• What are you working on? May 2012
    2,222 replies, posted
[QUOTE=Maurice;36065554][img]http://i.imgur.com/L6p0d.png[/img] Markers that show offscreen players, complete with their current animationframe and stuff.[/QUOTE] Now add the tiles on the background?
Working on objectives for Phyzicle v1.1 There's no "win" dialogue or anything yet, but the basic idea is there. Here's a basic puzzle solved in 3 different ways: [vid]http://puu.sh/wkC7[/vid] [vid]http://puu.sh/wkCb[/vid] [vid]http://puu.sh/wkCe[/vid]
[QUOTE=COBRAa;36065304]Does anyone have a decent textured obj model on hand?[/QUOTE] [url=http://novemberdobby.co.uk/tank.rar]Here[/url]. [url=http://i.imgur.com/LWiSY.jpg]This[/url] is what it should look like.
icantread: Reminds me of [url=http://www.armadillorun.com/]Armadillo Run[/url]; pretty cool.
So I was working on a new data format/editor for my game to support modding/plugins, and then I accidentally elder scrolls... [img]http://f.cl.ly/items/0u0I063k2u1e0d3U1w10/Image%202012-05-23%20at%205.32.21%20PM.png[/img]
I've done some more experimenting, and this is a cool sound I found: [media]http://soundcloud.com/lukas-pole/weird-4-bit-sound[/media] And the code generating it: [img]http://i.imgur.com/ETbJx.png[/img] And this is its waveform: [img]http://i.imgur.com/weOGK.png[/img]
[QUOTE=Maurice;36065554][img]http://i.imgur.com/L6p0d.png[/img] Markers that show offscreen players, complete with their current animationframe and stuff.[/QUOTE] Patching Mari0MS is going to be a nightmare :v:
Back to shaders, I guess... Here's a Valve-style flow map: [img]http://www.tinygif.net/pictures/7392984584fbd1b9d7857c.gif[/img]
[QUOTE=COBRAa;36065304]Does anyone have a decent textured obj model on hand?[/QUOTE] Also, [url=http://www.crytek.com/cryengine/cryengine3/downloads]this[/url].
So much time spent writing an engine and all I get is one "artistic" :'(
[QUOTE=AntonioR;36068392]So much time spent writing an engine and all I get is one "artistic" :'([/QUOTE] you should turn off ratings if you care so much for them
I'm starting a new project, and I want to plan it all out before I begin throwing code together. I have ideas in my head but I don't know how to structure it on paper :(
When I start a new project I just create a whole bunch of header files and fill them out with descriptive functions and comments. Which reminds me that I should dig out the project I started last week so I can work on it again, right now it's all lonely on my laptops windows partition.
[QUOTE=NovembrDobby;36065678][url=http://novemberdobby.co.uk/tank.rar]Here[/url]. [url=http://i.imgur.com/LWiSY.jpg]This[/url] is what it should look like.[/QUOTE] [img]http://i.imgur.com/e6xYO.jpg[/img] Close enough :v: Thanks too
added a 5-pixel window and some unsharp masking (ish) to my edge enhancer [url]http://screenshotcomparison.com/comparison/126355[/url] or maybe you don't like anime [url]http://screenshotcomparison.com/comparison/126357[/url]
[QUOTE=synthiackup;36069689]added a 5-pixel window and some unsharp masking (ish) to my edge enhancer [url]http://screenshotcomparison.com/comparison/126355[/url] or maybe you don't like anime [url]http://screenshotcomparison.com/comparison/126357[/url][/QUOTE] Works better for the anime one (obviously). Great work.
[QUOTE=Darwin226;36069793]Works better for the anime one (obviously). Great work.[/QUOTE] i increased the sharpening a bit for the first one. [url=http://screenshotcomparison.com/comparison/126351]bonus[/url]
For the photo it looks like anti-anti-aliasing
Get bored, make shaders. Anybody remember my planet shader? I added cities. They don't look too good, but you get the idea. [img]http://i46.tinypic.com/ja9zrc.png[/img] I need to add biomes, clouds, and better looking cities.
[QUOTE=Smashmaster;36070186]Get bored, make shaders. Anybody remember my planet shader? I added cities. They don't look too good, but you get the idea. [img]http://i46.tinypic.com/ja9zrc.png[/img] I need to add biomes, clouds, and better looking cities.[/QUOTE] Make it a bit more yellow and sharper, and less often. I think it's awesome :)
[QUOTE=Maurice;36064537][media]http://www.youtube.com/watch?v=Nu9HYa4inQo[/media] More funnels, this time as a motion picture featureā„¢. [editline].[/editline] [img]http://i.imgur.com/yvaOA.gif[/img][/QUOTE] Love it!
Now I'm implementing types, structures, and eventually generic structures. I need to make those extensions to the Lisp reader that I've been putting off, I mean, it can't even parse strings.
[QUOTE=Smashmaster;36070186]Get bored, make shaders. Anybody remember my planet shader? I added cities. They don't look too good, but you get the idea. [img]http://i46.tinypic.com/ja9zrc.png[/img] I need to add biomes, clouds, and better looking cities.[/QUOTE] You've been working on that for (more than?) a year now haven't you?
Does anyone know of any good project management tools that are available on windows/linux? Oh and that dont require wamp/lamp/tomcat/... in other words that are standalone. All I want is for it to allow multiple different projects, have a to-do for each project, some kind of gant chart, and possibly some kind of bug tracking system tho I could just use the to-do for this.
[QUOTE=COBRAa;36071135]You've been working on that for (more than?) a year now haven't you?[/QUOTE] Well, maybe. But if you add up the actual days that I've even thought about it, it can't be more than a week or two.
I have to work on my jokes :/
Austin's been working on Nature 2, Blk has been doing the editing, I post the stuf, download it today (click on the images to download scrub) nature 2 is great [url=http://puu.sh/wq5j] [img]http://i.imgur.com/y22oP.png[/img] [img]http://i.imgur.com/PxHXp.png[/img] [b]Download today!1![/b] [/url] [url=http://www.youtube.com/user/RayWilliamJohnson]link to autsins youtbue channel, go rate like and usbescribe[/url]
I had nothing to do with this.
[IMG]http://i.imgur.com/PUd1R.png[/IMG] I like when stuff works first try :v: Starting a mobile MMO type game. Not sure how this will turn out :rolleyes:
[QUOTE=BlkDucky;36072146]I had nothing to do with this.[/QUOTE] Why would you deny working with the God of OOP?
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