• What are you working on? May 2012
    2,222 replies, posted
[QUOTE=Bluefire;35882782]Vim is one of the ones I can kind of use, but also can't at the same time. I'm terrible with memorization when commands are only a single letter. Especially when commands are also case sensitive on that same letter. Although if I was forced to use a specific CLI editor, I would definitely choose Vim; it's certainly better than using the operating system Emacs.[/QUOTE] You could create custom aliases that are more explicit. Although, this may be a bit contrary to a point of using vim. [url]http://stackoverflow.com/a/3878710[/url] With anything, practise makes perfect.
Having a CLI editor really pays off, seeing as mouses annoy me.
[IMG]http://dl.dropbox.com/u/33076954/New/prettymuchwhatitlookslike.PNG[/IMG] Starting to write a terrain generator using the Opencl renderer
I couldn't post this this morning [img]http://dl.dropbox.com/u/45554193/images/wheee.png[/img] Good job, swift and shift
Made a new video for Phyzicle: [media]http://www.youtube.com/watch?v=8B5Z95C6td4[/media] What do you guys think?
[QUOTE=Jookia;35882908]Having a CLI editor really pays off, seeing as mouses annoy me.[/QUOTE] This; after using vim for several months, I realized how tedious using the mouse is. I find myself attempting to use vim binds in normal applications; then getting really disappointed when I have to reach for the mouse.
[QUOTE=icantread49;35883306]What do you guys think?[/QUOTE] Once you began having imaginary friends and stating 'that's fun' in an emotionless voice I had to pause. The only part that really had me wow was the colour combining. I think the video way too serious.
[QUOTE=Jookia;35883427]Once you began having imaginary friends and stating 'that's fun' in an emotionless voice I had to pause. The only part that really had me wow was the colour combining. I think the video way too serious.[/QUOTE] :v: I'm not good at videos, each time I shot the entire thing in one segment, and I was interrupted a good 20-30 times. By the time I had something remotely plausible, I used it.
[QUOTE=icantread49;35883306]Made a new video for Phyzicle: What do you guys think?[/QUOTE] As opposed to searching for recent keywords (which could be hectic with many thousands of people using the app), you could do a specialised friends list of keywords. Just a suggestion.
Technologically showing it off, it does it well. The presentation is just too serious for my tastes. Don't get me wrong, I've never presented an application. Having that said, it's a colourful physics game and you're just hovering over a table going 'Look at that. That's fun. I'll send this to my friend.' Even such a serious video can be redeemed by something at the end that pokes fun of the video. Maybe a reflection of you staring wide eyed in to the camera a second before the video ends? I don't know. One thing that bothered me, is that you're using RGB sliders. First of all, they're unlabelled. Second of all, people who would play this don't understand what RGB is, or sliders, or whatnot.
Yeah, there are a couple of little things that could use some fixing (better color selector, better browser, etc.), but I had to pick a concrete list of features that I would release with, and I did it. Otherwise I'd never make the first release. Once the first release is out, I'll work on the ever-growing list of fixes and requests :)
[img_thumb]http://puu.sh/tJJg[/img_thumb] It appears there is a mountain I have to climb. Anyways, worked on my terrain gen for a planet, currently experimenting with using the fault line method to generate random terrain. Its a 256x256 vertex grid as well. No lighting or normal mapping yet. Still have to fix some issues regarding an issue with how it works though. Currently the coordinates closest to 0,0 up to around z 16 and x 16 are perfectly flat because of the method used to calculate fault lines.
Null, the app looks awesome. I have one question though: do people have to use the keyword system, or can they name their levels?
[QUOTE=icantread49;35883306]Made a new video for Phyzicle: [url]http://www.youtube.com/watch?v=8B5Z95C6td4[/url] What do you guys think?[/QUOTE] This is super cheesy, and I like that
[QUOTE=ZenX2;35883157]I couldn't post this this morning [img]http://dl.dropbox.com/u/45554193/images/wheee.png[/img] Good job, swift and shift[/QUOTE] thanks! and you can use `ls /bin` to view all the available 'commands' [editline]9th May 2012[/editline] [QUOTE=Perl;35879886]I don't think this is supposed to happen. [img]http://puu.sh/tGA6[/img][/QUOTE] that shouldn't even parse
[QUOTE=Larikang;35881945]xterm -e vim I don't like the menus in gvim so I don't see the point in using it.[/QUOTE] :set guioptions-=m :set guioptions-=T If that's not enough, you can also disable the tab bar, scrollbars and pretty much everything else to turn it into the console version of vim but with more available colours and better OS integration.
[QUOTE=icantread49;35883306]Made a new video for Phyzicle: [media]http://www.youtube.com/watch?v=8B5Z95C6td4[/media] What do you guys think?[/QUOTE] is it actually out now? can't find it in the market
[QUOTE=a-k-t-w;35885366]is it actually out now? can't find it in the market[/QUOTE] He's waiting for iOS approval to release them all at the same time I think
I have managed to get textures out of the xbox silent hill disc, all in UV mapped TGA (traditional unreal texturing). Found some interesting dev textures like "SCARED ZONE" "PUPPET" "RAIN HEAVY ZONE" like the icons hammer has for their event stuff. Question is why would they include it in a cooked game? Pics soon.
I just spent three hours looking for an issue in the wrong place. The problem? I did var++, not ++var. :suicide:
Thanks guys! [QUOTE=a-k-t-w;35885366]is it actually out now? can't find it in the market[/QUOTE] It's coming out in a few days, like sambooo said, I'm waiting on the iOS approval. I just wanted to show you guys the video to see what you think before I actually use it everywhere Phyzicle is mentioned :) @ geel: You can name levels you save locally, but uploaded levels are automatically assigned a keyword. This is for two reasons: 1) one-tap uploading without having to worry about creating a somewhat unique level name 2) I didn't want to worry too much with filtering user's level names, especially for iOS and Playbook
Found the most retarded bug I have ever made. So mad. Instead of pos.Y -= 1f; I had written pos.Y =- 1f; Spent at this 2h. Ughh.
[QUOTE=uint64;35886449]Found the most retarded bug I have ever made. So mad. Instead of pos.Y -= 1f; I had written pos.Y =- 1f; Spent at this 2h. Ughh.[/QUOTE] Eh, could be worse
[QUOTE=icantread49;35883306]Made a new video for Phyzicle: [media]http://www.youtube.com/watch?v=8B5Z95C6td4[/media] What do you guys think?[/QUOTE] I was expecting you to turn the device around and spill out all of that liquid for some reason. [editline]9th May 2012[/editline] Or maybe shake it and mix the colours together.
[QUOTE=voodooattack;35886756]I was expecting you to turn the device around and spill out all of that liquid for some reason.[/QUOTE] That would be really cool though.
So, I was programming synchronization of players leaning up and down today... [media]http://www.youtube.com/watch?v=oewgGU1aWEQ[/media] ...it seems like I've got a few numbers wrong.
function hooks aww yea [img]http://puu.sh/tMDy[/img]
[QUOTE=Perl;35887676]function hooks aww yea [img]http://puu.sh/tMDy[/img][/QUOTE] I'm sorry, but how does this display function hooks? I'm not sure what to look for.
[QUOTE=T3hGamerDK;35887709]I'm sorry, but how does this display function hooks? I'm not sure what to look for.[/QUOTE] print(value) i would assume.
Obligatory language change by Mr.T [sp]I changed from Java to C[/sp]
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