• What are you working on? May 2012
    2,222 replies, posted
ahahah, I just crashed MonoDevelop. [sp]on linux[/sp]
[QUOTE=voodooattack;35953370]ahahah, I just crashed MonoDevelop. [sp]on linux[/sp][/QUOTE] It may be strange, but Visual C# (and Visual Basic and Visual C++) has never crashed for me. Windows 1 Linux 0.
[QUOTE=Protocol7;35953368]why am I getting rated dumb that's not even my code[/QUOTE] its still dumb code
Thanks for all the support guys! c:
[QUOTE=Richy19;35953443]its still dumb code[/QUOTE] it's someone elses dumb code and it's hilarious to look at it and think "who even thought this was a good idea"
[QUOTE=SiPlus;35953421]It may be strange, but Visual C# (and Visual Basic and Visual C++) has never crashed for me. Windows 1 Linux 0.[/QUOTE] Apples or oranges. I like both.
[QUOTE=Bumrang;35948540]God damnit nothing is ever on WP7[/QUOTE] The lack of native development tools really does hinder the WP7 platform, but they're working it (apparently).
[QUOTE=Protocol7;35953498]it's someone elses dumb code and it's hilarious to look at it and think "who even thought this was a good idea"[/QUOTE] my point was that there not voting you dumb, there voting the code dumb as it is
[vid]http://dl.dropbox.com/u/11197643/yayphysics.webm[/vid] Entities are now entities and the lighting and everything knows they exist, instead of just models. Also physics now works. Turns out Jitter has this internal Shift since the "position" it knows is that of the center of mass, however it works, and I'm pleased. The framerate is MUCH higher without fraps and also, I'm using a way too high poly model for physics in that record, aka the same model.
[img]http://dl.dropbox.com/u/45530518/l4dmodupdater.png[/img] Making a L4D2 Mod Updater. Basicly you could save configs of download links and version checks for a certain vpk mod and then you can just check for a new version and download it immediately. (Like Steam Workshop for L4D2, but temporary if Valve decides to add support for L4D2, which they should!) Planning to make this a little more feature rich than what it looks like now. Include archiving old versions and managing which mods you want enabled or disabled (so you don't need to use the ingame selector). Going to need a good way to make this support sites like L4DMaps.com, but I think I can find some way.
[QUOTE=ben1066;35954232]-snip- Entities are now entities and the lighting and everything knows they exist, instead of just models. Also physics now works. Turns out Jitter has this internal Shift since the "position" it knows is that of the center of mass, however it works, and I'm pleased. The framerate is MUCH higher without fraps and also, I'm using a way too high poly model for physics in that record, aka the same model.[/QUOTE] Are you sure it's working right? Did you try other test than just making one model collide into another on? It's because back when I was working with Bullet I was doing pretty much the same thing, the physics looked right but as soon as I used more complex model it turned to hell, I then implemented convex decomposition but it did not help, it just made it more laggy. Eventually I found out that the physics engine basically has no idea where the center of mass is on the model, It will simply use the model center witch can lead to very bad simulation when working with more complex shape. Maybe you're already doing this but you should manually build a AABB (a OOBB would be event better) and use it's center as your model's center of mass.
[QUOTE=HiredK;35954695]Are you sure it's working right? Did you try other test than just making one model collide into another on? It's because back when I was working with Bullet I was doing pretty much the same thing, the physics looked right but as soon as I used more complex model it turned to hell, I then implemented convex decomposition but it did not help, it just made it more laggy. Eventually I found out that the physics engine basically has no idea where the center of mass is on the model, It will simply use the model center witch can lead to very bad simulation when working with more complex shape. Maybe you're already doing this but you should manually build a AABB (a OOBB would be event better) and use it's center as your model's center of mass.[/QUOTE] I'm not manually doing that, but from what I remember Jitter does that by default.
I didn't make this, but I have to share it with you guys. A guy on the love forums [url=https://love2d.org/forums/viewtopic.php?f=5&t=9193]made a 3d fractal renderer[/url] thing in love. Pretty crazy. [editline]14th May 2012[/editline] A picture: [img]http://i.imgur.com/Z3SxB.jpg[/img] It even supports having them change based on time [url]http://i.imgur.com/1L7fa.gif[/url] [editline]14th May 2012[/editline] Well my craptop can't run it :C
I made a program (In C#) that takes the song your currently listening to in Winamp, posts to a PHP page, adds it to a database which can then be viewed on another page. Most of the code was C# so I figured it was more relevant in here. Then I realised no one cares what I'm listening to so I just wasted half an hour.
[QUOTE=leontodd;35957012]I made a program (In C#) that takes the song your currently listening to in Winamp, posts to a PHP page, adds it to a database which can then be viewed on another page. Most of the code was C# so I figured it was more relevant in here. Then I realised no one cares what I'm listening to so I just wasted half an hour.[/QUOTE] Everything you could ever code has already been done better. Case in point: Last.fm
[QUOTE=leontodd;35957012]I made a program (In C#) that takes the song your currently listening to in Winamp, posts to a PHP page, adds it to a database which can then be viewed on another page. Most of the code was C# so I figured it was more relevant in here. Then I realised no one cares what I'm listening to so I just wasted half an hour.[/QUOTE] Add it to a steam bot for some reason. Because that seems to be the thought process in FPP these days.
[QUOTE=BlkDucky;35957208]Add it to a steam bot for some reason. Because that seems to be the thought process in FPP these days.[/QUOTE] please no we have more than enough unimaginative stupid bots clogging up fpp chat
stand back I'm attempting geometry [img]http://eagle.undo.it:8083/img/kintel_79.png[/img]
[QUOTE=leontodd;35957012]I made a program (In C#) that takes the song your currently listening to in Winamp, posts to a PHP page, adds it to a database which can then be viewed on another page. Most of the code was C# so I figured it was more relevant in here. Then I realised no one cares what I'm listening to so I just wasted half an hour.[/QUOTE] You could make it post the current song on facebook or twitter. I'm sure there's a lot of people that want EVERYONE to know they're listening to "Creep" by Radiohead.
[QUOTE=T3hGamerDK;35957310]You could make it post the current song on facebook or twitter. I'm sure there's a lot of people that want EVERYONE to know they're listening to "Creep" by Radiohead.[/QUOTE] I was actually looking around the FB API but the actual music API that they currently have is for partners only right now.
You don't need to use music API, just post it as a regular status update
[QUOTE=T3hGamerDK;35957310]I'm sure there's a lot of people that want EVERYONE to know they're listening to "Creep" by Radiohead.[/QUOTE] The most irritating part is that it's like the only Radiohead song anyone knows Jesus Christ
Subterranean Homesick Alien = best
[QUOTE=leontodd;35957012]I made a program (In C#) that takes the song your currently listening to in Winamp, posts to a PHP page, adds it to a database which can then be viewed on another page. Most of the code was C# so I figured it was more relevant in here. Then I realised no one cares what I'm listening to so I just wasted half an hour.[/QUOTE] If your not going to do anything with it, mind open sourcing it? Would be interesting to see how its done :)
I've been working with Parrot VM for some time, and Winxed seems like a really nice language to program shit in, especially considering that anything I write can be used by all Parrot languages. But I was wondering, is this a good or bad way to write a help display function? [code] function displayHelp( string app ) { print( app ); print( " usage: [OPTIONS]\n" ); print( "\n" ); print( " GENERAL USAGE\n" ); print( "--help\t\t-h\t\tDisplay this message\n" ); print( "--verbose\t-v\t\tShow whats going on\n" ); print( "--root [PATH]\t\t\tUse PATH as root, instead of /\n" ); print( "--temp [PATH]\t\t\tUSe PATH instead of /tmp\n" ); print( " COMMANDS\n" ); print( " -install [TARGET]\n" ); print( " -remove [TARGET]\n" ); print( " -search [TARGET]\n" ); print( " -update\n" ); print( " -upgrade [TARGET]\t\tupgrade all packages, or TARGET\n" ); print( "\n" ); } [/code]
[QUOTE=ShaunOfTheLive;35957414]You don't need to use music API, just post it as a regular status update[/QUOTE] I can imagine that getting very irritating after a while. [editline]14th May 2012[/editline] [QUOTE=Richy19;35957577]If your not going to do anything with it, mind open sourcing it? Would be interesting to see how its done :)[/QUOTE] Maybe, tommorrow.
just work already, I'm tired of looking at you [img]http://eagle.undo.it:8083/img/kintel_80.png[/img] [editline]14th May 2012[/editline] Awesome. Now I can have some [i]real[/i]fun... [img]http://eagle.undo.it:8083/img/kintel_81.png[/img]
[img]http://i.imgur.com/eCMEM.png[/img] Yay, the scrollbar on the chatbox works!
[QUOTE=Night-Eagle;35957948]just work already, I'm tired of looking at you [img]http://eagle.undo.it:8083/img/kintel_80.png[/img] [editline]14th May 2012[/editline] Awesome. Now I can have some [i]real[/i]fun... [img]http://eagle.undo.it:8083/img/kintel_81.png[/img][/QUOTE] Well, IMO the first one looks more artistic...
So i just found out why that bug with docking and tabControls exists in gwen: [img]http://i.imgur.com/K7pbk.png[/img] ...time to implement it I guess! (and later submit a patch?)
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