[QUOTE=NorthernGate;36072126]Austin's been working on Nature 2, Blk has been doing the editing, I post the stuf, download it today (click on the images to download scrub)
nature 2 is great
[url=http://puu.sh/wq5j]
[img]http://i.imgur.com/y22oP.png[/img]
[img]http://i.imgur.com/PxHXp.png[/img]
[b]Download today!1![/b]
[/url]
[url=http://www.youtube.com/user/RayWilliamJohnson]link to autsins youtbue channel, go rate like and usbescribe[/url][/QUOTE]
This is amazing
All the Grammys of 2012 could not award this album correctly.
I'm trying out a bit of SNES development. First time wading into Assembly, and writing a syntax file for Sublime Text 2.
[URL=http://imgur.com/6fy02][IMG]http://i.imgur.com/7nuNj.png[/IMG][/URL]
The code's simply getting stuck going through either BounceUp/Down loops and staying there, jumping right back to Bounce without changing/pushing the new lum value (those lines from 42-45 are what's actually changing the value and displaying the bars).
Assembly is fun!
[QUOTE=Dan11999922;36074544]Assembly is fun![/QUOTE]
show me your ways of wizardry
[IMG]http://i49.tinypic.com/2wn1q55.png[/IMG]
Got to start somewhere
I'm working on a C# console adventure. No where near as amazing as the other stuff on here, but its my first major C# project.
[url]http://www.facepunch.com/threads/1181343[/url]
[QUOTE=supersnail11;36074773]show me your ways of wizardry[/QUOTE]
Good places to get started are online university courses. Some ones relating to Assembly that have helped me out are Berkeley's CS 61 (I've been listening to the Spring 2008 recordings): [URL="http://inst.eecs.berkeley.edu/~cs61c/sp08/#Schedule"]Site[/URL] and [URL="http://www.infocobuild.com/education/audio-video-courses/computer-science/cs61c-berkeley.html"]Video[/URL].
Another awesome one is [URL="http://www.tcd.ie/Engineering/Courses/BAI/JS_Subjects/3D1/general/podcast.php"]TCD's Microprocessor Systems[/URL].
If you're looking for some SNES stuff specifically, the [URL="http://en.wikibooks.org/wiki/Super_NES_Programming"]SNES Dev Wikibook[/URL] and [URL="http://wiki.superfamicom.org/"]Super Famicom Wiki[/URL] are two awesome references, and contain a few great tutorials and link to more awesomely useful material. If you use Sublime Text 2, [URL="https://github.com/Danneh/65816-Assembly-TMlanguage"]here's a syntax file[/URL], so everything's all nice and colourful.
Good luck with your wizardry, and if all else fails Google is your friend!
I'm really wish there was a way to run assembly from lua.
Actually, now that I think about it, would it really be that hard? I remember Overv made some C++ thing that could run assembly from strings, couldn't you just use that with the C API?
Then you could run something like this
[lua]local asm = require("lasm")
asm.run([[mov edi, 0xb8000
mov ecx, 25*80*2
xor al, al
rep stosb]])[/lua]
I just feel that would be neato
Got threads displaying in the iPhone's UITableView populated directly from the API. Obviously this is a WIP, I'm trying to get complete functionality before I add in styled menus and other stuff. I'll add in a tabbed view on the bottom soon so you can flip between the forum's home page, popular threads, read threads, etc. Also, I'm not trying to compete with Kopimi and others' cross-platform app in development, but if I finish this and can get someone with a developer account to push it to the app store, I'll release it for free.
[IMG]http://i289.photobucket.com/albums/ll227/atl101x/updateview.png[/IMG]
[QUOTE=ZenX2;36075291]I'm really wish there was a way to run assembly from lua.
Actually, now that I think about it, would it really be that hard? I remember Overv made some C++ thing that could run assembly from strings, couldn't you just use that with the C API?
Then you could run something like this
[lua]local asm = require("lasm")
asm.run([[mov edi, 0xb8000
mov ecx, 25*80*2
xor al, al
rep stosb]])[/lua]
I just feel that would be neato[/QUOTE]
Why in Knuth's name would you be running low level code (directly writing to the video buffer) from Lua!? Unless you're planning to rival turb by making LuaOS...
[QUOTE=ShaunOfTheLive;36075636]Why in Knuth's name would you be running low level code (directly writing to the video buffer) from Lua!? Unless you're planning to rival turb by making LuaOS...[/QUOTE]
I'd use it :v:
Holy fucking shit I've spent the last 12 hours trying to fix this memory problem with RakNet.
[QUOTE=ShaunOfTheLive;36075636]Why in Knuth's name would you be running low level code (directly writing to the video buffer) from Lua!? Unless you're planning to rival turb by making LuaOS...[/QUOTE]
Even then, the order would be reversed.
You wouldn't run asm from Lua but Lua from C/asm.
I don't think the challenge is in making a language run assembly, it's in making a parser for the language in something that's low enough to be run as an OS.
(Disclaimer: I might not know what I'm talking about)
[QUOTE=Darwin226;36077362]Even then, the order would be reversed.
You wouldn't run asm from Lua but Lua from C/asm.
I don't think the challenge is in making a language run assembly, it's in making a parser for the language in something that's low enough to be run as an OS.
(Disclaimer: I might not know what I'm talking about)[/QUOTE]
Once you've ported the C standard library, it's not much more work to run a program on your own OS.
[QUOTE=Jaanus;36077641]learning xna and C#
[img_thumb]http://jaanus.cc/pictures/fuzzgame_test.jpg[/img_thumb]
[video=youtube;rufuz55TkPs]http://www.youtube.com/watch?v=rufuz55TkPs[/video][/QUOTE]
They're kissing to death!
[QUOTE=Overv;36077639]Once you've ported the C standard library, it's not much more work to run a program on your own OS.[/QUOTE]
I've actually thought about this. What if you could get a system like Parrot VM to understand standard C headers, enabling anyone to write in any language they would like (Perl, Python, Java, C) and compile it all to an assembly like language, which in turn would allow any language to use libraries from any language.
Good or bad idea?
[QUOTE=Darwin226;36077655]They're kissing to death![/QUOTE]
herpes simulator 2000
[QUOTE=T3hGamerDK;36077887]I've actually thought about this. What if you could get a system like Parrot VM to understand standard C headers, enabling anyone to write in any language they would like (Perl, Python, Java, C) and compile it all to an assembly like language, which in turn would allow any language to use libraries from any language.
Good or bad idea?[/QUOTE]
you mean like LLVM? :v:
[QUOTE=atl101;36075609]Got threads displaying in the iPhone's UITableView populated directly from the API. Obviously this is a WIP, I'm trying to get complete functionality before I add in styled menus and other stuff. I'll add in a tabbed view on the bottom soon so you can flip between the forum's home page, popular threads, read threads, etc. Also, I'm not trying to compete with Kopimi and others' cross-platform app in development, but if I finish this and can get someone with a developer account to push it to the app store, I'll release it for free.
[IMG]http://i289.photobucket.com/albums/ll227/atl101x/updateview.png[/IMG][/QUOTE]
Pro tip: don't do things the way you're currently doing them.
You should have a class that either is a singleton instance or has no non-static methods that you call to do network requests. This is called the "Model" and is a key part of the MVC development principle that's used for iOS. It condenses your network calls to 1 file and makes it easy to find and fix bugs in the network-related code.
For example, if you get a crash report saying that you crashed on the thread view, it's pretty ambiguous what happened. Now if you get the same report but saying the thread view controller invoked a call to the network class, which then crashed, it is a [B]fuck ton[/B] more useful.
Also, use NSRequestQueues. They're useful for handling + managing the network requests.
In fact, I'm going to release my unfinished Obj-C FPAPI on github in around an hour or so. Why haven't I done that yet? Weird. It would be cool if I could have some people help me with things like parsing Posts and turning them into usable objects. I'll post here when the code is up.
OK, here's the code. [url]https://github.com/i300/FPAPI[/url]
Feel free to fork it and improve on my code.
Working on a platformer right now, similar like oddworld adventures.
Nothing special yet, but that's what I've done so far.
[img]http://img525.imageshack.us/img525/3176/45191806.png[/img]
[B]Edit:[/B]
Little Update,
[img]http://img843.imageshack.us/img843/1323/updt.png[/img]
[QUOTE=Chandler;36078291]you mean like LLVM? :v:[/QUOTE]
LLVM can do that? Enable any language to understand C headers, link and compile with them, and you can make your own language too?
[QUOTE=Darkwater124;36065673]Now add the tiles on the background?[/QUOTE]
You mean, like, the map?
[img]http://i.imgur.com/T7FYn.gif[/img]
Like this?
(Keep in mind this is not supposed to be splitscreen, just a marker to show where remote players are. It doesn't need to be playable)
[QUOTE=Maurice;36079526]this is not supposed to be splitscreen, just a marker to show where remote players are.[/QUOTE]
Yes, but that looks nice!
[QUOTE=Maurice;36079526]You mean, like, the map?
[img]http://i.imgur.com/T7FYn.gif[/img]
Like this?
(Keep in mind this is not supposed to be splitscreen, just a marker to show where remote players are. It doesn't need to be playable)[/QUOTE]
You must have figured out the secret of being productive as hell. Please share it with us mere mortals.
[QUOTE=Overv;36080075]You must have figured out the secret of being productive as hell. Please share it with us mere mortals.[/QUOTE]
Well, he [I]is[/I] German. Legendary efficiency and all that.
By that logic Overv must be high. That can't help matters much.
[QUOTE=Lexic;36080295]Well, he [I]is[/I] German. Legendary efficiency and all that.[/QUOTE]
Imagine German+Japanese genes... überefficiency.
That looks pretty rad.
[QUOTE=Lexic;36080295]Well, he [I]is[/I] German. Legendary efficiency and all that.[/QUOTE]
Vorsprung durch technik, and all that jazz.
So some of you may remember that 'image format' I was working on a few weeks ago; anyways, don't you love it when you get artistic glitches?
[img]http://i.imgur.com/duzpT.jpg[/img]
I opened one of the converted files in Notepad, and was greeted with this. Looks pretty trippy.
[QUOTE=i300;36078348]Pro tip: don't do things the way you're currently doing them.
You should have a class that either is a singleton instance or has no non-static methods that you call to do network requests. This is called the "Model" and is a key part of the MVC development principle that's used for iOS. It condenses your network calls to 1 file and makes it easy to find and fix bugs in the network-related code.
For example, if you get a crash report saying that you crashed on the thread view, it's pretty ambiguous what happened. Now if you get the same report but saying the thread view controller invoked a call to the network class, which then crashed, it is a [B]fuck ton[/B] more useful.
Also, use NSRequestQueues. They're useful for handling + managing the network requests.
In fact, I'm going to release my unfinished Obj-C FPAPI on github in around an hour or so. Why haven't I done that yet? Weird. It would be cool if I could have some people help me with things like parsing Posts and turning them into usable objects. I'll post here when the code is up.
OK, here's the code. [url]https://github.com/i300/FPAPI[/url]
Feel free to fork it and improve on my code.[/QUOTE]
I totally agree. This is my first time using AFNetworking, so I was trying to see if I could actually get data from the API into table views first ha. Thanks for posting your code, I'll look through it
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