• What are you working on? May 2012
    2,222 replies, posted
[QUOTE=ryandaniels;35910346]When did we start talking about free college? Does such a thing even exist yet? (The only example I can think of is Udacity) Although I do support the idea; of free education.[/QUOTE] Do you not have public education in the country you reside?
community colleges and some state schools are around the same price as a lot of for-profit schools
[QUOTE=ryandaniels;35909964]My point was that your argument that dollars = not caring about education was fallacious. Also, you're going to have to present a more compelling case why the government needs to involved in all education, not just a vague analogy to space programs. Yes, the government has a unique position to support space exploration that the private sector may not have, but that doesn't mean anything and everything can be said to need government involvement.[/QUOTE] i don't think the argument was ever "money is bad down with capitalism!!", it was more about all that stuff that was outlined in the article he posted it's not that profit is an issue all by itself, obviously you need to make money to pay staff and get supplies, where it becomes an issue is when the focus of the school is lying to students and tricking them into abusive situations and massive loans for a sub-par education that won't be respected by employers and won't leave you with a significant amount of new knowledge. the reason a government is in a better position to offer effective and affordable education is because its the [B]government[/B]. they have tons of money and by default they don't run for profit, they run to provide infrastructure and keep themselves afloat, the majority of excess money is put back into the program to make it better and more efficient.
[QUOTE=danharibo;35910366]Do you not have public education in the country you reside?[/QUOTE] Public as in free, no, not for higher education, as far as I know. (US)
[QUOTE=jalb;35910042] [b]So back on the topic of programming[/b], anyone played around with smart pointers in C++? I decided to write one similar to Obj-C's memory management system (with the whole retain keyword). It makes me wonder why more people do not use smart pointers... [cpp]int main() { vector<ptr<Player>> players; // ptr<Player> instead of Player*, otherwise no change, "players" frees itself once nothing else references it for (int i = 0; i < 10; i++) { players.push_back(new Player()); players[i]->x = 0; players[i]->y = 0; } return 0; }[/cpp] ptr class: [url]http://pastebin.com/AJygPEq7[/url][/QUOTE] People probably don't use smart pointers because people learning C++ aren't aware of them, and like C it provides a bare set of language features. Of course people who write C++ for a project will be better able to memory management or will use smart pointers.
time to resuscitate this thread with an electric field [img]http://i.imgur.com/ZbUQA.png[/img]
Now try and draw fieldlines
[QUOTE=Ziks;35914056]Now try and draw fieldlines[/QUOTE] no :(
[QUOTE=danharibo;35910136]Bad teachers are a problem, and they should be trained or removed.[/QUOTE] The sad part is that it's not always possible to train them. For instance my school has problems with some of the sciences (mainly physics and chemistry) because we have a lot of great equipment. Actual scientists that know a lot about science and extremely little about teaching get hired to teach here because it affords them time to use equipment they'd otherwise have to gain access to in more difficult ways. Teaching is a secondary objective for these people and the school is fine with that because they still get to say that they've got so-and-so as a teacher in their physics department and it looks good. The community college a couple miles down the road is known to have far better physics and chemistry courses simply because the teachers there know about this problem at the big universities and go there strictly to teach.
Just gave a "class" on Enums in Java in the middle of the lab, because our preceptors, PhD students who get paid to help people with shit like this, decided to sit behind their desk shouting GOOGLE at everyone who asked for help on the coursework. Worst bit is, I bet I'll hit by the plagiarism filter now as well.
[QUOTE=jalb;35910042]For most people, it is a waste of time and money to go to a for-profit school. As Jo has mentioned, most of the funds does not go back into your education. And that's pretty obvious once you actually get into a for-profit school. However, for-profit universities tend to have more specific degree plans. This can be good, it can be bad. For example, my specific degree is "Game & Simulation Programming (GSP)." At a community college you will not usually get something so specific. This is how the universities draw people in. Why are they bad? Because their teachers are bad, most of the time. It is clear whenever I have anyone except the two primary GSP instructors. There are some [B]shitty[/B] teachers out there. Even with a shitty teacher, you can learn the course material. For me, I refuse to take a class relevant to my interests and not learn anything. I teach myself and ask questions if necessary. For others, "oh it's just a blow off class." Then they get their degree piled with debt and a shitty education. This is the university's fault for accepting people who do not care. Getting into a university is no bragging right, for the most part, because they accept [B]ANYONE[/B]. It is also the student's fault, because they do not put fourth the effort to learn. There are pros and cons and it is different for every school and every person. Debating it any further is useless. [B]So back on the topic of programming[/B], anyone played around with smart pointers in C++? I decided to write one similar to Obj-C's memory management system (with the whole retain keyword). It makes me wonder why more people do not use smart pointers... int main(){ vector<ptr<Player>> players; // ptr<Player> instead of Player*, otherwise no change, "players" frees itself once nothing else references it for (int i = 0; i < 10; i++) { players.push_back(new Player()); players[i]->x = 0; players[i]->y = 0; } return 0;} ptr class: [URL]http://pastebin.com/AJygPEq7[/URL][/QUOTE] That's very nice, I normally implemented Class::Ref() and Class::UnRef(); I'll be sure to use this from now on :v: [editline]11th May 2012[/editline] Is that not shared_ptr?
[IMG]http://niggaupload.com/images/atiIw.gif[/IMG] I made a mirror
[QUOTE=Parakon;35914533][IMG]http://niggaupload.com/images/atiIw.gif[/IMG] I made a mirror[/QUOTE] Does he have a face on both sides of his head?
I traded character customization for less directional frames (no up or down) so yes
[QUOTE=Parakon;35914533][IMG]http://niggaupload.com/images/atiIw.gif[/IMG] I made a mirror[/QUOTE] Since the camera is coming from an angle above, he should move in the opposite direction in mirrorworld. The closer he is to the mirror, the "lower" he gets.
[QUOTE=Maurice;35914909]Since the camera is coming from an angle above, he should move in the opposite direction in mirrorworld. The closer he is to the mirror, the "lower" he gets.[/QUOTE] My brain hurts thinking of that. I hate perspective. Still im making a 3D game :v:
[QUOTE=Maurice;35914909]Since the camera is coming from an angle above, he should move in the opposite direction in mirrorworld. The closer he is to the mirror, the "lower" he gets.[/QUOTE] [img]http://niggaupload.com/images/9PUs2.gif[/img] fixed it up a bit, still needs some work
[QUOTE=Parakon;35916420][img]http://niggaupload.com/images/9PUs2.gif[/img] fixed it up a bit, still needs some work[/QUOTE] Fucking mirrors how do they work!!! :v:
sometimes I forget how to make an 8 if I think about it too hard, now I know the same applies to mirrors
[QUOTE=jalb;35907120]Taking an engine design course. We have to write a game engine. An [I]actual[/I] game engine, not some shitty half-assed framework that we used for the first iteration of dystopia machina (the game with all the half naked people). [t]http://dl.dropbox.com/u/11093974/Junk/dssafter.png[/t] We wrote out a list of stuff we're gonna do for the course, and then stuff for "senior project" which is making a full game. [IMG]http://dl.dropbox.com/u/11093974/Junk/physics.png[/IMG] Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do.[/QUOTE] Simple add the boob physics to his balls (kind of late, sorry D:) Edit: Someone beat me to the idea :(. Man I'm really late.
[img]http://niggaupload.com/images/uHUMy.gif[/img]
[img]http://dl.dropbox.com/u/21571661/Pictures/mirror.png[/img] How does this work?
[QUOTE=Parakon;35916420][img]http://niggaupload.com/images/9PUs2.gif[/img] fixed it up a bit, still needs some work[/QUOTE] No I mean opposite vertically. Horizontally was fine. The closer you move to the mirror, the lower the mirror image is drawn.
[img]http://new.tinygrab.com/7cfbd51783b2ae51924a3787d7dc89b0fa76d04a1e.png[/img] I hate this
You hate that you fuck up and then get caught by the optional safety net that you included yourself?
[QUOTE=Parakon;35917338][img]http://niggaupload.com/images/uHUMy.gif[/img][/QUOTE] This is why I read WAYWO.
All I can think of is someone smoking a crack pipe, so I hope that's what it is.
I saw a few people here that made projects that would record the information of wifi networks that you pass by. Can anyone give me a download link to one of those that will work on a Windows 7 laptop? [editline]oheythere[/editline] it's a guy peeing in a toilet. just figured that out.
Wow, my programming language, Huxley is 1010 loc, that's usually where I am ready to scrap my project. I have some SERIOUS rewriting to do in some areas, though.
[QUOTE=Ratzz;35918097]I saw a few people here that made projects that would record the information of wifi networks that you pass by. Can anyone give me a download link to one of those that will work on a Windows 7 laptop? [editline]oheythere[/editline] it's a guy peeing in a toilet. just figured that out.[/QUOTE] Look up Wireshark and Monitor mode for your wireless card. Only some cards support monitor mode, otherwise you will only be able to sniff packets on the network you are connected to.
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