• What are you working on? May 2012
    2,222 replies, posted
[QUOTE=Ziks;35890386][img]http://puu.sh/tN8y[/img] You don't get cities more varied and exciting than this.[/QUOTE] reminds me of the layout of cities in fallout 2
[img]http://puu.sh/tOT7[/img] Meanwhile in fpp
Overvary, [editline]9th May 2012[/editline] What a pussy. (hehe)
[QUOTE=Kopimi;35890429]reminds me of the layout of cities in fallout 2[/QUOTE] reminds me of the layout of cities
[QUOTE=ace13;35890410]Still working on [b]EvilGenius[/b]Code, almost done with it though. Only remains to get the arrays properly typed and finishing up my class system.[/QUOTE] For a moment I thought you meant you were remaking Evil Genius :( [img]http://pcmedia.ign.com/pc/image/article/551/551882/evil-genius-20040927052105526-000.jpg[/img]
Temporarily accidentally turned the terrain generator into a minecraft generator [IMG]http://dl.dropbox.com/u/33076954/New/accidentallyminecraft.PNG[/IMG] IE i forgot to interpolate when using more vertices than the resolution of the heightmap
Just let Mr. T be. It's better than being at the point where you don't have any goals and depression sinks in.
[QUOTE=Jookia;35890908]Just let Mr. T be. It's better than being at the point where you don't have any goals and depression sinks in.[/QUOTE] he clearly doesn't have any [realistic] goals though, and he seems too naive to be depressed about that
[QUOTE=amcfaggot;35890959]he clearly doesn't have any [realistic] goals though, and he seems too naive to be depressed about that[/QUOTE] Yes but that's none of our business.
He made it our business when he posted about it on a public forum.
[QUOTE=simie;35890750]For a moment I thought you meant you were remaking Evil Genius :([/QUOTE] Sadly, no. But if I ever get to the point where I feel I'd be able to make a game as good as Evil Genius then I'm all for trying.
[img]http://puu.sh/tPGI[/img] because fuck all logic if turb sees this.. :v:
So is Phyzicle going to be for PC as well? My only Android device barely runs Angry Birds and Fruit Ninja is not a possibility so I doubt Phyzicle will run.
I'm about 3/4 of the way done with my port of Source. I'm working on the level generator (not present in this screenshot). [img_thumb]http://i.imgur.com/ZvM9e.png[/img_thumb]
[QUOTE=Perl;35891651][img]http://puu.sh/tPGI[/img] because fuck all logic if turb sees this.. :v:[/QUOTE] So what are you bringing new to the table with your language? Anything? Or just a learning exercise?
[QUOTE=ryan1271;35891864]So is Phyzicle going to be for PC as well? My only Android device barely runs Angry Birds and Fruit Ninja is not a possibility so I doubt Phyzicle will run.[/QUOTE] It depends on how well the mobile version does. If it completely flops, there's no point in making a PC version, especially with Phun/Algodoo/Physion/OECake/etc. out there. If it does well, then a PC version (and Mac and Linux version) would be a good investment so people can share their levels on their desktops too. [editline]9th May 2012[/editline] Try this: [url]http://filesmelt.com/dl/Phyzicle3.apk[/url] it's an old beta, if it runs, then great, otherwise, sorry bud!
[QUOTE=Asgard;35889239]Oh dear, every time I see Mr. T post.. We've been through: Java; C; C++; Nuclear powerplant; Astronomy; Rocket building; Immigration to the US; CAD; Hosting; Indie game development; and last but not least, creating a Swedish political party.[/QUOTE] You forgot [url=http://www.facepunch.com/threads/1115823?highlight=]his 90kg UAV[/url]
[QUOTE=icantread49;35892077]It depends on how well the mobile version does. If it completely flops, there's no point in making a PC version, especially with Phun/Algodoo/Physion/OECake/etc. out there. If it does well, then a PC version (and Mac and Linux version) would be a good investment so people can share their levels on their desktops too. [editline]9th May 2012[/editline] Try this: [url]http://filesmelt.com/dl/Phyzicle3.apk[/url] it's an old beta, if it runs, then great, otherwise, sorry bud![/QUOTE] What about a Windows version?
[QUOTE=Jookia;35892268]What about a Windows version?[/QUOTE] [QUOTE=icantread49;35892077]It depends on how well the mobile version does. [b]If it completely flops, there's no point in making a PC version, especially with Phun/Algodoo/Physion/OECake/etc. out there. If it does well, then a PC version (and Mac and Linux version) would be a good investment so people can share their levels on their desktops too.[/b][/QUOTE] [editline]9th May 2012[/editline] Unless you're talking about Windows phones?
God-damn ghost pages! Finally some post-worthy results... It also rotates! [img]http://2.bp.blogspot.com/--sL27GVswzg/T6rccj-_y2I/AAAAAAAAAHQ/Bfafffc5ZWA/s1600/KASV.png[/img]
[QUOTE=icantread49;35892478][editline]9th May 2012[/editline] Unless you're talking about Windows phones?[/QUOTE] I was pointing out that you didn't mention that it wasn't for Windows. Just Mac and Linux, which are PCs.
[QUOTE=Dr Magnusson;35892147]You forgot [url=http://www.facepunch.com/threads/1115823?highlight=]his 90kg UAV[/url][/QUOTE] I withdraw my previous statement.
[QUOTE=ryan1271;35891864]So is Phyzicle going to be for PC as well? My only Android device barely runs Angry Birds and Fruit Ninja is not a possibility so I doubt Phyzicle will run.[/QUOTE] Jeez, what do you have, a 50 MHz ARMv1? [editline]9th May 2012[/editline] [QUOTE=icantread49;35892077]Try this: [url]http://filesmelt.com/dl/Phyzicle3.apk[/url] it's an old beta, if it runs, then great, otherwise, sorry bud![/QUOTE] Sweet, runs fine on my Android 2.2 (800 MHz ARMv6)!
[QUOTE=shill le 2nd;35892837] Sweet, runs fine on my Android 2.2 (800 MHz ARMv6)![/QUOTE] I'm surprised you didn't see this already, I posted it a while ago :) That said, if it runs on my iPod Touch 2G (533 MHz, iOS 4.1), I'm not surprised it runs on your Android device :v:
Yeah I didn't see that you fixed the crash for Android 2.2; this thread is a little hard to follow sometimes. I'm surprised you haven't made a separate thread.
[QUOTE=shill le 2nd;35893247]Yeah I didn't see that you fixed the crash for Android 2.2; this thread is a little hard to follow sometimes. I'm surprised you haven't made a separate thread.[/QUOTE] I'm gonna make a thread in General Games Discussion when it's released :) I don't think it's worth making a thread here in the programming section, it'll just die down eventually and I'm fine with posting my updates now and then in WAYWO
[img_thumb]http://puu.sh/tR3n[/img_thumb] Messed around with terrain generator again. Managed to get it from calculating a flat quarter circle for some reason near 0,0; to just a triangle. Have an idea to fix it though.
[QUOTE=Jookia;35892548]I was pointing out that you didn't mention that it wasn't for Windows. Just Mac and Linux, which are PCs.[/QUOTE] You are being pointlessly pedantic.
[QUOTE=Jawalt;35892076]So what are you bringing new to the table with your language? Anything? Or just a learning exercise?[/QUOTE] Learning exercise, really. Plus the ability to sculpt a scripting language I could use for.. whatever :v:
Could I get some of you to test how well / if my city generator and renderer works on your machines? The city generated is very basic at the moment with only one type of building with no detail. I've only tested on nVidia cards so I expect some horrible bug on ATI cards. You should be getting a solid 60 FPS. [IMG]http://puu.sh/tRyn[/IMG] [URL="http://puu.sh/tRxZ"]Download[/URL] readme.txt: [code]Keys: WASD - Move camera QE - Rotate camera X - Toggle interior view M - Toggle map view Mouse Wheel - Zoom[/code] Oh also G to generate a new city.
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