[t]http://new.tinygrab.com/7cfbd51783c519d7257dd8ef2e5ee0d0bd43301172.png[/t]
:D
Yes I screwed it up and now I need to start over again.
FCK IT time for Android. It's just the method of drawing and I have the feeling that's different on Android.
Plus I really want to start making apps =3
[QUOTE=Ziks;35900935]I'll add some more debugging output later so we can find out the problem.[/QUOTE]
If you compile a debug build of OpenTK from SVN, you can enable per-method error checking with the context's "ErrorChecking" property.
Also a few other tips for better Linux/OSX support:
- instead of using the Keyboard and Mouse properties from GameWindow, use the GetState() methods from the static OpenTK.Input.Mouse/Keyboard classes. If you poll those properties a lot, you'll get some weird framerate issues.
- Some OpenGL implementations default "SwapInterval" to 0 instead of 1, making vsync work incorrectly. In the constructor of your window, explicitly set it to 1: "this.Context.SwapInterval = 1;" and don't try to set vsync with the Run overloads that accept frame/update rates, the framerate jumps around if you have both enabled.
- OpenTK from SVN has a new "CursorVisible" property in GameWindow, use that instead of System.Windows.Forms.Cursor.Hide()/Show() if you want to hide the cursor, as it actually works on Linux/OSX.
[QUOTE=robmaister12;35906442]If you compile a debug build of OpenTK from SVN, you can enable per-method error checking with the context's "ErrorChecking" property.
Also a few other tips for better Linux/OSX support:
- instead of using the Keyboard and Mouse properties from GameWindow, use the GetState() methods from the static OpenTK.Input.Mouse/Keyboard classes. If you poll those properties a lot, you'll get some weird framerate issues.
- Some OpenGL implementations default "SwapInterval" to 0 instead of 1, making vsync work incorrectly. In the constructor of your window, explicitly set it to 1: "this.Context.SwapInterval = 1;" and don't try to set vsync with the Run overloads that accept frame/update rates, the framerate jumps around if you have both enabled.
- OpenTK from SVN has a new "CursorVisible" property in GameWindow, use that instead of System.Windows.Forms.Cursor.Hide()/Show() if you want to hide the cursor, as it actually works on Linux/OSX.[/QUOTE]
Thanks for this, I'll be sure to switch to / implement all of these tomorrow.
Ugh, just when I finally fix something, I break another thing
[QUOTE=raccoon12;35907027]Ugh, just when I finally fix something, I break another thing[/QUOTE]
You're lucky. I usually end up screwing both.
Taking an engine design course. We have to write a game engine. An [i]actual[/i] game engine, not some shitty half-assed framework that we used for the first iteration of dystopia machina (the game with all the half naked people).
[t]http://dl.dropbox.com/u/11093974/Junk/dssafter.png[/t]
We wrote out a list of stuff we're gonna do for the course, and then stuff for "senior project" which is making a full game.
[img]http://dl.dropbox.com/u/11093974/Junk/physics.png[/img]
Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do.
It's no problem, just make your character have tits and explain that he once had testicular cancer and everysince they had to remove his balls, his estrogen levels were rising causing him to grow man-boobs which also produce small amounts of milk.
What a twist.
[QUOTE=Dlaor-guy;35902311]So there's been quite a bit of a commotion in the FPP group the past few days. I could explain it all but I made a video instead.
[media]http://www.youtube.com/watch?v=RWopWAGsGq4[/media][/QUOTE]
man, that was hilarious.
[QUOTE=DrLuke;35907599]It's no problem, just make your character have tits and explain that he once had testicular cancer and everysince they had to remove his balls, his estrogen levels were rising causing him to grow man-boobs which also produce small amounts of milk.
What a twist.[/QUOTE]
We could incorporate females in there somehow. We have female models that our school purchased from Daz3D. One day our professor was looking at them in class, unfortunately for him the specific one he opened was anatomically correct. And we were in the one classroom that has a huge glass window so people in the hall can look in.
It's not porn, it's art!
... or I could [i]say[/i] we have boob physics; there's just no female characters! Problem solved.
[QUOTE=jalb;35907120]Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do. [/QUOTE]
Make his balls bounce...
[QUOTE=DrLuke;35907599]It's no problem, just make your character have tits and explain that he once had testicular cancer and everysince they had to remove his balls, his estrogen levels were rising causing him to grow man-boobs which also produce small amounts of milk.
What a twist.[/QUOTE]
Robert Paulson?
[QUOTE=jalb;35907120]Taking an engine design course. We have to write a game engine. An [i]actual[/i] game engine, not some shitty half-assed framework that we used for the first iteration of dystopia machina (the game with all the half naked people).
[t]http://dl.dropbox.com/u/11093974/Junk/dssafter.png[/t]
We wrote out a list of stuff we're gonna do for the course, and then stuff for "senior project" which is making a full game.
[img]http://dl.dropbox.com/u/11093974/Junk/physics.png[/img]
Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do.[/QUOTE]
What school do you go to?
[vid]http://bit.ly/LudXhx[/vid]
Properly animated textures!
Oh yeah and they're loaded through lua.
[img]http://dl.dropbox.com/u/20516268/Picts/test0-300.jpg[/img]
You all wish you could have ray-tracers as good as mine
[editline]10th May 2012[/editline]
I mean, seriously, look at how awesome that sphere is
[QUOTE=darkrei9n;35908588]What school do you go to?[/QUOTE]
DeVry University in Irving, Texas.
I wouldn't recommend for-profit universities, typically, but this specific campus (the Irving campus, not DeVry) is beyond excellent. My professor (who I have for 90% of my classes) is brilliant and explains things really well. He also drills us into working harder, or else we feel his wrath.
He is very helpful with internships too. I have an interview with a simulations company on Tuesday. They specifically asked for some of his students, so he's very confident that I will get the position. If I do well as an intern they will offer me a job when I graduate.
for profit schools are literally the worst
you would do much better at a community college or a cheap state school, you know, where they aren't trying to turn a profit, but instead put your tuition to actual good use
[QUOTE=Jo The Shmo;35909719]for profit schools are literally the worst
you would do much better at a community college or a cheap state school, you know, where they aren't trying to turn a profit, but instead put your tuition to actual good use[/QUOTE]
"Trying to turn a profit" is the driving force behind the entire infrastructure of the planet. Why exactly is treating education as a business, and students as customers, such a terrible idea?
I'd say that getting government grants and being judged by quotas and statistics is far more iffy of a concept.
[QUOTE=ryandaniels;35909864]"Trying to turn a profit" is the driving force behind the entire infrastructure of the planet. Why exactly is treating education as a business, and students as customers, such a terrible idea?[/QUOTE]
Because education shouldn't be about making another cog in the machine, it should be about inspiring people to learn and investigate. You have to be invested in the teaching, not your next pay-check.
because a large portion of the money that students pay for their education goes towards the profits of the parent company, instead of back into the school to help teach students.
[url]http://www.cracked.com/article_18660_why-you-should-beware-schools-from-late-night-tv-ads.html[/url]
[QUOTE=danharibo;35909891]Because education shouldn't be about making another cog in the machine, it should be about inspiring people to learn and investigate. You have to be invested in the teaching, not your next pay-check.[/QUOTE]
And how exactly does the form of incentives change this?
Btw teachers are all "for profit", even in public/not-for-profit schools.
we're not talking about the teacher salaries, that's not a "profit", it's an expense that the school pays in order to better the education of the students
[editline]11th May 2012[/editline]
the article I posted explains it well
[QUOTE=ryandaniels;35909906]And how exactly does the form of incentives change this?
Btw teachers are all "for profit", even in public schools.[/QUOTE]
I'm talking about the institution, not the teachers themselves.
It's the same with exploration, you don't see private enterprise sending probes to Jupiter's moons do you?
[QUOTE=danharibo;35909920]I'm talking about the institution, not the teachers themselves.
It's the same with exploration, you don't see private enterprise sending probes to Jupiter's moons do you?[/QUOTE]
My point was that your argument that
dollars = not caring about education
was fallacious.
Also, you're going to have to present a more compelling case why the government needs to involved in all education, not just a vague analogy to space programs. Yes, the government has a unique position to support space exploration that the private sector may not have, but that doesn't mean anything and everything can be said to need government involvement.
My love of aviation, and my spring semester ending, has recently led me to start making a dogfighting game using C# and Unity as a long term project.
[video=youtube;4q94ldZuO-8]http://www.youtube.com/watch?v=4q94ldZuO-8&feature=youtu.be[/video]
Not much to show currently, but I nearly have movement finished, just really need yaw controls and to speed up/slow down the plane when it dives/climbs, and maybe allow the player to temporarily throttle up to for a bit of extra speed. Shooting is definitely still a heavy WIP.
I wanted to mix realistic and arcadey flight mechanics so banking the plane causes it to yaw along it's local Y axis much like it does in real life, or at least in all of the combat flight simulators I've played, so to maintain a level turn you do have to pitch up while turning.
All visual assets and terrain in that video are by no means final, they're just being used for testing. I have two people who want to help me choose an art-style and come up with some concepts. The basic idea is a cartoony setting heavily influenced by WWI era aviation.
What I'm saying is simply that for a lot of people, and for a lot of jobs, there's no need for the nonsense that is the current education system. I don't refute the value of scholarship, of the research that's done. But why is it so awful for a person to go get trained to do what they want to do, without being treated like shit by teachers who have been groomed to think that they are gods, without having to jump through the hoops of english literature and health and history classes?
I'm sorta going after the whole college establishment here btw, something I think would be solved by treating students more like what they are, customers who are paying to learn something so they can support themselves, not the children of 18th century wealthy landowners who need to become "well learned" so they can be socially competitive.
For most people, it is a waste of time and money to go to a for-profit school. As Jo has mentioned, most of the funds does not go back into your education. And that's pretty obvious once you actually get into a for-profit school. However, for-profit universities tend to have more specific degree plans. This can be good, it can be bad. For example, my specific degree is "Game & Simulation Programming (GSP)." At a community college you will not usually get something so specific. This is how the universities draw people in.
Why are they bad? Because their teachers are bad, most of the time. It is clear whenever I have anyone except the two primary GSP instructors. There are some [b]shitty[/b] teachers out there. Even with a shitty teacher, you can learn the course material. For me, I refuse to take a class relevant to my interests and not learn anything. I teach myself and ask questions if necessary. For others, "oh it's just a blow off class." Then they get their degree piled with debt and a shitty education. This is the university's fault for accepting people who do not care. Getting into a university is no bragging right, for the most part, because they accept [b]ANYONE[/b]. It is also the student's fault, because they do not put fourth the effort to learn.
There are pros and cons and it is different for every school and every person. Debating it any further is useless.
[b]So back on the topic of programming[/b], anyone played around with smart pointers in C++? I decided to write one similar to Obj-C's memory management system (with the whole retain keyword). It makes me wonder why more people do not use smart pointers...
[cpp]int main()
{
vector<ptr<Player>> players; // ptr<Player> instead of Player*, otherwise no change, "players" frees itself once nothing else references it
for (int i = 0; i < 10; i++)
{
players.push_back(new Player());
players[i]->x = 0;
players[i]->y = 0;
}
return 0;
}[/cpp]
ptr class: [url]http://pastebin.com/AJygPEq7[/url]
[QUOTE=ryandaniels;35910028]What I'm saying is simply that for a lot of people, and for a lot of jobs, there's no need for the nonsense that is the current education system. I don't refute the value of scholarship, of the research that's done. But why is it so awful for a person to go get trained to do what they want to do, without being treated like shit by teachers who have been groomed to think that they are gods, without having to jump through the hoops of english literature and health and history classes?
I'm sorta going after the whole college establishment here btw, something I think would be solved by treating students more like what they are, customers who are paying to learn something so they can support themselves, not the children of 18th century wealthy landowners who need to become "well learned" so they can be socially competitive.[/QUOTE]
Bad teachers are a problem, and they should be trained or removed.
I don't understand that point, you shouldn't have to pay for education - civilisation relies on educated people to continue it, education should be paid for by your taxes.
Finally got sfml2 to play nice with gwen. All I need to do now if properly parse json, and use that to load all of the entities.
[img]http://i.imgur.com/oO51q.png[/img]
and then suddenly error:
[img]http://i.imgur.com/RuiVT.png[/img]
(gee thanks debug mode that helps a lot)
fixed it:
[img]http://i.imgur.com/EjaG8.png[/img]
i forgot to error check if a certain node was an array or not. so when it was a node within a node instead it flipped the fuck out
now to just load the entities themselves!
[QUOTE=danharibo;35910136]Bad teachers are a problem, and they should be trained or removed.
I don't understand that point, you shouldn't have to pay for education - civilisation relies on educated people to continue it, education should be paid for by your taxes.[/QUOTE]
When did we start talking about free college? Does such a thing even exist yet? (The only example I can think of is Udacity)
Although I do support the idea; of free education.
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