[QUOTE=Naelstrom;35894390]Doesn't work at all here.
[img_thumb]http://bit.ly/KbyFVq[/img_thumb]
Nvidia GTX 260 linux.
Also crashes when generating a new city
[code]Unhandled Exception: System.Exception: OpenGL hates your guts: InvalidOperation
at Zombles.Graphics.VertexBuffer.CheckForError () <0x0007a>
at Zombles.Graphics.VertexBuffer.SetData<single> (single[]) <0x00091>
at Zombles.Geometry.City.UpdateVertexBuffer () <0x0006e>
at Zombles.Geometry.Generation.CityGenerator.Generate (int,int,System.Random) <0x0005f>[/code]
I love the error message.[/QUOTE]
Apparently your card only supports OpenGL 2.1, and I'm using some 3+ features. Since it works with robmaister's linux partition I'll assume it will work for pretty much everyone on linux who's card supports it.
[QUOTE=usa;35898598]
Beretta with bump map
[/QUOTE]
I hope that isn't 1:1 to what you're actually using in-game, unless they're third person.
[QUOTE=Perl;35891651][IMG]http://puu.sh/tPGI[/IMG]
because fuck all logic
if turb sees this.. :v:[/QUOTE]
Did you write your own lexer or are you using a library for it? If the latter, which library?
[QUOTE=Ziks;35899392]Apparently your card only supports OpenGL 2.1, and I'm using some 3+ features. Since it works with robmaister's linux partition I'll assume it will work for pretty much everyone on linux who's card supports it.[/QUOTE]
My card is getting that old? Oh dear :(
However, I'm able to compile shaders that contain OpenGL 3.3 features on my card and they work fine. You sure that's the cause?
[QUOTE=calzoneman;35900555]Did you write your own lexer or are you using a library for it? If the latter, which library?[/QUOTE]
He's written his own.
Finished my .net project that keeps track of dead homeless people for the city (g3t payd $$$). Finished all classes. Finished coldfusion(LOL) inspection app. Updated 3 websites. Now I'm at work with no more projects! I want to be home working on sanic game and isometric rpg game!!
[QUOTE=Naelstrom;35900595]My card is getting that old? Oh dear :(
However, I'm able to compile shaders that contain OpenGL 3.3 features on my card and they work fine. You sure that's the cause?[/QUOTE]
I'll add some more debugging output later so we can find out the problem.
[QUOTE=Ziks;35899392]Apparently your card only supports OpenGL 2.1, and I'm using some 3+ features. Since it works with robmaister's linux partition I'll assume it will work for pretty much everyone on linux who's card supports it.[/QUOTE]
The GTX 260 supports OpenGL 3.3 :|
[QUOTE=Chandler;35900945]The GTX 260 supports OpenGL 3.3 :|[/QUOTE]
I was just going by [url=http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-260/specifications]this[/url], I didn't check for any other sources.
[IMG]http://i.imgur.com/piixD.png[/IMG]
Tone mapped and now with a skybox. At the top from left to right, albedo, normals, depth, lightmap, pre-post processing (pixelated since mipmaps are enabled to give me a cheapish way of getting average luminosity). There is some artifacting on the edges of the model :S
[QUOTE=Ziks;35894034]Could I get some of you to test how well / if my city generator and renderer works on your machines?
The city generated is very basic at the moment with only one type of building with no detail. I've only tested on nVidia cards so I expect some horrible bug on ATI cards. You should be getting a solid 60 FPS.
[IMG]http://puu.sh/tRyn[/IMG]
[URL="http://puu.sh/tRxZ"]Download[/URL]
readme.txt:
[code]Keys:
WASD - Move camera
QE - Rotate camera
X - Toggle interior view
M - Toggle map view
Mouse Wheel - Zoom[/code]
Oh also G to generate a new city.[/QUOTE]
Steady 60 fps, draws nothing
Geforce 6600 256 MB
Edit: crashes when I press G
So, for ages I've been trying to implement chat emoticons in Steam...
[img]http://peniscorp.com/stuff/SS-2012-05-10_17.40.47.png[/img]
Close enough :v:
[QUOTE=ichiman94;35901514]Steady 60 fps, draws nothing
Geforce 6600 256 MB
Edit: crashes when I press G[/QUOTE]
6600 only supports opengl 2.1
[QUOTE=Ziks;35894034]Could I get some of you to test how well / if my city generator and renderer works on your machines?
The city generated is very basic at the moment with only one type of building with no detail. I've only tested on nVidia cards so I expect some horrible bug on ATI cards. You should be getting a solid 60 FPS.
[IMG]http://puu.sh/tRyn[/IMG]
[URL="http://puu.sh/tRxZ"]Download[/URL]
readme.txt:
[code]Keys:
WASD - Move camera
QE - Rotate camera
X - Toggle interior view
M - Toggle map view
Mouse Wheel - Zoom[/code]
Oh also G to generate a new city.[/QUOTE]
Solid 60FPS, GTX 560 Ti 1GB.
[QUOTE=Ziks;35894034]Could I get some of you to test how well / if my city generator and renderer works on your machines?
The city generated is very basic at the moment with only one type of building with no detail. I've only tested on nVidia cards so I expect some horrible bug on ATI cards. You should be getting a solid 60 FPS.
[IMG]http://puu.sh/tRyn[/IMG]
[URL="http://puu.sh/tRxZ"]Download[/URL]
readme.txt:
[code]Keys:
WASD - Move camera
QE - Rotate camera
X - Toggle interior view
M - Toggle map view
Mouse Wheel - Zoom[/code]
Oh also G to generate a new city.[/QUOTE] Stable 59.97 FPS, GT 530, city generating takes less that half-a-second.
I've started working on the UI of our game. Not a single line of code written yet, but made a fancy chart. :v:
[IMG]http://i.snag.gy/isktr.jpg[/IMG]
So there's been quite a bit of a commotion in the FPP group the past few days. I could explain it all but I made a video instead.
[media]http://www.youtube.com/watch?v=RWopWAGsGq4[/media]
1996002 triangles, runs at ~40ms/frame. Damn blurry texture, need to enable storing of custom resolution textures
[IMG]http://dl.dropbox.com/u/33076954/New/2million.PNG[/IMG]
Lighting calculated from a lightsource rather than being ambient.
Currently largely CPU bound due to sorting triangles to be tessellated, and getting rid of triangles not meant to be drawn. Tempted to disable tessellation entirely, although I could just sort it in multiple threads at once
[QUOTE=Ziks;35894034]Could I get some of you to test how well / if my city generator and renderer works on your machines?
The city generated is very basic at the moment with only one type of building with no detail. I've only tested on nVidia cards so I expect some horrible bug on ATI cards. You should be getting a solid 60 FPS.
[IMG]http://puu.sh/tRyn[/IMG]
[URL="http://puu.sh/tRxZ"]Download[/URL]
readme.txt:
[code]Keys:
WASD - Move camera
QE - Rotate camera
X - Toggle interior view
M - Toggle map view
Mouse Wheel - Zoom[/code]
Oh also G to generate a new city.[/QUOTE]
Doesn't work on 540m 1024mb.
60 fps on integrated graphics card.
[QUOTE=Dlaor-guy;35902311]So there's been quite a bit of a commotion in the FPP group the past few days. I could explain it all but I made a video instead.
[media]http://www.youtube.com/watch?v=RWopWAGsGq4[/media][/QUOTE]
Just about sums it up, yeah.
[QUOTE=Ziks;35901112]I was just going by [url=http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-260/specifications]this[/url], I didn't check for any other sources.[/QUOTE]
Driver updates usually up the supported graphics API level.
[img]http://puu.sh/tYWg[/img]
Apparently I'm doomed to mess up every "fix" I make to my terrain generator. I don't even know HOW this time.
[QUOTE=Ziks;35894034]Could I get some of you to test how well / if my city generator and renderer works on your machines?
The city generated is very basic at the moment with only one type of building with no detail. I've only tested on nVidia cards so I expect some horrible bug on ATI cards. You should be getting a solid 60 FPS.
readme.txt:
[code]Keys:
WASD - Move camera
QE - Rotate camera
X - Toggle interior view
M - Toggle map view
Mouse Wheel - Zoom[/code]
Oh also G to generate a new city.[/QUOTE]
Gigabyte GTX 580 1536 mb, runs good 60 fps.
I really like it too, it's what project zomboid should have done since running through the same city all the time is boring.
[QUOTE=swift and shift;35898928]8800GT represent
best card ever[/QUOTE]
8800 GTS represent
I remember when I got it for $250 or something which was considered a great budget purchase compared to the GTX
[media]http://www.youtube.com/watch?v=xD_9XJbnVIw[/media]
i got this functional, now I just need to add the scoring system and make it pretty instead of ugly
[editline]10th May 2012[/editline]
theres more in the thread
[url]http://www.facepunch.com/threads/1182890[/url]
[QUOTE=icantread49;35903252]8800 GTS represent
I remember when I got it for $250 or something which was considered a great budget purchase compared to the GTX[/QUOTE]
I had a 9800GT till about 6 months ago, it had bad capacitors, needless to say it died. I've since got a GTX 560 Ti and life is good. In other news, my renderer is totally broken on 360 XNA, and I don't know why, and I'm beginning to not care. I'll probably just throw my mobile renderer at it when that's complete, and that should be fine...
I've been following this thread off and on for over a year now and I must say that I'm extremely impressed by all of you. Incredibly inspiring to see people that are so passionate about something.
Keep it up!
And it works!
[img]http://peniscorp.com/stuff/SS-2012-05-10_22.18.55.png[/img]
[QUOTE=swift and shift;35898928]8800GT represent
best card ever[/QUOTE]
Hell yeah. I still have an 8800 GTS in my main gaming rig (I'm poor as hell)
Ugh I don't think this is how variance shadow maps are supposed to work
[img]http://i47.tinypic.com/ruqgsh.png[/img]
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