• What are you working on? May 2012
    2,222 replies, posted
That joy, when after 20 minutes you finally get [IMG]http://new.tinygrab.com/7cfbd51783dab8b74ada933aa35131ebbf2179635c.png[/IMG] [editline]t[/editline] [img]http://dl.dropbox.com/u/18131951/screenshot_2012-05-11_2343_1.png[/img] But it still doesn't work
[QUOTE=Jawalt;35918113]Wow, my programming language, Huxley is 1010 loc, that's usually where I am ready to scrap my project. I have some SERIOUS rewriting to do in some areas, though.[/QUOTE] Not sure if you stated it before in a previous thread, but what made you name it 'Huxley'? Whenever I see it, I always think 'Aldous Huxley' in the back of my head.
[QUOTE=Topgamer7;35918245]Look up Wireshark and Monitor mode for your wireless card. Only some cards support monitor mode, otherwise you will only be able to sniff packets on the network you are connected to.[/QUOTE] Yeah, my wireless card supports monitor mode.
[QUOTE=Bluefire;35918309]Not sure if you stated it before in a previous thread, but what made you name it 'Huxley'? Whenever I see it, I always think 'Aldous Huxley' in the back of my head.[/QUOTE] Well, I had just set down my kindle when I'd decided to start a new project. First name that came to my head. I'm deciding on a possible name, maybe "Node" since that's what the language is all about. There are no functions or classes or anything like that, just nodes.
Too close to Node.js to be a usable name
[QUOTE=esalaka;35919357]Too close to Node.js to be a usable name[/QUOTE] Multiple languages have similar names.
[QUOTE=neos300;35919460]Multiple languages have similar names.[/QUOTE] For example: [URL=http://en.wikipedia.org/wiki/Go_(programming_language)]Go[/URL] and [URL=http://en.wikipedia.org/wiki/Go!_(programming_language)]Go![/URL].
[QUOTE=neos300;35919460]Multiple languages have similar names.[/QUOTE] But Node.js is referred to simply as "Node" so often it'd be hard to differentiate between the languages in some contexts.
I'm trying to evolve NURBS meshes, we'll see how that goes. I'll be back soon with pictures or nothing at all.. :suicide:
[QUOTE=esalaka;35919868]But Node.js is referred to simply as "Node" so often it'd be hard to differentiate between the languages in some contexts.[/QUOTE] I've heard people call Objective-C C. Granted, these people are idiots but it still holds.
[QUOTE=esalaka;35919357]Too close to Node.js to be a usable name[/QUOTE] I actually thought about that, but it's unlikely my language will make it past the 'pet language' stage so.
[QUOTE=Jawalt;35920407]I actually thought about that, but it's unlikely my language will make it past the 'pet language' stage so.[/QUOTE] Yeah, nothing big and fancy like GNU.
[QUOTE=Jookia;35920435]Yeah, nothing big and fancy like GNU.[/QUOTE] What do you mean?
[url]http://www.youtube.com/watch?v=p80kzItpokg[/url] thread music lyrics are fitting
I made a simple program that plays Ocarina sounds using Beep(); [url]http://dl.dropbox.com/u/59459111/BeepOcarina.zip[/url] What do you guys think?
[QUOTE=Vault;35922175]I made a simple program that plays Ocarina sounds using Beep(); [url]http://dl.dropbox.com/u/59459111/BeepOcarina.zip[/url] What do you guys think?[/QUOTE] It only plays like 5 notes of any song but the first one.
[QUOTE=Jawalt;35920485]What do you mean?[/QUOTE] IIRC, that's something Torvalds said when Linux was just his little side-project.
[t]http://puu.sh/ufC1.png[/t] Getting into NDS Homebrew. Now, there's not a lot of tutorials I could find using "nds homebrew tutorial" or "ds homebrew tutorial", but I found one on some obscure site that had a .bz2 with ten million .zip files inside of it, and one happened to be nds_examples.zip. It has everything in it, but not a touch guide. *sob* [editline]11th May 2012[/editline] [t]http://puu.sh/ufFl.png[/t] Oh god
Messed up terrain multi-texturing by inputting the wrong texture weight values. It looked pretty awesome, though, so I took a few screenshots. The awesomeness probably comes a lot from the bright purple light, I accidentally doubled the diffuse intensity while tweaking specular values earlier. (The purple light was there earlier when I was testing multiple lights) [img]http://robertrouhani.files.wordpress.com/2012/05/tophat-05-11-2012-11-06-10-3365-pm.png[/img] [img_thumb]http://robertrouhani.files.wordpress.com/2012/05/tophat-05-11-2012-11-06-20-6521-pm.png[/img_thumb] [img_thumb]http://robertrouhani.files.wordpress.com/2012/05/tophat-05-11-2012-11-06-47-2206-pm1.png[/img_thumb] [img_thumb]http://robertrouhani.files.wordpress.com/2012/05/tophat-05-11-2012-11-07-20-0895-pm.png[/img_thumb] And then I finally got it working: [img_thumb]http://robertrouhani.files.wordpress.com/2012/05/tophat-05-11-2012-11-21-37-8475-pm.png[/img_thumb]
I'd have stuck with the ice mountains bathed in purple lava personally. [editline]12th May 2012[/editline] ...That sounds kinda dirty now that I read it again.
[QUOTE=Lexic;35923221]I'd have stuck with the ice mountains bathed in purple lava personally. [editline]12th May 2012[/editline] ...That sounds kinda dirty now that I read it again.[/QUOTE] After I fixed the bug I un-fixed it, committed it, tagged the commit so I can find it easily later, then re-fixed it and committed again. So if I ever want to have a weird abstract level I can always look back on how I did it. (Although the mountains are mostly transparent and the blue is from the clear color)
[img]http://dl.dropbox.com/u/18131951/Screenshots/screenshot_2012-05-12_1146_1.png[/img] Woohoo!
[QUOTE=Vault;35922831][t]http://puu.sh/ufC1.png[/t] Getting into NDS Homebrew.[/QUOTE] NDS Homebrew is always fun. [t]http://dl.dropbox.com/u/3659637/ndsdev/fontdrawing.png[/t][t]http://dl.dropbox.com/u/3659637/ndsdev/bmp.png[/t]
I got Irrlicht to draw a cube.
[QUOTE=voodooattack;35924812]I got Irrlicht to draw a cube.[/QUOTE] Congratulations! I think Irrlicht is a great place to do some quick game development. It's not that slow either, so you can get some cool stuff going. Good luck!
[QUOTE=T3hGamerDK;35925145]Congratulations! I think Irrlicht is a great place to do some quick game development. It's not that slow either, so you can get some cool stuff going. Good luck![/QUOTE] It's not a game actually, I'm writing an artificial life simulator. What's different about it is that the genes encode NURBS splines amongst a plethora of body parts, sensory/olfactory organelles and numerous traits. It should look very organic once I'm done. My only problem right now is joining irrlicht's scene manager and bullet's physics. I'm trying to write a custom SceneNode, but I'm sort of failing at that. I might revert to 2D after all. [editline]12th May 2012[/editline] Also, thanks. =)
[QUOTE=voodooattack;35925290]It's not a game actually, I'm writing an artificial life simulator. What's different about it is that the genes encode NURBS splines amongst a plethora of body parts, sensory/olfactory organelles and numerous traits. It should look very organic once I'm done. My only problem right now is joining irrlicht's scene manager and bullet's physics. I'm trying to write a custom SceneNode, but I'm sort of failing at that. I might revert to 2D after all. [editline]12th May 2012[/editline] Also, thanks. =)[/QUOTE] Don't give up so quick. If there's a chance of doing it in 3D, I'd say go for it! Even if it causes frustration (which programming does, naturally), you should keep pushing on as long as it isn't unhealthy. Irrlicht has a lot of documentation I find, and the community seems to know their shit, so it's a great place to get shit done. You should try asking them about the custom SceneNode, although I'm not sure why you'd need it.
snip
Logcat and multitouch! [img]http://new.tinygrab.com/7cfbd51783e0306fedcdc84a42de5e1c759ad2db35.png[/img]
[QUOTE=geel9;35925432]snip[/QUOTE] Not using it, and that's final.
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