact he uses t and dt, also does it mean that every drawn object needs to be times by the accumulator?
[editline]6th May 2012[/editline]
Also started working on a little framework for OpenGL to wrap Image loading (via SOIL), window creation and input(via GLFW) and 3d maths(via GLM).
The result is this:
[cpp]
#include <iostream>
#include <soglf/BaseProgram.hpp>
#include <soglf/Window.hpp>
#include <soglf/WindowSettings.hpp>
using namespace SOGLF;
class Program : public BaseProgram
{
public:
Program(){}
~Program(){}
virtual bool Initialize()
{
///Init some stuff here
SOGLF::WindowSettingsClass::Settings.Title = "Test Window";
SOGLF::WindowSettingsClass::Settings.Width = 1024;
SOGLF::WindowSettingsClass::Settings.Height = 576;
SOGLF::WindowSettingsClass::Settings.OGLMajor = 2;
SOGLF::WindowSettingsClass::Settings.OGLMinor = 1;
///Initialize base class at the end
return BaseProgram::Initialize();
}
virtual bool LoadContent()
{
///Load content here
return true;
}
virtual void Update()
{
///Update stuff here
}
virtual void Draw()
{
SOGLF::WindowClass::Window.Clear();
///Draw stuff here
SOGLF::WindowClass::Window.Display();
}
};
int main()
{
Program p;
if(p.Initialize())
if(p.LoadContent())
p.Run();
return 0;
}
[/cpp]
It reminds me of a mishmash between XNA and SFML
Creating a (evil) programming language in Ruby for an assignment.
test.evil:
[code]
plan NoteThat(A, B)
print(A, ": ", B, "\n").
finished.
NoteThat("Hello", "World").
NoteThat("5+5", 5+5).
[/code]
$ ruby wmd.rb test.evil:
[code]
Initializing Weapons of Mass Destruction.
Executing file test.evil...
Parsing program...
Program parses to: #<EvilStatements:0x7f159ac8b228 @statements=[#<EvilPlan:0x7f159acab0a0...
Running program.
"Hello": "World"
"5+5": 10
Stopping system.
We hope you enjoyed this bout of world domination.
[/code]
(Yes, I know about the redundant string literals in the output. It's because I'm cheating at the moment and running the ruby print function directly)
[B]Edit:[/B]
Added static typing and a better parsed program output
test.evil:
[code]plan Math(string A, int B)
print(A, "=", B, "\n").
finished.
plan NoteThat(string A, string B)
print(A, ": ", B, "\n").
finished.
NoteThat("Hello", "World").
Math("5+5", 5+5).
NoteThat("5/0.5", 5/0.5). # Will cause a crash[/code]
$ ruby wmd.rb test.evil:
[code]Initializing Weapons of Mass Destruction...
Executing file test.evil...
Parsing program...
Program parses to:
plan Math(string A, int B) print(A, "=", B, "\n"). finished.
plan NoteThat(string A, string B) print(A, ": ", B, "\n"). finished.
NoteThat("Hello", "World").
Math("5+5", 5+5.).
NoteThat("5/0.5", 5/0.5.).
Running program.
"Hello": "World"
"5+5"=10
ERROR! Mismatching type for argument B; int given, string expected
Stopping system.
We hope you enjoyed this bout of world domination.
[/code]
Dunno where all those empty lines are coming from, but it's not that big an issue.
[QUOTE=ace13;35854356]Creating a (evil) programming language in Ruby for an assignment.
test.evil:
[code]
plan NoteThat(A, B)
print(A, ": ", B, "\n").
finished.
NoteThat("Hello", "World").
NoteThat("5+5", 5+5).
[/code]
$ ruby wmd.rb test.evil:
[code]
Initializing Weapons of Mass Destruction.
Executing file test.evil...
Parsing program...
Program parses to: #<EvilStatements:0x7f159ac8b228 @statements=[#<EvilPlan:0x7f159acab0a0...
Running program.
"Hello": "World"
"5+5": 10
Stopping system.
We hope you enjoyed this bout of world domination.
[/code]
(Yes, I know about the redundant string literals in the output. It's because I'm cheating at the moment and running the ruby print function directly)[/QUOTE]
If you ever add numerical literal suffixes make sure you add MILLIONDOLLARS in the mix.
[QUOTE=Nigey Nige;35854049]I want to go back to java but I know I'll kill myself if I have to deploy anything ever again[/QUOTE]
I keep telling you I'll show you how to properly deploy
First publicly-available custom EDGE map:
[url]http://willkirkby.me/uploads/edge/edge_wk_helix.zip[/url]
edit: install.txt refers to a file "mapping.xml".. this is inside /levels in the game's install dir.
[QUOTE=origamiguy;35854956]First publicly-available custom EDGE map:
[url]http://willkirkby.me/uploads/edge/edge_wk_helix.zip[/url][/QUOTE]
this is really impressive! are you going to release tools / documentation on how to make these?
I tried to make ambient occlusion, but it came out as some kind of funky border detector:
[img]http://i.imgur.com/NXuy8.png[/img]
Guess it needs some more work.
-shnip-
Anyone want to give me an idea for a good project to busy myself with?
Meet Huxley:
[code]
main:
3 3 +
:
test:
:
[/code]
And the output (with debug token output):
[img]http://filesmelt.com/dl/output202.png[/img]
It's not turing complete yet, but I've coded the interpreter and parser to be SUPER modular, so that I can throw in new shit very easily.
Something unique about Huxley is there is no concept of like an instruction pointer. There are only control words which manipulate the execution tree.
Hmm, arrays act like arrays up until you try to feed them to a function, then they suddenly just become a number of values.
test.evil:
[code]plan NoteEverything(array Inp)
every Item in Inp?
puts(Item).
repeatedly.
finished.
Arr = [1,2,3,4,5,["Hello", "World"]].
every I in Arr? puts(I). repeatedly.
NoteEverything(["Hello", "World", 3,1,4,1,5]). # Why???[/code]
$ ruby wmd.rb test.evil:
[code]Initializing Weapons of Mass Destruction...
Executing file test.evil...
Parsing program...
Program parses to:
plan NoteEverything(array Inp) every Item in Inp? puts(Item). repeatedly. finished.
Arr=[1, 2, 3, 4, 5, ["Hello", "World"]].
every I in Arr? puts(I). repeatedly.
NoteEverything(["Hello", "World", 3, 1, 4, 1, 5]).
Running program.
1
2
3
4
5
"Hello"
"World"
ERROR! NoteEverything given 7 arguments, 1 expected
Stopping system.
We hope you enjoyed this bout of world domination.[/code]
I think it's time to sleep on this, still programming the day after you woke up never leads to good code.
[QUOTE=i300;35855121]this is really impressive! are you going to release tools / documentation on how to make these?[/QUOTE]
An editor is in the works and documentation will be released alongside it.
[QUOTE=ZenX2;35844832]I think we need more of supersnail's [url=http://facepunch.com/threads/1174646?p=35407513&viewfull=1#post35407513]WAYWO fanfic[/url]
Or a least a game based on it[/QUOTE]
[QUOTE=Nigey Nige;35847200]Hey guys I'm gonna do some programming tod-
[IMG]http://i.imgur.com/22XsJ.png[/IMG]
[IMG]http://i.imgur.com/gRy6s.png[/IMG]
never mind I'm gonna do some revision instead[/QUOTE]
Run.
This was the only thought in Nigey's head.
After the accident he had to go into hiding. He cut contact with all of Facepunch.
And yet, he still felt unsafe. As the global use of GeeUI increased, the young programmer feared the day he would have to implement it in his creations. So he fled. Grabbed a one-way ticket to the only place where he knew he would be safe. Brooklyn, NY.
Setting up for a new life was easy enough. Nigey became an assistant at some local company. He worked there for about two months when all hell broke loose. He was assigned to write some new piece of software. As he looked through the docs, he noticed something horrible. The project used GeeUI.
So Nigey just ran.
He traced him even here.
When Nigey got home, his apartment was trashed. He instantly knew what this meant.
So he just ran. He had no money for a taxi, and the closest police station was miles away.
It was already night, and the poor progreammer just kept running. He was being followed. He turned into a dark alley. It was a dead end.
He stood there, trying to open some maps on his phone. It was too late when he noticed that Geel was standing behind him.
Do you know the last words a programmer hears before they die?
Geel does.
[img]http://i.imgur.com/Esww7.png[/img]
Erm
I've been inadvertently learning some opengl in the whole opencl -> opengl interop thing
Is it just me, or is the whole concept of immediate mode (in terms of performance) obviously flawed? Pushing your vertices every frame to the graphics card is asking for performance issues.
Plus, it's difficult to find resources on opengl which aren't deprecated (ie immediate mode). The interface is ugly, and everything seems a little bit.. randomly named/functioning. I also dislike the fact that it works as a state machine, because that means having to unnecessarily bind and unbind textures and everything else everytime you think about using them, as well as all the matrices and etc that you might want to associate with them. It makes the code a complete, obtuse scattering of functions
The whole thing is a mess of deprecated and non deprecated functions. Someone needs to scrap all of it and go for a new, cleaner and much simpler standard
I would love to hear any counterarguments against any of my points. Perhaps i've missed a particularly helpful resource page, or maybe I haven't quite grasped something. But currently my opinion of OpenGL is that it is pretty awful
[QUOTE=Icedshot;35855824]I've been inadvertently learning some opengl in the whole opencl -> opengl interop thing
Is it just me, or is the whole concept of immediate mode (in terms of performance) obviously flawed? Pushing your vertices every frame to the graphics card is asking for performance issues.
Plus, it's difficult to find resources on opengl which aren't deprecated (ie immediate mode). The interface is ugly, and everything seems a little bit.. randomly named/functioning. I also dislike the fact that it works as a state machine, because that means having to unnecessarily bind and unbind textures and everything else everytime you think about using them, as well as all the matrices and etc that you might want to associate with them. It makes the code a complete, obtuse scattering of functions
The whole thing is a mess of deprecated and non deprecated functions. Someone needs to scrap all of it and go for a new, cleaner and much simpler standard
I would love to hear any counterarguments against any of my points. Perhaps i've missed a particularly helpful resource page, or maybe I haven't quite grasped something. But currently my opinion of OpenGL is that it is pretty awful[/QUOTE]
This is pretty much the reason DirectX is used more in the industry than OpenGL. That and somewhere between 2000 and now the guys in charge pretty much ignored developers over what it needed.
[QUOTE=Ezhik;35855676]Run.
This was the only thought in Nigey's head.
After the accident he had to go into hiding. He cut contact with all of Facepunch.
And yet, he still felt unsafe. As the global use of GeeUI increased, the young programmer feared the day he would have to implement it in his creations. So he fled. Grabbed a one-way ticket to the only place where he knew he would be safe. Brooklyn, NY.
Setting up for a new life was easy enough. Nigey became an assistant at some local company. He worked there for about two months when all hell broke loose. He was assigned to write some new piece of software. As he looked through the docs, he noticed something horrible. The project used GeeUI.
So Nigey just ran.
He traced him even here.
When Nigey got home, his apartment was trashed. He instantly knew what this meant.
So he just ran. He had no money for a taxi, and the closest police station was miles away.
It was already night, and the poor progreammer just kept running. He was being followed. He turned into a dark alley. It was a dead end.
He stood there, trying to open some maps on his phone. It was too late when he noticed that Geel was standing behind him.
Do you know the last words a programmer hears before they die?
Geel does.[/QUOTE]
EVERY TIME YOU BLINK
A PROJECT USES GEEUI
[QUOTE=Icedshot;35855824]I've been inadvertently learning some opengl in the whole opencl -> opengl interop thing
Is it just me, or is the whole concept of immediate mode (in terms of performance) obviously flawed? Pushing your vertices every frame to the graphics card is asking for performance issues.
Plus, it's difficult to find resources on opengl which aren't deprecated (ie immediate mode). The interface is ugly, and everything seems a little bit.. randomly named/functioning. I also dislike the fact that it works as a state machine, because that means having to unnecessarily bind and unbind textures and everything else everytime you think about using them, as well as all the matrices and etc that you might want to associate with them. It makes the code a complete, obtuse scattering of functions
The whole thing is a mess of deprecated and non deprecated functions. Someone needs to scrap all of it and go for a new, cleaner and much simpler standard
I would love to hear any counterarguments against any of my points. Perhaps i've missed a particularly helpful resource page, or maybe I haven't quite grasped something. But currently my opinion of OpenGL is that it is pretty awful[/QUOTE]
New Age OpenGL is great, but like you pointed out - it's hard to find resources that tell you about it.
[QUOTE=darkrei9n;35855857]This is pretty much the reason DirectX is used more in the industry than OpenGL. That and somewhere between 2000 and now the guys in charge pretty much ignored developers over what it needed.[/QUOTE]
Immediate mode is GL1, which is about equivalent to D3D8. I'm pretty sure the D3D8 API is not much better.
As dan says, new age OpenGL (3+, about equivalent to D3D10+) is much better.
[url]http://doryen.eptalys.net/libtcod/[/url]
Pure awesomeness. Time to work on a roguelike game.
[QUOTE=Ezhik;35855676]Run.
This was the only thought in Nigey's head.
After the accident he had to go into hiding. He cut contact with all of Facepunch.
And yet, he still felt unsafe. As the global use of GeeUI increased, the young programmer feared the day he would have to implement it in his creations. So he fled. Grabbed a one-way ticket to the only place where he knew he would be safe. Brooklyn, NY.
Setting up for a new life was easy enough. Nigey became an assistant at some local company. He worked there for about two months when all hell broke loose. He was assigned to write some new piece of software. As he looked through the docs, he noticed something horrible. The project used GeeUI.
So Nigey just ran.
He traced him even here.
When Nigey got home, his apartment was trashed. He instantly knew what this meant.
So he just ran. He had no money for a taxi, and the closest police station was miles away.
It was already night, and the poor progreammer just kept running. He was being followed. He turned into a dark alley. It was a dead end.
He stood there, trying to open some maps on his phone. It was too late when he noticed that Geel was standing behind him.
Do you know the last words a programmer hears before they die?
Geel does.[/QUOTE]
I fucking love you.
oh god please don't hurt me
the fuck is going on in here
AP Computer Science is on Tuesday... just took my final practice test.
[img]http://i49.tinypic.com/23rqrn5.png[/img]
There is always at least 1 question converting between binary and hexadecimal and stuff, I always guess and get it wrong erry time. Doing this as a self-study and I feel it would take too long and too much effort for just one question. If anybody feels like they can explain it to me easily I could post the question for you.
[QUOTE=W00tbeer1;35856465]AP Computer Science is on Tuesday... just took my final practice test.
[img]http://i49.tinypic.com/23rqrn5.png[/img]
There is always at least 1 question converting between binary and hexadecimal and stuff, I always guess and get it wrong erry time. Doing this as a self-study and I feel it would take too long and too much effort for just one question. If anybody feels like they can explain it to me easily I could post the question for you.[/QUOTE]
0110
0 + 4 + 2 +0
1110
8 + 4 + 2 + 0
I think you can see the pattern here.
[QUOTE=raccoon12;35855238]Anyone want to give me an idea for a good project to busy myself with?[/QUOTE]
A driver for a virtual head-tracking device, it should detect the orientation of the user's head through a web-cam.
I got the idea in my car this morning and was actually going to implement this, but I have no time.
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